Game now have a level system.

This commit is contained in:
Rain Clark 2024-05-13 08:15:21 -04:00
parent a3d1e2cd52
commit 6c32b12a3c
3 changed files with 17 additions and 11 deletions

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://bdarunpk3c2eh"]
[gd_scene load_steps=4 format=3 uid="uid://bdarunpk3c2eh"]
[ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"]
[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"]
[ext_resource type="PackedScene" uid="uid://6c6g7e5v3ifr" path="res://scenes/comet_spawner.tscn" id="3_gh4tl"]
[node name="Game" type="Node2D"]
script = ExtResource("1_6727i")
@ -42,7 +41,4 @@ color = Color(0, 0, 0, 1)
z_index = 1
position = Vector2(622, 309)
[node name="CometSpawner" parent="." instance=ExtResource("3_gh4tl")]
[connection signal="crashed" from="Ship" to="." method="game_over"]
[connection signal="comet_shot" from="CometSpawner" to="." method="increase_score"]

View File

@ -14,12 +14,13 @@ func _ready() -> void:
for comet in range(comet_count):
random_position.x = randf_range(viewport_size.x - 100, viewport_size.x)
random_position.y = randf_range(viewport_size.y - 100, viewport_size.y)
spawn_comet(0, random_position)
spawn_comet(2, random_position)
func _process(_delta: float) -> void:
viewport_size = get_viewport_rect().size
if $Comets.get_child_count() <= 0:
screen_cleared.emit()
queue_free()
func spawn_comet(size : int, pos : Vector2) -> void:

View File

@ -1,24 +1,33 @@
extends Node2D
# TODO: Display a game over screen when the ship is hit by a comet with abilty to restart
# TODO: Detect when all comets are gone and increase the level (& maybe speed?)
# TODO: Make a space like background, maybe some scrolling, maybe randomly generated
# TODO: Make a small title screen that starts before the game scene
# TODO: MAYBE track high score in a file & show it on HUD
@export var level : int = 1
var score : int = 0
const COMET_SPAWNER = preload("res://scenes/comet_spawner.tscn")
@export var level : int = 1
var score : int = 0
var points_per_comet := 300
func _ready() -> void:
pass
new_level(level)
func _process(_delta: float) -> void:
update_ui()
func new_level(current_level : int) -> void:
pass
var comet_spawner := COMET_SPAWNER.instantiate()
comet_spawner.comet_count *= current_level
comet_spawner.comet_shot.connect(increase_score)
comet_spawner.screen_cleared.connect(level_finished)
self.add_child(comet_spawner)
func level_finished() -> void:
level += 1
new_level(level)
func game_over() -> void:
pass