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https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
Made a basic game UI and started fleshing out game states
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commit
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@ -1,12 +1,31 @@
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[gd_scene load_steps=4 format=3 uid="uid://bdarunpk3c2eh"]
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[gd_scene load_steps=5 format=3 uid="uid://bdarunpk3c2eh"]
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[ext_resource type="Script" path="res://scenes/game.gd" id="1_6727i"]
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[ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"]
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[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
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[ext_resource type="PackedScene" uid="uid://bsonrs8vhtly8" path="res://scenes/comet.tscn" id="2_b37uv"]
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[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"]
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[ext_resource type="PackedScene" uid="uid://6c6g7e5v3ifr" path="res://scenes/comet_spawner.tscn" id="3_gh4tl"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_6727i")
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="Score" type="Label" parent="UI"]
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offset_right = 40.0
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offset_bottom = 23.0
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theme_override_fonts/font = ExtResource("2_gwtm0")
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theme_override_font_sizes/font_size = 32
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text = "SCORE: 0"
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[node name="Level" type="Label" parent="UI"]
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offset_left = 908.0
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offset_right = 1148.0
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offset_bottom = 45.0
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theme_override_fonts/font = ExtResource("2_gwtm0")
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theme_override_font_sizes/font_size = 32
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text = "LEVEL: 1"
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horizontal_alignment = 2
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[node name="Background" type="CanvasLayer" parent="."]
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layer = -1
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@ -23,16 +42,7 @@ color = Color(0, 0, 0, 1)
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z_index = 1
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position = Vector2(622, 309)
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[node name="Comet" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(276, 249)
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current_size = 1
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[node name="CometSpawner" parent="." instance=ExtResource("3_gh4tl")]
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[node name="Comet2" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(439, 459)
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[node name="Comet3" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(834, 136)
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current_size = 0
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[node name="Comet4" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(938, 402)
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[connection signal="crashed" from="Ship" to="." method="game_over"]
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[connection signal="comet_shot" from="CometSpawner" to="." method="increase_score"]
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34
scripts/game.gd
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34
scripts/game.gd
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@ -0,0 +1,34 @@
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extends Node2D
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# TODO: Display a game over screen when the ship is hit by a comet with abilty to restart
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# TODO: Detect when all comets are gone and increase the level (& maybe speed?)
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# TODO: Make a space like background, maybe some scrolling, maybe randomly generated
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# TODO: Make a small title screen that starts before the game scene
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# TODO: MAYBE track high score in a file & show it on HUD
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@export var level : int = 1
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var score : int = 0
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var points_per_comet := 300
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func _ready() -> void:
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pass
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func _process(_delta: float) -> void:
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update_ui()
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func new_level(current_level : int) -> void:
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pass
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func game_over() -> void:
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pass
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func increase_score(comet_size : int) -> void:
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# We add one since comet_size starts count at 0
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comet_size += 1
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score += points_per_comet / comet_size
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func update_ui()-> void:
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# Label strings must be all caps for font to render proper
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$UI/Score.text = "SCORE: " + str(score)
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$UI/Level.text = "LEVEL: " + str(level)
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