2024-05-12 22:42:28 -04:00
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extends Node2D
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# TODO: Display a game over screen when the ship is hit by a comet with abilty to restart
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# TODO: Make a space like background, maybe some scrolling, maybe randomly generated
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# TODO: Make a small title screen that starts before the game scene
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# TODO: MAYBE track high score in a file & show it on HUD
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2024-05-13 08:15:21 -04:00
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const COMET_SPAWNER = preload("res://scenes/comet_spawner.tscn")
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2024-05-12 22:42:28 -04:00
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@export var level : int = 1
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2024-05-13 08:15:21 -04:00
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var score : int = 0
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2024-05-12 22:42:28 -04:00
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var points_per_comet := 300
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func _ready() -> void:
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2024-05-13 08:15:21 -04:00
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new_level(level)
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2024-05-12 22:42:28 -04:00
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func _process(_delta: float) -> void:
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update_ui()
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func new_level(current_level : int) -> void:
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2024-05-13 08:15:21 -04:00
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var comet_spawner := COMET_SPAWNER.instantiate()
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comet_spawner.comet_count *= current_level
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comet_spawner.comet_shot.connect(increase_score)
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comet_spawner.screen_cleared.connect(level_finished)
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self.add_child(comet_spawner)
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func level_finished() -> void:
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level += 1
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new_level(level)
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2024-05-12 22:42:28 -04:00
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func game_over() -> void:
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pass
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func increase_score(comet_size : int) -> void:
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# We add one since comet_size starts count at 0
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comet_size += 1
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score += points_per_comet / comet_size
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func update_ui()-> void:
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# Label strings must be all caps for font to render proper
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$UI/Score.text = "SCORE: " + str(score)
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$UI/Level.text = "LEVEL: " + str(level)
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