4.5 KiB
#~Gel Lyfe~
##TOP PRIORITIES:
- Translate real time to game time
- Decide what it means for a hour to pass in game
- Also what a day means, besides age
- Communication Success formula
- Based on Int & Discipline
- Figure out END_GAME
- What triggers it???
#Time
##One Hour * Every 3min real time is 1 game hour * Effects Stats/Modifers * Fullness -10 * Sleepiness +10 * Waste +(rand(2-5) * 5) [!_notHungry]
##One Day: * 24 hours = 1 Day * Resets back to 0 when hours = 24 * Age +1
#Moods
##Main Moods
###HAPPY: * Reqiures Happiness 61-100 * MainAnimation = happy * Rasies change of int gain when studying? * Long term happy prevent END_GAME?
###NEUTRAL: * Requires Happiness 40-60 * MainAnimation = netrual * Smallest of the main mood windows * No real loss or real gain
###ANGRY: * Requires Happiness 0-39 * MainAnimation = angry * Will not study * Need another penelty? * Long term anger triggers END_GAME?
##Sub Moods
###HUNGRY: * Requires _isHungry (Fullness<50) * SubMoodBox = "candy" * Every hour _isHungry Happiness -10 * Long term hunger triggers END_GAME?
###SLEEPY: * Requires _madeWaste (Sleepiness >= 90) * SubMoodBox = "ZzZz" * Will not study
##Special Moods
###WASTING: * Requires _madeWaste * Untriggers _wasteReady * Every hour with waste lowers stats * Discipline -10 * Happiness -10 * Long term waste WILL trigger END_GAME
###SLEEPING * Requires isAsleep * MainAnimation = "sleeping" * Last 6-9 hours * No real way to interact
##Main Modifiers
###Happiness:
* 0-39 = ANGRY 252
* 40-59 = NEUTRAL
* 61-100 = HAPPY
* Shifts the most out of the main modifiers
* Kinda decides the overall health of the gel
* Need to make this more of a factor for END_GAME
###Discipline:
* First factor in determining how well the slime communicates
* Only factor on how much it is willing to study
* Hardest stat to raise?
###Intellect: * Second factor in determining how well the slime communicates * Can only be raised by studying and nothing else * Can not be lost (may change with age factor)
##Sub Modifiers
###Fullness:
* Every hour 10 fullness lost
* <=50 = _isHungry
* Every hour _isHungry 10 Happiness is lost
* _isHungry untriggered when fullness >=75
###Sleepiness:
* >=90 = _isTired
* Every hour _isTired loses 5 happiness
* Every hour adds 5 points
* Studying, when is successful, adds 10 points
* Resting resets Sleepiness
* Resting can last 6-9 hours (random)
###Waste:
* Only increases when !_isHungry by random value (10, 20, 25) every hour after eating
* Leaves a small window for player to WIPE
* Ability to communicate based on Int & Discipline
#Menu Options * Save after every selection * Have to wait for slection to play out before selecting a new one
###INFO: * Displays basic info on the gel * AGE (Age) * INT (Intellect) * HAP(Happiness percent) * DIS (percent) * Many stats are hidden * Fullness * Waste * Sleepiness * Pauses timer when viewing
###FEED: * InteractionBox = food * Fullness +25 * Happiness +10; * Discipline -5 * Over feeding (Fullness>100) leads to punishment
###STUDY: * InteractionBox = book * Can only be done once per hour * Requires a discipline check * On fail, cant try again till new hour * Int +1 * May increase more based on Age & Happiness * Sleepiness +10 * Happiness -5 * Forces time by one hour
###REST: * Can only be done when _isTired * Puts player in Sleeping Mood * Last 6-9 hours (random, may make discipline be a factor) * Can only view INFO & CONF * Stat changes on wake up * Happiness change determined by level * HAPPY = Happiness - 15; * NEUTRAL = Happiness +10 * ANGRY = Happiness +10; * Fullness -50; * Sleepiness =0; * Waste += 10;
###CHEER: * Happiness +10 * Discipline -10; * Plays a short Encouraged animation before going back to current mood animation
###SCOLD: * Discipline +10 * Happiness -10; * Plays a short Sad/Ashamed animation before going back to current mood animation
###WIPE: * Can only do once per hour * Three outcomes * Early Wipe * Happiness -5 * Good Wipe * Discipline +10 * Happiness +10 * !_wasteReady * Late Wipe * _madeWaste * Discipline -10 * Happiness -10 * removes waste from InteractionBox
##CONF: * Lets player change basic settings * SE Volume * Switch controls between Arrows (defualt) or WASD * Brightness? * Pauses timer when viewing