Comets.gd/scenes/ship.tscn
2024-05-12 00:26:06 -04:00

38 lines
1.3 KiB
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"]
[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
[ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"]
[node name="Ship" type="CharacterBody2D" groups=["ship"]]
collision_mask = 2
script = ExtResource("1_japvq")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ymcdl")
[node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"]
position = Vector2(0, 18)
emission_shape = 1
emission_sphere_radius = 3.0
spread = 105.9
gravity = Vector2(0, 0)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(0, -1)
polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
[node name="ShotCooldown" type="Timer" parent="."]
wait_time = 0.75
one_shot = true
[node name="Gun" type="Marker2D" parent="."]
position = Vector2(0, -33)
[node name="Projectiles" type="Node" parent="."]
[node name="ShootSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_kvryg")
[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]