[gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"] [ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"] [ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"] [ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"] [node name="Ship" type="CharacterBody2D" groups=["ship"]] collision_mask = 2 script = ExtResource("1_japvq") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_ymcdl") [node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"] position = Vector2(0, 18) emission_shape = 1 emission_sphere_radius = 3.0 spread = 105.9 gravity = Vector2(0, 0) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] position = Vector2(0, -1) polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27) [node name="ShotCooldown" type="Timer" parent="."] wait_time = 0.75 one_shot = true [node name="Gun" type="Marker2D" parent="."] position = Vector2(0, -33) [node name="Projectiles" type="Node" parent="."] [node name="ShootSound" type="AudioStreamPlayer" parent="."] stream = ExtResource("3_kvryg") [connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]