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https://codeberg.org/Melon-Bread/Comets.gd.git
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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"]
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[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
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[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_115lu"]
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size = Vector2(35, 35)
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[node name="Ship" type="RigidBody2D" groups=["ship"]]
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collision_mask = 2
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gravity_scale = 0.0
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linear_damp = 1.0
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angular_damp = 2.0
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script = ExtResource("1_japvq")
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engine_power = null
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spin_power = null
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_ymcdl")
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[node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"]
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position = Vector2(-16, 0)
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emission_shape = 1
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emission_sphere_radius = 3.0
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spread = 105.9
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gravity = Vector2(0, 0)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.54049
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shape = SubResource("RectangleShape2D_115lu")
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[node name="ShotCooldown" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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[node name="Gun" type="Marker2D" parent="."]
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[node name="Projectiles" type="Node2D" parent="."]
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position = Vector2(-33, 0)
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[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]
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