[gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"] [ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"] [ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_115lu"] size = Vector2(35, 35) [node name="Ship" type="RigidBody2D" groups=["ship"]] collision_mask = 2 gravity_scale = 0.0 linear_damp = 1.0 angular_damp = 2.0 script = ExtResource("1_japvq") engine_power = null spin_power = null [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_ymcdl") [node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"] position = Vector2(-16, 0) emission_shape = 1 emission_sphere_radius = 3.0 spread = 105.9 gravity = Vector2(0, 0) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.54049 shape = SubResource("RectangleShape2D_115lu") [node name="ShotCooldown" type="Timer" parent="."] wait_time = 2.0 one_shot = true [node name="Gun" type="Marker2D" parent="."] [node name="Projectiles" type="Node2D" parent="."] position = Vector2(-33, 0) [connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]