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https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
Made initial GameOver & star background
This commit is contained in:
parent
6c32b12a3c
commit
bf76938876
BIN
assets/_RAW_/star.pxo
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assets/_RAW_/star.pxo
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assets/img/star.png
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assets/img/star.png
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After Width: | Height: | Size: 4.1 KiB |
34
assets/img/star.png.import
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34
assets/img/star.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://chuygpyfe3y10"
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path="res://.godot/imported/star.png-309e5a4c97bcbe7eab4eb743f683232b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/img/star.png"
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dest_files=["res://.godot/imported/star.png-309e5a4c97bcbe7eab4eb743f683232b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,8 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://bdarunpk3c2eh"]
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[gd_scene load_steps=8 format=3 uid="uid://bdarunpk3c2eh"]
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[ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"]
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[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
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[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"]
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[ext_resource type="PackedScene" uid="uid://0yktrbyp6cr3" path="res://scenes/game_over_screen.tscn" id="3_yy075"]
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[ext_resource type="Texture2D" uid="uid://chuygpyfe3y10" path="res://assets/img/star.png" id="4_jc3cg"]
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[sub_resource type="Curve" id="Curve_8qyxb"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.606742, 1), 0.052866, 0.052866, 0, 0, Vector2(1, 0.615385), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Gradient" id="Gradient_rnjki"]
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offsets = PackedFloat32Array(0, 0.406667, 0.84)
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colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1)
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[node name="Game" type="Node2D"]
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script = ExtResource("1_6727i")
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@ -25,6 +35,9 @@ theme_override_font_sizes/font_size = 32
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text = "LEVEL: 1"
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horizontal_alignment = 2
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[node name="GameOverScreen" parent="UI" instance=ExtResource("3_yy075")]
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visible = false
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[node name="Background" type="CanvasLayer" parent="."]
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layer = -1
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@ -37,6 +50,16 @@ grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="Stars" type="CPUParticles2D" parent="Background"]
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amount = 64
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lifetime = 5.0
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texture = ExtResource("4_jc3cg")
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emission_shape = 3
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emission_rect_extents = Vector2(1200, 700)
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gravity = Vector2(0, 0)
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scale_amount_curve = SubResource("Curve_8qyxb")
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color_ramp = SubResource("Gradient_rnjki")
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[node name="Ship" parent="." instance=ExtResource("1_esyqo")]
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z_index = 1
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position = Vector2(622, 309)
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87
scenes/game_over_screen.tscn
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87
scenes/game_over_screen.tscn
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@ -0,0 +1,87 @@
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[gd_scene load_steps=3 format=3 uid="uid://0yktrbyp6cr3"]
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[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="1_lbk85"]
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[ext_resource type="Script" path="res://scripts/game_over_screen.gd" id="1_o2tyf"]
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[node name="GameOverScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_o2tyf")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.596078)
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -184.0
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offset_top = -132.0
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offset_right = 192.0
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offset_bottom = 124.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="GameOverLabel" type="Label" parent="Panel"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -55.0
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offset_top = 40.0
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offset_right = 55.0
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offset_bottom = 63.0
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grow_horizontal = 2
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theme_override_fonts/font = ExtResource("1_lbk85")
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theme_override_font_sizes/font_size = 36
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text = "game over"
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horizontal_alignment = 1
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[node name="RetryButton" type="Button" parent="Panel"]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -100.0
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offset_top = -96.0
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offset_right = -30.0
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offset_bottom = -65.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_fonts/font = ExtResource("1_lbk85")
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text = "retry"
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[node name="QuitButton" type="Button" parent="Panel"]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = 28.0
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offset_top = -96.0
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offset_right = 98.0
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offset_bottom = -65.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_fonts/font = ExtResource("1_lbk85")
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text = "quit
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"
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[connection signal="pressed" from="Panel/RetryButton" to="." method="_on_retry_button_pressed"]
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[connection signal="pressed" from="Panel/QuitButton" to="." method="_on_quit_button_pressed"]
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@ -4,6 +4,7 @@ signal comet_shot (size : int)
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signal screen_cleared
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const COMET = preload("res://scenes/comet.tscn")
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var comet_count := 1
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var viewport_size := Vector2.ZERO
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@ -1,7 +1,5 @@
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extends Node2D
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# TODO: Display a game over screen when the ship is hit by a comet with abilty to restart
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# TODO: Make a space like background, maybe some scrolling, maybe randomly generated
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# TODO: Make a small title screen that starts before the game scene
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# TODO: MAYBE track high score in a file & show it on HUD
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@ -9,11 +7,14 @@ const COMET_SPAWNER = preload("res://scenes/comet_spawner.tscn")
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@export var level : int = 1
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var viewport_size : Vector2
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var score : int = 0
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var points_per_comet := 300
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func _ready() -> void:
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new_level(level)
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viewport_size = get_viewport_rect().size
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$Background/Stars.emission_rect_extents = viewport_size
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func _process(_delta: float) -> void:
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update_ui()
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@ -30,7 +31,10 @@ func level_finished() -> void:
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new_level(level)
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func game_over() -> void:
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pass
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# Wait 1 second before showing the game over screen for "dramatic" effect
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await get_tree().create_timer(1.0).timeout
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$UI/GameOverScreen.visible = true
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# TODO: Set focus on one of the buttons once the game over screen when shown
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func increase_score(comet_size : int) -> void:
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# We add one since comet_size starts count at 0
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11
scripts/game_over_screen.gd
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11
scripts/game_over_screen.gd
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extends Control
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func _on_retry_button_pressed() -> void:
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# TODO: Reload main game scene from level 1
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get_tree().change_scene_to_file("res://scenes/game.tscn")
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func _on_quit_button_pressed() -> void:
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# TODO: Go to title screen instead of killing the game
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get_tree().quit()
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