Made a basic game UI and started fleshing out game states

This commit is contained in:
Rain Clark 2024-05-12 22:42:28 -04:00
parent 2a7c2155c4
commit a3d1e2cd52
2 changed files with 59 additions and 15 deletions

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@ -1,12 +1,31 @@
[gd_scene load_steps=4 format=3 uid="uid://bdarunpk3c2eh"]
[gd_scene load_steps=5 format=3 uid="uid://bdarunpk3c2eh"]
[ext_resource type="Script" path="res://scenes/game.gd" id="1_6727i"]
[ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"]
[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
[ext_resource type="PackedScene" uid="uid://bsonrs8vhtly8" path="res://scenes/comet.tscn" id="2_b37uv"]
[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"]
[ext_resource type="PackedScene" uid="uid://6c6g7e5v3ifr" path="res://scenes/comet_spawner.tscn" id="3_gh4tl"]
[node name="Game" type="Node2D"]
script = ExtResource("1_6727i")
[node name="UI" type="CanvasLayer" parent="."]
[node name="Score" type="Label" parent="UI"]
offset_right = 40.0
offset_bottom = 23.0
theme_override_fonts/font = ExtResource("2_gwtm0")
theme_override_font_sizes/font_size = 32
text = "SCORE: 0"
[node name="Level" type="Label" parent="UI"]
offset_left = 908.0
offset_right = 1148.0
offset_bottom = 45.0
theme_override_fonts/font = ExtResource("2_gwtm0")
theme_override_font_sizes/font_size = 32
text = "LEVEL: 1"
horizontal_alignment = 2
[node name="Background" type="CanvasLayer" parent="."]
layer = -1
@ -23,16 +42,7 @@ color = Color(0, 0, 0, 1)
z_index = 1
position = Vector2(622, 309)
[node name="Comet" parent="." instance=ExtResource("2_b37uv")]
position = Vector2(276, 249)
current_size = 1
[node name="CometSpawner" parent="." instance=ExtResource("3_gh4tl")]
[node name="Comet2" parent="." instance=ExtResource("2_b37uv")]
position = Vector2(439, 459)
[node name="Comet3" parent="." instance=ExtResource("2_b37uv")]
position = Vector2(834, 136)
current_size = 0
[node name="Comet4" parent="." instance=ExtResource("2_b37uv")]
position = Vector2(938, 402)
[connection signal="crashed" from="Ship" to="." method="game_over"]
[connection signal="comet_shot" from="CometSpawner" to="." method="increase_score"]

34
scripts/game.gd Normal file
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@ -0,0 +1,34 @@
extends Node2D
# TODO: Display a game over screen when the ship is hit by a comet with abilty to restart
# TODO: Detect when all comets are gone and increase the level (& maybe speed?)
# TODO: Make a space like background, maybe some scrolling, maybe randomly generated
# TODO: Make a small title screen that starts before the game scene
# TODO: MAYBE track high score in a file & show it on HUD
@export var level : int = 1
var score : int = 0
var points_per_comet := 300
func _ready() -> void:
pass
func _process(_delta: float) -> void:
update_ui()
func new_level(current_level : int) -> void:
pass
func game_over() -> void:
pass
func increase_score(comet_size : int) -> void:
# We add one since comet_size starts count at 0
comet_size += 1
score += points_per_comet / comet_size
func update_ui()-> void:
# Label strings must be all caps for font to render proper
$UI/Score.text = "SCORE: " + str(score)
$UI/Level.text = "LEVEL: " + str(level)