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https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2025-07-06 22:54:36 -04:00
Made a basic game UI and started fleshing out game states
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@ -1,12 +1,31 @@
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[gd_scene load_steps=4 format=3 uid="uid://bdarunpk3c2eh"]
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[gd_scene load_steps=5 format=3 uid="uid://bdarunpk3c2eh"]
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[ext_resource type="Script" path="res://scenes/game.gd" id="1_6727i"]
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[ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"]
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[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
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[ext_resource type="PackedScene" uid="uid://bsonrs8vhtly8" path="res://scenes/comet.tscn" id="2_b37uv"]
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[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"]
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[ext_resource type="PackedScene" uid="uid://6c6g7e5v3ifr" path="res://scenes/comet_spawner.tscn" id="3_gh4tl"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_6727i")
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="Score" type="Label" parent="UI"]
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offset_right = 40.0
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offset_bottom = 23.0
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theme_override_fonts/font = ExtResource("2_gwtm0")
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theme_override_font_sizes/font_size = 32
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text = "SCORE: 0"
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[node name="Level" type="Label" parent="UI"]
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offset_left = 908.0
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offset_right = 1148.0
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offset_bottom = 45.0
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theme_override_fonts/font = ExtResource("2_gwtm0")
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theme_override_font_sizes/font_size = 32
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text = "LEVEL: 1"
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horizontal_alignment = 2
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[node name="Background" type="CanvasLayer" parent="."]
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layer = -1
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@ -23,16 +42,7 @@ color = Color(0, 0, 0, 1)
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z_index = 1
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position = Vector2(622, 309)
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[node name="Comet" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(276, 249)
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current_size = 1
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[node name="CometSpawner" parent="." instance=ExtResource("3_gh4tl")]
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[node name="Comet2" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(439, 459)
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[node name="Comet3" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(834, 136)
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current_size = 0
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[node name="Comet4" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(938, 402)
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[connection signal="crashed" from="Ship" to="." method="game_over"]
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[connection signal="comet_shot" from="CometSpawner" to="." method="increase_score"]
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