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Updated ship's speed & float
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@ -1,14 +1,12 @@
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extends CharacterBody2D
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extends CharacterBody2D
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# FIXME: Tweak speed and floatyness4
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signal crashed
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signal crashed
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const BULLET = preload("res://scenes/bullet.tscn")
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const BULLET = preload("res://scenes/bullet.tscn")
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@export var accleration := 90.0
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@export var accleration := 100.0
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@export var max_speed := 350.0
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@export var max_speed := 400.0
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@export var rotation_speed := 200.0
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@export var rotation_speed := 250.0
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var viewport_size : Vector2
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var viewport_size : Vector2
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@ -35,7 +33,7 @@ func _physics_process(delta: float) -> void:
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velocity.limit_length(max_speed)
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velocity.limit_length(max_speed)
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### Slowly stops movement if no accleration
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### Slowly stops movement if no accleration
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if accleration_direction.y == 0:
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if accleration_direction.y == 0:
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velocity = velocity.move_toward(Vector2.ZERO, 1)
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velocity = velocity.move_toward(Vector2.ZERO, 0.5)
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## Rotation
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## Rotation
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rotate(deg_to_rad(rotation_direction * rotation_speed * delta))
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rotate(deg_to_rad(rotation_direction * rotation_speed * delta))
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