mirror of
https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2025-07-06 22:54:36 -04:00
Refactored all of ship movement
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@ -4,10 +4,11 @@
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_jyq7a"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5nukh"]
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size = Vector2(4, 16)
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size = Vector2(16, 4)
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[node name="Bullet" type="Area2D" groups=["projectile"]]
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collision_layer = 2
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position = Vector2(7, 1)
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collision_mask = 2
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script = ExtResource("1_jyq7a")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -15,6 +16,7 @@ position = Vector2(1, 0)
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texture = ExtResource("1_6rsjj")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, -1)
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shape = SubResource("RectangleShape2D_5nukh")
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[node name="LifeTimer" type="Timer" parent="."]
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@ -4,4 +4,20 @@
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[node name="Game" type="Node2D"]
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[node name="Background" type="CanvasLayer" parent="."]
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layer = -1
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[node name="ColorRect" type="ColorRect" parent="Background"]
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z_index = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="Ship" parent="." instance=ExtResource("1_esyqo")]
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z_index = 1
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position = Vector2(622, 309)
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max_speed = null
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steering_factor = null
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@ -3,12 +3,17 @@
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[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
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[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hwy8o"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_115lu"]
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size = Vector2(35, 35)
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[node name="Ship" type="Area2D" groups=["ship"]]
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[node name="Ship" type="RigidBody2D" groups=["ship"]]
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collision_mask = 2
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gravity_scale = 0.0
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linear_damp = 1.0
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angular_damp = 2.0
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script = ExtResource("1_japvq")
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max_speed = null
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steering_factor = null
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engine_power = null
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spin_power = null
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_ymcdl")
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@ -20,10 +25,17 @@ emission_sphere_radius = 3.0
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spread = 105.9
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gravity = Vector2(0, 0)
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[node name="Gun" type="Marker2D" parent="Sprite2D"]
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position = Vector2(32, 0)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.54049
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scale = Vector2(1.36118, -2.39866)
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shape = SubResource("CapsuleShape2D_hwy8o")
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shape = SubResource("RectangleShape2D_115lu")
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[node name="ShotCooldown" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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[node name="Gun" type="Marker2D" parent="."]
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[node name="Projectiles" type="Node2D" parent="."]
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position = Vector2(-33, 0)
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[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]
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