.. |
collect_shader_info_pass.cpp
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early-access version 3088
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2022-11-05 15:35:56 +01:00 |
conditional_barrier_pass.cpp
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early-access version 3656
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2023-06-10 20:07:01 +02:00 |
constant_propagation_pass.cpp
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early-access version 3280
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2023-01-05 05:15:14 +01:00 |
dead_code_elimination_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
dual_vertex_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
global_memory_to_storage_buffer_pass.cpp
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early-access version 3428
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2023-03-01 16:26:39 +01:00 |
identity_removal_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
layer_pass.cpp
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early-access version 3173
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2022-12-01 17:38:02 +01:00 |
lower_fp16_to_fp32.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
lower_fp64_to_fp32.cpp
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early-access version 3657
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2023-06-10 22:09:55 +02:00 |
lower_int64_to_int32.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
passes.h
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early-access version 3656
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2023-06-10 20:07:01 +02:00 |
position_pass.cpp
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early-access version 3089
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2022-11-05 19:21:57 +01:00 |
rescaling_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
ssa_rewrite_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
texture_pass.cpp
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early-access version 3347
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2023-01-29 15:48:11 +01:00 |
verification_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |