mirror of
https://github.com/pineappleEA/pineapple-src.git
synced 2024-11-28 20:08:24 -05:00
early-access version 3656
This commit is contained in:
parent
c313f4ceb4
commit
126c3c9ad0
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3655.
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This is the source code for early-access 3656.
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## Legal Notice
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@ -216,6 +216,7 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate_program.h
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host_translate_info.h
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ir_opt/collect_shader_info_pass.cpp
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ir_opt/conditional_barrier_pass.cpp
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ir_opt/constant_propagation_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
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ir_opt/dual_vertex_pass.cpp
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@ -223,6 +224,7 @@ add_library(shader_recompiler STATIC
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ir_opt/identity_removal_pass.cpp
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ir_opt/layer_pass.cpp
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_fp64_to_fp32.cpp
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ir_opt/lower_int64_to_int32.cpp
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ir_opt/passes.h
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ir_opt/position_pass.cpp
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@ -280,12 +280,18 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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RemoveUnreachableBlocks(program);
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// Replace instructions before the SSA rewrite
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if (!host_info.support_float64) {
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Optimization::LowerFp64ToFp32(program);
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}
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if (!host_info.support_float16) {
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Optimization::LowerFp16ToFp32(program);
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}
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if (!host_info.support_int64) {
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Optimization::LowerInt64ToInt32(program);
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}
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if (!host_info.support_conditional_barrier) {
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Optimization::ConditionalBarrierPass(program);
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}
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Optimization::SsaRewritePass(program);
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Optimization::ConstantPropagationPass(env, program);
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@ -10,6 +10,7 @@ namespace Shader {
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/// Misc information about the host
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struct HostTranslateInfo {
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bool support_float64{}; ///< True when the device supports 64-bit floats
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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@ -17,6 +18,8 @@ struct HostTranslateInfo {
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bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
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///< passthrough shaders
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
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///< control flow
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};
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} // namespace Shader
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44
src/shader_recompiler/ir_opt/conditional_barrier_pass.cpp
Executable file
44
src/shader_recompiler/ir_opt/conditional_barrier_pass.cpp
Executable file
@ -0,0 +1,44 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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void ConditionalBarrierPass(IR::Program& program) {
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s32 conditional_control_flow_count{0};
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s32 conditional_return_count{0};
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for (IR::AbstractSyntaxNode& node : program.syntax_list) {
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switch (node.type) {
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case IR::AbstractSyntaxNode::Type::If:
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case IR::AbstractSyntaxNode::Type::Loop:
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conditional_control_flow_count++;
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break;
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case IR::AbstractSyntaxNode::Type::EndIf:
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case IR::AbstractSyntaxNode::Type::Repeat:
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conditional_control_flow_count--;
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break;
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case IR::AbstractSyntaxNode::Type::Unreachable:
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case IR::AbstractSyntaxNode::Type::Return:
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if (conditional_control_flow_count > 0) {
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conditional_return_count++;
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}
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break;
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case IR::AbstractSyntaxNode::Type::Block:
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for (IR::Inst& inst : node.data.block->Instructions()) {
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if ((conditional_control_flow_count > 0 || conditional_return_count > 0) &&
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inst.GetOpcode() == IR::Opcode::Barrier) {
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LOG_WARNING(Shader, "Barrier within conditional control flow");
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inst.ReplaceOpcode(IR::Opcode::Identity);
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}
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}
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break;
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default:
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break;
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}
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}
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ASSERT(conditional_control_flow_count == 0);
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}
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} // namespace Shader::Optimization
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189
src/shader_recompiler/ir_opt/lower_fp64_to_fp32.cpp
Executable file
189
src/shader_recompiler/ir_opt/lower_fp64_to_fp32.cpp
Executable file
@ -0,0 +1,189 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/opcodes.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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namespace {
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constexpr s32 F64ToF32Exp = +1023 - 127;
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constexpr s32 F32ToF64Exp = +127 - 1023;
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IR::F32 PackedF64ToF32(IR::IREmitter& ir, const IR::Value& packed) {
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const IR::U32 lo{ir.CompositeExtract(packed, 0)};
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const IR::U32 hi{ir.CompositeExtract(packed, 1)};
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const IR::U32 sign{ir.BitFieldExtract(hi, ir.Imm32(31), ir.Imm32(1))};
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const IR::U32 exp{ir.BitFieldExtract(hi, ir.Imm32(20), ir.Imm32(11))};
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const IR::U32 mantissa_hi{ir.BitFieldExtract(hi, ir.Imm32(0), ir.Imm32(20))};
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const IR::U32 mantissa_lo{ir.BitFieldExtract(lo, ir.Imm32(29), ir.Imm32(3))};
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const IR::U32 mantissa{
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ir.BitwiseOr(ir.ShiftLeftLogical(mantissa_hi, ir.Imm32(3)), mantissa_lo)};
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const IR::U32 exp_if_subnorm{
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ir.Select(ir.IEqual(exp, ir.Imm32(0)), ir.Imm32(0), ir.IAdd(exp, ir.Imm32(F64ToF32Exp)))};
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const IR::U32 exp_if_infnan{
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ir.Select(ir.IEqual(exp, ir.Imm32(0x7ff)), ir.Imm32(0xff), exp_if_subnorm)};
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const IR::U32 result{
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ir.BitwiseOr(ir.ShiftLeftLogical(sign, ir.Imm32(31)),
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ir.BitwiseOr(ir.ShiftLeftLogical(exp_if_infnan, ir.Imm32(23)), mantissa))};
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return ir.BitCast<IR::F32>(result);
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}
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IR::Value F32ToPackedF64(IR::IREmitter& ir, const IR::Value& raw) {
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const IR::U32 value{ir.BitCast<IR::U32>(IR::F32(raw))};
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const IR::U32 sign{ir.BitFieldExtract(value, ir.Imm32(31), ir.Imm32(1))};
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const IR::U32 exp{ir.BitFieldExtract(value, ir.Imm32(23), ir.Imm32(8))};
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const IR::U32 mantissa{ir.BitFieldExtract(value, ir.Imm32(0), ir.Imm32(23))};
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const IR::U32 mantissa_hi{ir.BitFieldExtract(mantissa, ir.Imm32(3), ir.Imm32(20))};
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const IR::U32 mantissa_lo{ir.BitFieldExtract(mantissa, ir.Imm32(0), ir.Imm32(3))};
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const IR::U32 exp_if_subnorm{
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ir.Select(ir.IEqual(exp, ir.Imm32(0)), ir.Imm32(0), ir.IAdd(exp, ir.Imm32(F32ToF64Exp)))};
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const IR::U32 exp_if_infnan{
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ir.Select(ir.IEqual(exp, ir.Imm32(0xff)), ir.Imm32(0x7ff), exp_if_subnorm)};
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const IR::U32 lo{ir.ShiftLeftLogical(mantissa_lo, ir.Imm32(29))};
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const IR::U32 hi{
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ir.BitwiseOr(ir.ShiftLeftLogical(sign, ir.Imm32(31)),
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ir.BitwiseOr(ir.ShiftLeftLogical(exp_if_infnan, ir.Imm32(20)), mantissa_hi))};
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return ir.CompositeConstruct(lo, hi);
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}
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IR::Opcode Replace(IR::Opcode op) {
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switch (op) {
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case IR::Opcode::FPAbs64:
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return IR::Opcode::FPAbs32;
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case IR::Opcode::FPAdd64:
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return IR::Opcode::FPAdd32;
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case IR::Opcode::FPCeil64:
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return IR::Opcode::FPCeil32;
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case IR::Opcode::FPFloor64:
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return IR::Opcode::FPFloor32;
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case IR::Opcode::FPFma64:
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return IR::Opcode::FPFma32;
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case IR::Opcode::FPMul64:
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return IR::Opcode::FPMul32;
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case IR::Opcode::FPNeg64:
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return IR::Opcode::FPNeg32;
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case IR::Opcode::FPRoundEven64:
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return IR::Opcode::FPRoundEven32;
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case IR::Opcode::FPSaturate64:
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return IR::Opcode::FPSaturate32;
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case IR::Opcode::FPClamp64:
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return IR::Opcode::FPClamp32;
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case IR::Opcode::FPTrunc64:
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return IR::Opcode::FPTrunc32;
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case IR::Opcode::CompositeConstructF64x2:
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return IR::Opcode::CompositeConstructF32x2;
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case IR::Opcode::CompositeConstructF64x3:
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return IR::Opcode::CompositeConstructF32x3;
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case IR::Opcode::CompositeConstructF64x4:
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return IR::Opcode::CompositeConstructF32x4;
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case IR::Opcode::CompositeExtractF64x2:
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return IR::Opcode::CompositeExtractF32x2;
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case IR::Opcode::CompositeExtractF64x3:
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return IR::Opcode::CompositeExtractF32x3;
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case IR::Opcode::CompositeExtractF64x4:
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return IR::Opcode::CompositeExtractF32x4;
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case IR::Opcode::CompositeInsertF64x2:
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return IR::Opcode::CompositeInsertF32x2;
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case IR::Opcode::CompositeInsertF64x3:
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return IR::Opcode::CompositeInsertF32x3;
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case IR::Opcode::CompositeInsertF64x4:
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return IR::Opcode::CompositeInsertF32x4;
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case IR::Opcode::FPOrdEqual64:
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return IR::Opcode::FPOrdEqual32;
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case IR::Opcode::FPUnordEqual64:
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return IR::Opcode::FPUnordEqual32;
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case IR::Opcode::FPOrdNotEqual64:
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return IR::Opcode::FPOrdNotEqual32;
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case IR::Opcode::FPUnordNotEqual64:
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return IR::Opcode::FPUnordNotEqual32;
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case IR::Opcode::FPOrdLessThan64:
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return IR::Opcode::FPOrdLessThan32;
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case IR::Opcode::FPUnordLessThan64:
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return IR::Opcode::FPUnordLessThan32;
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case IR::Opcode::FPOrdGreaterThan64:
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return IR::Opcode::FPOrdGreaterThan32;
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case IR::Opcode::FPUnordGreaterThan64:
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return IR::Opcode::FPUnordGreaterThan32;
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case IR::Opcode::FPOrdLessThanEqual64:
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return IR::Opcode::FPOrdLessThanEqual32;
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case IR::Opcode::FPUnordLessThanEqual64:
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return IR::Opcode::FPUnordLessThanEqual32;
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case IR::Opcode::FPOrdGreaterThanEqual64:
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return IR::Opcode::FPOrdGreaterThanEqual32;
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case IR::Opcode::FPUnordGreaterThanEqual64:
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return IR::Opcode::FPUnordGreaterThanEqual32;
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case IR::Opcode::FPIsNan64:
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return IR::Opcode::FPIsNan32;
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case IR::Opcode::ConvertS16F64:
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return IR::Opcode::ConvertS16F32;
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case IR::Opcode::ConvertS32F64:
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return IR::Opcode::ConvertS32F32;
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case IR::Opcode::ConvertS64F64:
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return IR::Opcode::ConvertS64F32;
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case IR::Opcode::ConvertU16F64:
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return IR::Opcode::ConvertU16F32;
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case IR::Opcode::ConvertU32F64:
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return IR::Opcode::ConvertU32F32;
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case IR::Opcode::ConvertU64F64:
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return IR::Opcode::ConvertU64F32;
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case IR::Opcode::PackFloat2x16:
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return IR::Opcode::PackHalf2x16;
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case IR::Opcode::UnpackFloat2x16:
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return IR::Opcode::UnpackHalf2x16;
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case IR::Opcode::ConvertF32F64:
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return IR::Opcode::Identity;
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case IR::Opcode::ConvertF64F32:
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return IR::Opcode::Identity;
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case IR::Opcode::ConvertF64S8:
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return IR::Opcode::ConvertF32S8;
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case IR::Opcode::ConvertF64S16:
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return IR::Opcode::ConvertF32S16;
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case IR::Opcode::ConvertF64S32:
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return IR::Opcode::ConvertF32S32;
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case IR::Opcode::ConvertF64S64:
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return IR::Opcode::ConvertF32S64;
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case IR::Opcode::ConvertF64U8:
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return IR::Opcode::ConvertF32U8;
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case IR::Opcode::ConvertF64U16:
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return IR::Opcode::ConvertF32U16;
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case IR::Opcode::ConvertF64U32:
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return IR::Opcode::ConvertF32U32;
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case IR::Opcode::ConvertF64U64:
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return IR::Opcode::ConvertF32U64;
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default:
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return op;
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}
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}
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void Lower(IR::Block& block, IR::Inst& inst) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::PackDouble2x32: {
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IR::IREmitter ir(block, IR::Block::InstructionList::s_iterator_to(inst));
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inst.ReplaceUsesWith(PackedF64ToF32(ir, inst.Arg(0)));
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break;
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}
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case IR::Opcode::UnpackDouble2x32: {
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IR::IREmitter ir(block, IR::Block::InstructionList::s_iterator_to(inst));
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inst.ReplaceUsesWith(F32ToPackedF64(ir, inst.Arg(0)));
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break;
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}
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default:
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inst.ReplaceOpcode(Replace(inst.GetOpcode()));
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break;
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}
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}
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} // Anonymous namespace
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void LowerFp64ToFp32(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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Lower(*block, inst);
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}
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}
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}
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} // namespace Shader::Optimization
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@ -13,10 +13,12 @@ struct HostTranslateInfo;
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namespace Shader::Optimization {
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void ConditionalBarrierPass(IR::Program& program);
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void ConstantPropagationPass(Environment& env, IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void IdentityRemovalPass(IR::Program& program);
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void LowerFp64ToFp32(IR::Program& program);
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void LowerFp16ToFp32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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void RescalingPass(IR::Program& program);
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@ -201,6 +201,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
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use_driver_cache = is_nvidia;
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supports_conditional_barriers = !is_intel;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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@ -188,6 +188,10 @@ public:
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return strict_context_required;
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}
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bool SupportsConditionalBarriers() const {
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return supports_conditional_barriers;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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@ -233,6 +237,7 @@ private:
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bool has_bool_ref_bug{};
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bool can_report_memory{};
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bool strict_context_required{};
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bool supports_conditional_barriers{};
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std::string vendor_name;
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};
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@ -232,12 +232,14 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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},
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host_info{
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.support_float64 = true,
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.support_float16 = false,
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.support_int64 = device.HasShaderInt64(),
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.needs_demote_reorder = device.IsAmd(),
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.support_snorm_render_buffer = false,
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.support_viewport_index_layer = device.HasVertexViewportLayer(),
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.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
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.support_conditional_barrier = device.SupportsConditionalBarriers(),
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} {
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if (use_asynchronous_shaders) {
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workers = CreateWorkers();
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@ -350,6 +350,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY};
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host_info = Shader::HostTranslateInfo{
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.support_float64 = device.IsFloat64Supported(),
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.support_float16 = device.IsFloat16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.needs_demote_reorder =
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|
@ -386,6 +386,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, FormatType::Optimal);
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supports_conditional_barriers = !(is_intel_anv || is_intel_windows);
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CollectPhysicalMemoryInfo();
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CollectToolingInfo();
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|
@ -300,6 +300,11 @@ public:
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return GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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}
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/// Returns true if the device suppors float64 natively.
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bool IsFloat64Supported() const {
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return features.features.shaderFloat64;
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}
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/// Returns true if the device supports float16 natively.
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bool IsFloat16Supported() const {
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return features.shader_float16_int8.shaderFloat16;
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||||
@ -580,6 +585,10 @@ public:
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return properties.properties.limits.maxVertexInputBindings;
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}
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bool SupportsConditionalBarriers() const {
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return supports_conditional_barriers;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Checks if the physical device is suitable and configures the object state
|
||||
/// with all necessary info about its properties.
|
||||
@ -683,6 +692,7 @@ private:
|
||||
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
|
||||
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
|
||||
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
|
||||
bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
|
||||
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
|
||||
u32 sets_per_pool{}; ///< Sets per Description Pool
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user