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@ -842,7 +842,7 @@ $exe autorandr --force --load i3
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#if you want transparency on non-focused windows, ...
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$exe_always picom -CGb --experimental-backend --config ~/.config/i3/picom.conf
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$exe_always picom --config ~/.config/i3/picom.conf
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## Category: Main Keybinds;
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# Description: Toggle Picom;
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@ -1,43 +1,3 @@
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#################################
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# Animations #
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#################################
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# requires https://github.com/jonaburg/picom
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# (These are also the default values)
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transition-length = 300
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transition-pow-x = 0.1
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transition-pow-y = 0.1
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transition-pow-w = 0.1
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transition-pow-h = 0.1
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size-transition = true
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#################################
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# Corners #
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#################################
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# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
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corner-radius = 10.0;
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rounded-corners-exclude = [
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#"window_type = 'normal'",
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"class_g = 'Dunst'",
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"class_g = 'Kitty'",
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"class_g = 'Alacritty'",
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"class_g = 'Polybar'",
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"class_g = 'Code'",
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"class_g = 'firefox'",
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"class_g = 'Nemo'"
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];
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round-borders = 1;
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round-borders-exclude = [
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#"class_g = 'TelegramDesktop'",
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"class_g = 'Dunst'",
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"class_g = 'Kitty'",
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"class_g = 'Alacritty'",
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"class_g = 'Polybar'",
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"class_g = 'Code'",
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"class_g = 'firefox'",
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"class_g = 'Nemo'"
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];
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#################################
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# Shadows #
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#################################
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@ -48,7 +8,7 @@ round-borders-exclude = [
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = false;
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shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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@ -65,16 +25,6 @@ shadow-offset-x = -7;
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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@ -84,16 +34,8 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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shadow-color = "#434c5e"
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# Specify a list of conditions of windows that should have no shadow.
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#
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@ -106,11 +48,12 @@ shadow-exclude = [
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"class_g = 'slop'",
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"class_g = 'Polybar'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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@ -118,8 +61,9 @@ shadow-exclude = [
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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# crop-shadow-to-monitor = false
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#################################
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@ -144,10 +88,7 @@ fade-out-step = 0.03;
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# don't need this, we disable fading for all normal windows with wintypes: {}
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fade-exclude = [
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"class_g = 'slop'" # maim
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]
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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@ -169,32 +110,19 @@ inactive-opacity = 0.8;
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# frame-opacity = 1.0
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frame-opacity = 0.7;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
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#If using these 2 below change their values in line 510 & 511 aswell
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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active-opacity = 1.0;
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should always be considered focused.
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [
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"class_g = 'Cairo-clock'",
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"class_g = 'Bar'", # lemonbar
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"class_g = 'slop'" # maim
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];
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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@ -207,20 +135,28 @@ focus-exclude = [
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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# opacity-rule = []
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opacity-rule = [
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"80:class_g = 'Bar'", # lemonbar
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"100:class_g = 'slop'", # maim
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"100:class_g = 'XTerm'",
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"100:class_g = 'URxvt'",
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"100:class_g = 'kitty'",
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"100:class_g = 'Alacritty'",
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"80:class_g = 'Polybar'",
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"100:class_g = 'code-oss'",
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"100:class_g = 'Meld'",
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"70:class_g = 'TelegramDesktop'",
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"90:class_g = 'Joplin'",
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"100:class_g = 'firefox'",
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"100:class_g = 'Thunderbird'"
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 10
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"class_g = 'Dunst'",
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"class_g = 'kitty'",
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"class_g = 'Alacritty'",
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"class_g = 'Polybar'",
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"class_g = 'Code'",
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"class_g = 'firefox'",
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"class_g = 'Nemo'"
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];
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@ -234,77 +170,67 @@ opacity-rule = [
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# blur-size = 12
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#
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# blur-deviation = false
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#
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# blur-strength = 5
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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# blur-background = true;
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# blur-background = false
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false;
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# blur-background-frame = false
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false;
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# blur-background-fixed = false
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ''
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# blur-kern = "3x3box";
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# blur-kern = ""
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blur-kern = "3x3box";
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blur: {
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# requires: https://github.com/ibhagwan/picom
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method = "kawase";
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#method = "kernel";
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strength = 3;
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# deviation = 1.0;
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# kernel = "11x11gaussian";
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background = false;
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background-frame = false;
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background-fixed = false;
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kern = "3x3box";
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}
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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#"window_type = 'dock'",
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#"window_type = 'desktop'",
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#"class_g = 'URxvt'",
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#
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# prevents picom from blurring the background
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# when taking selection screenshot with `main`
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# https://github.com/naelstrof/maim/issues/130
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"class_g = 'slop'",
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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experimental-backends = true;
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backend = "glx";
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#backend = "xrender";
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# backend = "glx"
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backend = "xrender";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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# vsync = false
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vsync = true
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vsync = true;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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@ -325,26 +251,12 @@ mark-ovredir-focused = true;
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_OPACITY' of client windows to frame windows.
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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@ -353,7 +265,7 @@ refresh-rate = 0
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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# when redirecting/unredirecting windows.
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#
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# unredir-if-possible = false
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@ -367,14 +279,14 @@ refresh-rate = 0
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# detect-client-leader = false
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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@ -409,14 +321,12 @@ detect-client-leader = true
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
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#Changing use-damage to false fixes the problem
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use-damage = false
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use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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@ -424,11 +334,17 @@ use-damage = false
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# glx-fshader-win = ''
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# window-shader-fg = "default"
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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@ -452,6 +368,12 @@ use-damage = false
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#
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# transparent-clipping = false
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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@ -459,7 +381,7 @@ use-damage = false
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# log-level = "debug"
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log-level = "info";
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log-level = "warn";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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@ -467,13 +389,13 @@ log-level = "info";
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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||||
#
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# log-file = '/path/to/your/log/file'
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# log-file = "/path/to/your/log/file"
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||||
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||||
# Show all X errors (for debugging)
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# show-all-xerrors = false
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||||
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||||
# Write process ID to a file.
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||||
# write-pid-path = '/path/to/your/log/file'
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||||
# write-pid-path = "/path/to/your/log/file"
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||||
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||||
# Window type settings
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||||
#
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||||
@ -499,6 +421,10 @@ log-level = "info";
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||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
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||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
@ -507,10 +433,9 @@ log-level = "info";
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
normal = { fade = false; shadow = false; }
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; }
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
||||
};
|
@ -12,7 +12,7 @@
|
||||
# Created:
|
||||
# Thu 20 January 2022, 04:40:04 PM [GMT]
|
||||
# Modified:
|
||||
# Thu 17 November 2022, 09:38:45 AM [GMT]
|
||||
# Sun 06 August 2023, 10:30:21 AM [GMT+1]
|
||||
#
|
||||
# Description:
|
||||
# <Todo>
|
||||
@ -27,5 +27,5 @@ if pgrep -x "picom" > /dev/null
|
||||
then
|
||||
killall picom
|
||||
else
|
||||
picom -CGb --config ~/.config/i3/picom.conf
|
||||
picom --config ~/.config/i3/picom.conf
|
||||
fi
|
||||
|
@ -1,43 +1,3 @@
|
||||
#################################
|
||||
# Animations #
|
||||
#################################
|
||||
# requires https://github.com/jonaburg/picom
|
||||
# (These are also the default values)
|
||||
transition-length = 300
|
||||
transition-pow-x = 0.1
|
||||
transition-pow-y = 0.1
|
||||
transition-pow-w = 0.1
|
||||
transition-pow-h = 0.1
|
||||
size-transition = true
|
||||
|
||||
|
||||
#################################
|
||||
# Corners #
|
||||
#################################
|
||||
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
|
||||
corner-radius = 10.0;
|
||||
rounded-corners-exclude = [
|
||||
#"window_type = 'normal'",
|
||||
"class_g = 'Dunst'",
|
||||
"class_g = 'kitty'",
|
||||
"class_g = 'Alacritty'",
|
||||
"class_g = 'Polybar'",
|
||||
"class_g = 'Code'",
|
||||
"class_g = 'firefox'",
|
||||
"class_g = 'Nemo'"
|
||||
];
|
||||
round-borders = 1;
|
||||
round-borders-exclude = [
|
||||
#"class_g = 'TelegramDesktop'",
|
||||
"class_g = 'Dunst'",
|
||||
"class_g = 'kitty'",
|
||||
"class_g = 'Alacritty'",
|
||||
"class_g = 'Polybar'",
|
||||
"class_g = 'Code'",
|
||||
"class_g = 'firefox'",
|
||||
"class_g = 'Nemo'"
|
||||
];
|
||||
|
||||
#################################
|
||||
# Shadows #
|
||||
#################################
|
||||
@ -48,7 +8,7 @@ round-borders-exclude = [
|
||||
# unless explicitly requested using the wintypes option.
|
||||
#
|
||||
# shadow = false
|
||||
shadow = false;
|
||||
shadow = true;
|
||||
|
||||
# The blur radius for shadows, in pixels. (defaults to 12)
|
||||
# shadow-radius = 12
|
||||
@ -65,16 +25,6 @@ shadow-offset-x = -7;
|
||||
# shadow-offset-y = -15
|
||||
shadow-offset-y = -7;
|
||||
|
||||
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
|
||||
# you should use the *wintypes* option in your config file instead.
|
||||
#
|
||||
# no-dock-shadow = false
|
||||
|
||||
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
|
||||
# you should use the *wintypes* option in your config file instead.
|
||||
#
|
||||
# no-dnd-shadow = false
|
||||
|
||||
# Red color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-red = 0
|
||||
|
||||
@ -84,16 +34,8 @@ shadow-offset-y = -7;
|
||||
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-blue = 0
|
||||
|
||||
# Do not paint shadows on shaped windows. Note shaped windows
|
||||
# here means windows setting its shape through X Shape extension.
|
||||
# Those using ARGB background is beyond our control.
|
||||
# Deprecated, use
|
||||
# shadow-exclude = 'bounding_shaped'
|
||||
# or
|
||||
# shadow-exclude = 'bounding_shaped && !rounded_corners'
|
||||
# instead.
|
||||
#
|
||||
# shadow-ignore-shaped = ''
|
||||
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
|
||||
shadow-color = "#434c5e"
|
||||
|
||||
# Specify a list of conditions of windows that should have no shadow.
|
||||
#
|
||||
@ -106,11 +48,12 @@ shadow-exclude = [
|
||||
"class_g = 'Conky'",
|
||||
"class_g ?= 'Notify-osd'",
|
||||
"class_g = 'Cairo-clock'",
|
||||
"class_g = 'slop'",
|
||||
"class_g = 'Polybar'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
|
||||
# clip-shadow-above = []
|
||||
|
||||
# Specify a X geometry that describes the region in which shadow should not
|
||||
# be painted in, such as a dock window region. Use
|
||||
# shadow-exclude-reg = "x10+0+0"
|
||||
@ -118,8 +61,9 @@ shadow-exclude = [
|
||||
#
|
||||
# shadow-exclude-reg = ""
|
||||
|
||||
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
|
||||
# xinerama-shadow-crop = false
|
||||
# Crop shadow of a window fully on a particular monitor to that monitor. This is
|
||||
# currently implemented using the X RandR extension.
|
||||
# crop-shadow-to-monitor = false
|
||||
|
||||
|
||||
#################################
|
||||
@ -144,10 +88,7 @@ fade-out-step = 0.03;
|
||||
# fade-delta = 10
|
||||
|
||||
# Specify a list of conditions of windows that should not be faded.
|
||||
# don't need this, we disable fading for all normal windows with wintypes: {}
|
||||
fade-exclude = [
|
||||
"class_g = 'slop'" # maim
|
||||
]
|
||||
# fade-exclude = []
|
||||
|
||||
# Do not fade on window open/close.
|
||||
# no-fading-openclose = false
|
||||
@ -169,32 +110,19 @@ inactive-opacity = 0.8;
|
||||
# frame-opacity = 1.0
|
||||
frame-opacity = 0.7;
|
||||
|
||||
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
|
||||
# menu-opacity = 1.0
|
||||
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
|
||||
|
||||
#If using these 2 below change their values in line 510 & 511 aswell
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
|
||||
|
||||
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
|
||||
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
|
||||
# inactive-opacity-override = true
|
||||
inactive-opacity-override = false;
|
||||
|
||||
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
||||
active-opacity = 1.0;
|
||||
# active-opacity = 1.0
|
||||
|
||||
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
||||
# inactive-dim = 0.0
|
||||
|
||||
# Specify a list of conditions of windows that should always be considered focused.
|
||||
# Specify a list of conditions of windows that should never be considered focused.
|
||||
# focus-exclude = []
|
||||
focus-exclude = [
|
||||
"class_g = 'Cairo-clock'",
|
||||
"class_g = 'Bar'", # lemonbar
|
||||
"class_g = 'slop'" # maim
|
||||
];
|
||||
focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
||||
|
||||
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
||||
# inactive-dim-fixed = 1.0
|
||||
@ -207,20 +135,28 @@ focus-exclude = [
|
||||
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
||||
#
|
||||
# opacity-rule = []
|
||||
opacity-rule = [
|
||||
"80:class_g = 'Bar'", # lemonbar
|
||||
"100:class_g = 'slop'", # maim
|
||||
"100:class_g = 'XTerm'",
|
||||
"100:class_g = 'URxvt'",
|
||||
"100:class_g = 'kitty'",
|
||||
"100:class_g = 'Alacritty'",
|
||||
"80:class_g = 'Polybar'",
|
||||
"100:class_g = 'code-oss'",
|
||||
"100:class_g = 'Meld'",
|
||||
"70:class_g = 'TelegramDesktop'",
|
||||
"90:class_g = 'Joplin'",
|
||||
"100:class_g = 'firefox'",
|
||||
"100:class_g = 'Thunderbird'"
|
||||
|
||||
|
||||
#################################
|
||||
# Corners #
|
||||
#################################
|
||||
|
||||
# Sets the radius of rounded window corners. When > 0, the compositor will
|
||||
# round the corners of windows. Does not interact well with
|
||||
# `transparent-clipping`.
|
||||
corner-radius = 10
|
||||
|
||||
# Exclude conditions for rounded corners.
|
||||
rounded-corners-exclude = [
|
||||
"window_type = 'dock'",
|
||||
"window_type = 'desktop'",
|
||||
"class_g = 'Dunst'",
|
||||
"class_g = 'kitty'",
|
||||
"class_g = 'Alacritty'",
|
||||
"class_g = 'Polybar'",
|
||||
"class_g = 'Code'",
|
||||
"class_g = 'firefox'",
|
||||
"class_g = 'Nemo'"
|
||||
];
|
||||
|
||||
|
||||
@ -234,77 +170,67 @@ opacity-rule = [
|
||||
# blur-size = 12
|
||||
#
|
||||
# blur-deviation = false
|
||||
#
|
||||
# blur-strength = 5
|
||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# The name of the switch may change without prior notifications.
|
||||
#
|
||||
# blur-background = true;
|
||||
# blur-background = false
|
||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
|
||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||
#
|
||||
# blur-background-frame = false;
|
||||
# blur-background-frame = false
|
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
# blur-background-fixed = false;
|
||||
# blur-background-fixed = false
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
#
|
||||
# blur-kern = ''
|
||||
# blur-kern = "3x3box";
|
||||
# blur-kern = ""
|
||||
blur-kern = "3x3box";
|
||||
|
||||
blur: {
|
||||
# requires: https://github.com/ibhagwan/picom
|
||||
method = "kawase";
|
||||
#method = "kernel";
|
||||
strength = 3;
|
||||
# deviation = 1.0;
|
||||
# kernel = "11x11gaussian";
|
||||
background = false;
|
||||
background-frame = false;
|
||||
background-fixed = false;
|
||||
kern = "3x3box";
|
||||
}
|
||||
|
||||
# Exclude conditions for background blur.
|
||||
# blur-background-exclude = []
|
||||
blur-background-exclude = [
|
||||
#"window_type = 'dock'",
|
||||
#"window_type = 'desktop'",
|
||||
#"class_g = 'URxvt'",
|
||||
#
|
||||
# prevents picom from blurring the background
|
||||
# when taking selection screenshot with `main`
|
||||
# https://github.com/naelstrof/maim/issues/130
|
||||
"class_g = 'slop'",
|
||||
"window_type = 'dock'",
|
||||
"window_type = 'desktop'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
|
||||
#################################
|
||||
# General Settings #
|
||||
#################################
|
||||
|
||||
# Enable remote control via D-Bus. See the man page for more details.
|
||||
# dbus = true
|
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
# daemon = false
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
#
|
||||
experimental-backends = true;
|
||||
backend = "glx";
|
||||
#backend = "xrender";
|
||||
# backend = "glx"
|
||||
backend = "xrender";
|
||||
|
||||
# Use higher precision during rendering, and apply dither when presenting the
|
||||
# rendered screen. Reduces banding artifacts, but might cause performance
|
||||
# degradation. Only works with OpenGL.
|
||||
dithered-present = false;
|
||||
|
||||
# Enable/disable VSync.
|
||||
# vsync = false
|
||||
vsync = true
|
||||
vsync = true;
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
# dbus = false
|
||||
@ -325,26 +251,12 @@ mark-ovredir-focused = true;
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
|
||||
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
|
||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
detect-client-opacity = true;
|
||||
|
||||
# Specify refresh rate of the screen. If not specified or 0, picom will
|
||||
# try detecting this with X RandR extension.
|
||||
#
|
||||
# refresh-rate = 60
|
||||
refresh-rate = 0
|
||||
|
||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||
# boost performance. This should not be used with
|
||||
# vsync drm/opengl/opengl-oml
|
||||
# as they essentially does sw-opti's job already,
|
||||
# unless you wish to specify a lower refresh rate than the actual value.
|
||||
#
|
||||
# sw-opti =
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
@ -353,7 +265,7 @@ refresh-rate = 0
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
# unredir-if-possible = false
|
||||
|
||||
@ -367,14 +279,14 @@ refresh-rate = 0
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true
|
||||
detect-transient = true;
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||
# detect-transient is enabled, too.
|
||||
# group focused at the same time. This usually means windows from the same application
|
||||
# will be considered focused or unfocused at the same time.
|
||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
detect-client-leader = true
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
@ -409,14 +321,12 @@ detect-client-leader = true
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
#
|
||||
# no-use-damage = false
|
||||
#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
|
||||
#Changing use-damage to false fixes the problem
|
||||
use-damage = false
|
||||
use-damage = true;
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
@ -424,11 +334,17 @@ use-damage = false
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window
|
||||
# contents. Read the man page for a detailed explanation of the interface.
|
||||
#
|
||||
# glx-fshader-win = ''
|
||||
# window-shader-fg = "default"
|
||||
|
||||
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
||||
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
||||
#
|
||||
# window-shader-fg-rule = [
|
||||
# "my_shader.frag:window_type != 'dock'"
|
||||
# ]
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
@ -452,6 +368,12 @@ use-damage = false
|
||||
#
|
||||
# transparent-clipping = false
|
||||
|
||||
# Specify a list of conditions of windows that should never have transparent
|
||||
# clipping applied. Useful for screenshot tools, where you need to be able to
|
||||
# see through transparent parts of the window.
|
||||
#
|
||||
# transparent-clipping-exclude = []
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
@ -459,7 +381,7 @@ use-damage = false
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "info";
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
@ -467,13 +389,13 @@ log-level = "info";
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = '/path/to/your/log/file'
|
||||
# log-file = "/path/to/your/log/file"
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = '/path/to/your/log/file'
|
||||
# write-pid-path = "/path/to/your/log/file"
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
@ -499,6 +421,10 @@ log-level = "info";
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
@ -507,10 +433,9 @@ log-level = "info";
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
normal = { fade = false; shadow = false; }
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; }
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
||||
};
|
@ -12,7 +12,7 @@
|
||||
# Created:
|
||||
# Thu 20 January 2022, 04:40:04 PM [GMT]
|
||||
# Modified:
|
||||
# Sun 23 April 2023, 10:07:56 PM [GMT+1]
|
||||
# Sun 06 August 2023, 10:30:30 AM [GMT+1]
|
||||
#
|
||||
# Description:
|
||||
# <Todo>
|
||||
@ -27,5 +27,5 @@ if pgrep -x "picom" > /dev/null
|
||||
then
|
||||
killall picom
|
||||
else
|
||||
picom -CGb --config ~/.config/picom/picom.conf
|
||||
picom --config ~/.config/picom/picom.conf
|
||||
fi
|
||||
|
Loading…
Reference in New Issue
Block a user