From ecfda5610b038c01a2c679841c0dfe5c189df141 Mon Sep 17 00:00:00 2001 From: The-Repo-Club Date: Sun, 6 Aug 2023 10:43:50 +0100 Subject: [PATCH] Update --- dconf/.config/dconf/user | Bin 4435 -> 4435 bytes i3/.config/i3/config | 2 +- i3/.config/i3/picom.conf | 257 +++++++----------- i3/.config/i3/scripts/picom-toggle.sh | 4 +- picom/.config/picom/picom.conf | 257 +++++++----------- .../.config/polybar/scripts/picom-toggle.sh | 4 +- 6 files changed, 187 insertions(+), 337 deletions(-) diff --git a/dconf/.config/dconf/user b/dconf/.config/dconf/user index f8c24bc2fc9993e193021667e3031d80bc325063..a03c44061c5247dd6b375dc4918c73cb9ddbb02a 100644 GIT binary patch delta 18 ZcmcbtbXjSG1RrY)BLhSEW?4QnW&k*r1la%p delta 18 ZcmcbtbXjSG1RrZ3BLhR@W?4QnW&k-h1nmF- diff --git a/i3/.config/i3/config b/i3/.config/i3/config index b7dc6fe3a..8adfe2f6f 100644 --- a/i3/.config/i3/config +++ b/i3/.config/i3/config @@ -842,7 +842,7 @@ $exe autorandr --force --load i3 #if you want transparency on non-focused windows, ... -$exe_always picom -CGb --experimental-backend --config ~/.config/i3/picom.conf +$exe_always picom --config ~/.config/i3/picom.conf ## Category: Main Keybinds; # Description: Toggle Picom; diff --git a/i3/.config/i3/picom.conf b/i3/.config/i3/picom.conf index 7215e3c15..acffd41d6 100644 --- a/i3/.config/i3/picom.conf +++ b/i3/.config/i3/picom.conf @@ -1,43 +1,3 @@ -################################# -# Animations # -################################# -# requires https://github.com/jonaburg/picom -# (These are also the default values) -transition-length = 300 -transition-pow-x = 0.1 -transition-pow-y = 0.1 -transition-pow-w = 0.1 -transition-pow-h = 0.1 -size-transition = true - - -################################# -# Corners # -################################# -# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom -corner-radius = 10.0; -rounded-corners-exclude = [ - #"window_type = 'normal'", - "class_g = 'Dunst'", - "class_g = 'Kitty'", - "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'Code'", - "class_g = 'firefox'", - "class_g = 'Nemo'" -]; -round-borders = 1; -round-borders-exclude = [ - #"class_g = 'TelegramDesktop'", - "class_g = 'Dunst'", - "class_g = 'Kitty'", - "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'Code'", - "class_g = 'firefox'", - "class_g = 'Nemo'" -]; - ################################# # Shadows # ################################# @@ -48,7 +8,7 @@ round-borders-exclude = [ # unless explicitly requested using the wintypes option. # # shadow = false -shadow = false; +shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 @@ -65,16 +25,6 @@ shadow-offset-x = -7; # shadow-offset-y = -15 shadow-offset-y = -7; -# Avoid drawing shadows on dock/panel windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dock-shadow = false - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dnd-shadow = false - # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 @@ -84,16 +34,8 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. -# -# shadow-ignore-shaped = '' +# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) +shadow-color = "#434c5e" # Specify a list of conditions of windows that should have no shadow. # @@ -106,11 +48,12 @@ shadow-exclude = [ "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", - "class_g = 'slop'", - "class_g = 'Polybar'", "_GTK_FRAME_EXTENTS@:c" ]; +# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. +# clip-shadow-above = [] + # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" @@ -118,8 +61,9 @@ shadow-exclude = [ # # shadow-exclude-reg = "" -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +# crop-shadow-to-monitor = false ################################# @@ -144,10 +88,7 @@ fade-out-step = 0.03; # fade-delta = 10 # Specify a list of conditions of windows that should not be faded. -# don't need this, we disable fading for all normal windows with wintypes: {} -fade-exclude = [ - "class_g = 'slop'" # maim -] +# fade-exclude = [] # Do not fade on window open/close. # no-fading-openclose = false @@ -169,32 +110,19 @@ inactive-opacity = 0.8; # frame-opacity = 1.0 frame-opacity = 0.7; -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 -# menu-opacity is depreciated use dropdown-menu and popup-menu instead. - -#If using these 2 below change their values in line 510 & 511 aswell -popup_menu = { opacity = 0.8; } -dropdown_menu = { opacity = 0.8; } - - -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -active-opacity = 1.0; +# active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0 -# Specify a list of conditions of windows that should always be considered focused. +# Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] -focus-exclude = [ - "class_g = 'Cairo-clock'", - "class_g = 'Bar'", # lemonbar - "class_g = 'slop'" # maim -]; +focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 @@ -207,20 +135,28 @@ focus-exclude = [ # opacity-rule = [ "80:class_g = 'URxvt'" ]; # # opacity-rule = [] -opacity-rule = [ - "80:class_g = 'Bar'", # lemonbar - "100:class_g = 'slop'", # maim - "100:class_g = 'XTerm'", - "100:class_g = 'URxvt'", - "100:class_g = 'kitty'", - "100:class_g = 'Alacritty'", - "80:class_g = 'Polybar'", - "100:class_g = 'code-oss'", - "100:class_g = 'Meld'", - "70:class_g = 'TelegramDesktop'", - "90:class_g = 'Joplin'", - "100:class_g = 'firefox'", - "100:class_g = 'Thunderbird'" + + +################################# +# Corners # +################################# + +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +corner-radius = 10 + +# Exclude conditions for rounded corners. +rounded-corners-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'", + "class_g = 'Dunst'", + "class_g = 'kitty'", + "class_g = 'Alacritty'", + "class_g = 'Polybar'", + "class_g = 'Code'", + "class_g = 'firefox'", + "class_g = 'Nemo'" ]; @@ -234,77 +170,67 @@ opacity-rule = [ # blur-size = 12 # # blur-deviation = false +# +# blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # -# blur-background = true; +# blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # -# blur-background-frame = false; +# blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false; +# blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # -# blur-kern = '' -# blur-kern = "3x3box"; +# blur-kern = "" +blur-kern = "3x3box"; -blur: { - # requires: https://github.com/ibhagwan/picom - method = "kawase"; - #method = "kernel"; - strength = 3; - # deviation = 1.0; - # kernel = "11x11gaussian"; - background = false; - background-frame = false; - background-fixed = false; - kern = "3x3box"; -} # Exclude conditions for background blur. +# blur-background-exclude = [] blur-background-exclude = [ - #"window_type = 'dock'", - #"window_type = 'desktop'", - #"class_g = 'URxvt'", - # - # prevents picom from blurring the background - # when taking selection screenshot with `main` - # https://github.com/naelstrof/maim/issues/130 - "class_g = 'slop'", + "window_type = 'dock'", + "window_type = 'desktop'", "_GTK_FRAME_EXTENTS@:c" ]; - ################################# # General Settings # ################################# +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # -experimental-backends = true; -backend = "glx"; -#backend = "xrender"; +# backend = "glx" +backend = "xrender"; +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; # Enable/disable VSync. # vsync = false -vsync = true +vsync = true; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false @@ -325,26 +251,12 @@ mark-ovredir-focused = true; # detect-rounded-corners = false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. @@ -353,7 +265,7 @@ refresh-rate = 0 # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# when redirecting/unredirecting windows. # # unredir-if-possible = false @@ -367,14 +279,14 @@ refresh-rate = 0 # in the same group focused at the same time. # # detect-transient = false -detect-transient = true +detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. @@ -409,14 +321,12 @@ detect-client-leader = true # glx-no-rebind-pixmap = false # Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false -#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) -#Changing use-damage to false fixes the problem -use-damage = false +use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers @@ -424,11 +334,17 @@ use-damage = false # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-fshader-win = '' +# window-shader-fg = "default" + +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. @@ -452,6 +368,12 @@ use-damage = false # # transparent-clipping = false +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. @@ -459,7 +381,7 @@ use-damage = false # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" -log-level = "info"; +log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. @@ -467,13 +389,13 @@ log-level = "info"; # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # -# log-file = '/path/to/your/log/file' +# log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' +# write-pid-path = "/path/to/your/log/file" # Window type settings # @@ -499,6 +421,10 @@ log-level = "info"; # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible @@ -507,10 +433,9 @@ log-level = "info"; # wintypes: { - normal = { fade = false; shadow = false; } tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; } + dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } -}; +}; \ No newline at end of file diff --git a/i3/.config/i3/scripts/picom-toggle.sh b/i3/.config/i3/scripts/picom-toggle.sh index 38423f203..2d04cbdd4 100755 --- a/i3/.config/i3/scripts/picom-toggle.sh +++ b/i3/.config/i3/scripts/picom-toggle.sh @@ -12,7 +12,7 @@ # Created: # Thu 20 January 2022, 04:40:04 PM [GMT] # Modified: -# Thu 17 November 2022, 09:38:45 AM [GMT] +# Sun 06 August 2023, 10:30:21 AM [GMT+1] # # Description: # @@ -27,5 +27,5 @@ if pgrep -x "picom" > /dev/null then killall picom else - picom -CGb --config ~/.config/i3/picom.conf + picom --config ~/.config/i3/picom.conf fi diff --git a/picom/.config/picom/picom.conf b/picom/.config/picom/picom.conf index cf836179c..acffd41d6 100644 --- a/picom/.config/picom/picom.conf +++ b/picom/.config/picom/picom.conf @@ -1,43 +1,3 @@ -################################# -# Animations # -################################# -# requires https://github.com/jonaburg/picom -# (These are also the default values) -transition-length = 300 -transition-pow-x = 0.1 -transition-pow-y = 0.1 -transition-pow-w = 0.1 -transition-pow-h = 0.1 -size-transition = true - - -################################# -# Corners # -################################# -# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom -corner-radius = 10.0; -rounded-corners-exclude = [ - #"window_type = 'normal'", - "class_g = 'Dunst'", - "class_g = 'kitty'", - "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'Code'", - "class_g = 'firefox'", - "class_g = 'Nemo'" -]; -round-borders = 1; -round-borders-exclude = [ - #"class_g = 'TelegramDesktop'", - "class_g = 'Dunst'", - "class_g = 'kitty'", - "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'Code'", - "class_g = 'firefox'", - "class_g = 'Nemo'" -]; - ################################# # Shadows # ################################# @@ -48,7 +8,7 @@ round-borders-exclude = [ # unless explicitly requested using the wintypes option. # # shadow = false -shadow = false; +shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 @@ -65,16 +25,6 @@ shadow-offset-x = -7; # shadow-offset-y = -15 shadow-offset-y = -7; -# Avoid drawing shadows on dock/panel windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dock-shadow = false - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dnd-shadow = false - # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 @@ -84,16 +34,8 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. -# -# shadow-ignore-shaped = '' +# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) +shadow-color = "#434c5e" # Specify a list of conditions of windows that should have no shadow. # @@ -106,11 +48,12 @@ shadow-exclude = [ "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", - "class_g = 'slop'", - "class_g = 'Polybar'", "_GTK_FRAME_EXTENTS@:c" ]; +# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. +# clip-shadow-above = [] + # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" @@ -118,8 +61,9 @@ shadow-exclude = [ # # shadow-exclude-reg = "" -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +# crop-shadow-to-monitor = false ################################# @@ -144,10 +88,7 @@ fade-out-step = 0.03; # fade-delta = 10 # Specify a list of conditions of windows that should not be faded. -# don't need this, we disable fading for all normal windows with wintypes: {} -fade-exclude = [ - "class_g = 'slop'" # maim -] +# fade-exclude = [] # Do not fade on window open/close. # no-fading-openclose = false @@ -169,32 +110,19 @@ inactive-opacity = 0.8; # frame-opacity = 1.0 frame-opacity = 0.7; -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 -# menu-opacity is depreciated use dropdown-menu and popup-menu instead. - -#If using these 2 below change their values in line 510 & 511 aswell -popup_menu = { opacity = 0.8; } -dropdown_menu = { opacity = 0.8; } - - -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -active-opacity = 1.0; +# active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0 -# Specify a list of conditions of windows that should always be considered focused. +# Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] -focus-exclude = [ - "class_g = 'Cairo-clock'", - "class_g = 'Bar'", # lemonbar - "class_g = 'slop'" # maim -]; +focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 @@ -207,20 +135,28 @@ focus-exclude = [ # opacity-rule = [ "80:class_g = 'URxvt'" ]; # # opacity-rule = [] -opacity-rule = [ - "80:class_g = 'Bar'", # lemonbar - "100:class_g = 'slop'", # maim - "100:class_g = 'XTerm'", - "100:class_g = 'URxvt'", - "100:class_g = 'kitty'", - "100:class_g = 'Alacritty'", - "80:class_g = 'Polybar'", - "100:class_g = 'code-oss'", - "100:class_g = 'Meld'", - "70:class_g = 'TelegramDesktop'", - "90:class_g = 'Joplin'", - "100:class_g = 'firefox'", - "100:class_g = 'Thunderbird'" + + +################################# +# Corners # +################################# + +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +corner-radius = 10 + +# Exclude conditions for rounded corners. +rounded-corners-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'", + "class_g = 'Dunst'", + "class_g = 'kitty'", + "class_g = 'Alacritty'", + "class_g = 'Polybar'", + "class_g = 'Code'", + "class_g = 'firefox'", + "class_g = 'Nemo'" ]; @@ -234,77 +170,67 @@ opacity-rule = [ # blur-size = 12 # # blur-deviation = false +# +# blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # -# blur-background = true; +# blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # -# blur-background-frame = false; +# blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false; +# blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # -# blur-kern = '' -# blur-kern = "3x3box"; +# blur-kern = "" +blur-kern = "3x3box"; -blur: { - # requires: https://github.com/ibhagwan/picom - method = "kawase"; - #method = "kernel"; - strength = 3; - # deviation = 1.0; - # kernel = "11x11gaussian"; - background = false; - background-frame = false; - background-fixed = false; - kern = "3x3box"; -} # Exclude conditions for background blur. +# blur-background-exclude = [] blur-background-exclude = [ - #"window_type = 'dock'", - #"window_type = 'desktop'", - #"class_g = 'URxvt'", - # - # prevents picom from blurring the background - # when taking selection screenshot with `main` - # https://github.com/naelstrof/maim/issues/130 - "class_g = 'slop'", + "window_type = 'dock'", + "window_type = 'desktop'", "_GTK_FRAME_EXTENTS@:c" ]; - ################################# # General Settings # ################################# +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # -experimental-backends = true; -backend = "glx"; -#backend = "xrender"; +# backend = "glx" +backend = "xrender"; +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; # Enable/disable VSync. # vsync = false -vsync = true +vsync = true; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false @@ -325,26 +251,12 @@ mark-ovredir-focused = true; # detect-rounded-corners = false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. @@ -353,7 +265,7 @@ refresh-rate = 0 # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# when redirecting/unredirecting windows. # # unredir-if-possible = false @@ -367,14 +279,14 @@ refresh-rate = 0 # in the same group focused at the same time. # # detect-transient = false -detect-transient = true +detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. @@ -409,14 +321,12 @@ detect-client-leader = true # glx-no-rebind-pixmap = false # Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false -#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) -#Changing use-damage to false fixes the problem -use-damage = false +use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers @@ -424,11 +334,17 @@ use-damage = false # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-fshader-win = '' +# window-shader-fg = "default" + +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. @@ -452,6 +368,12 @@ use-damage = false # # transparent-clipping = false +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. @@ -459,7 +381,7 @@ use-damage = false # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" -log-level = "info"; +log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. @@ -467,13 +389,13 @@ log-level = "info"; # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # -# log-file = '/path/to/your/log/file' +# log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' +# write-pid-path = "/path/to/your/log/file" # Window type settings # @@ -499,6 +421,10 @@ log-level = "info"; # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible @@ -507,10 +433,9 @@ log-level = "info"; # wintypes: { - normal = { fade = false; shadow = false; } tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; } + dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } -}; +}; \ No newline at end of file diff --git a/polybar/.config/polybar/scripts/picom-toggle.sh b/polybar/.config/polybar/scripts/picom-toggle.sh index 35fed2a74..45898bba0 100755 --- a/polybar/.config/polybar/scripts/picom-toggle.sh +++ b/polybar/.config/polybar/scripts/picom-toggle.sh @@ -12,7 +12,7 @@ # Created: # Thu 20 January 2022, 04:40:04 PM [GMT] # Modified: -# Sun 23 April 2023, 10:07:56 PM [GMT+1] +# Sun 06 August 2023, 10:30:30 AM [GMT+1] # # Description: # @@ -27,5 +27,5 @@ if pgrep -x "picom" > /dev/null then killall picom else - picom -CGb --config ~/.config/picom/picom.conf + picom --config ~/.config/picom/picom.conf fi