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Picom & Dunst
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@ -85,7 +85,7 @@ text_icon_padding = 0
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# Defines width in pixels of frame around the notification window.
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# Set to 0 to disable.
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frame_width = 1
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frame_width = 2
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# Defines color of the frame around the notification window.
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frame_color = "#81a1c1"
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@ -228,7 +228,7 @@ class = Dunst
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# corners.
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# The radius will be automatically lowered if it exceeds half of the
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# notification height to avoid clipping text and/or icons.
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corner_radius = 0
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corner_radius = 15
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# Ignore the dbus closeNotification message.
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# Useful to enforce the timeout set by dunst configuration. Without this
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@ -1,2 +1,2 @@
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LastUsed=1692638040
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LastUsed=1692652275
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Message='Fully Updated'
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@ -1,3 +1,20 @@
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#################################
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# Animations #
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#################################
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# zoom, slide-up, slide-down
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animations: true;
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animation-stiffness = 150
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animation-window-mass = 1
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animation-dampening = 25
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animation-clamping = false
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animation-for-open-window = "slide-up"; #open window
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animation-for-unmap-window = "slide-down"; #minimize window
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animation-for-workspace-switch-in = "slide-up"; #the windows in the workspace that is coming in
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animation-for-workspace-switch-out = "slide-down"; #the windows in the workspace that are coming out
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animation-for-transient-window = "zoom"; #popup windows
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#################################
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# Shadows #
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#################################
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@ -7,23 +24,39 @@
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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# shadow = false;
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shadow = true;
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blur: {
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method = "dual_kawase";
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strength = 5;
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background = true;
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background-frame = true;
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background-fixed = true;
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}
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 7;
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shadow-radius = 12;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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shadow-opacity = .50
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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# shadow-offset-x = -7
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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shadow-offset-y = -9;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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dock-shadow = true;
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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@ -34,25 +67,21 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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shadow-color = "#434c5e"
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# Specify a list of conditions of windows that should have no shadow.
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Add this one too for ...
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# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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# Add this one above to the list to have no shadow in Openbox menu
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# "! name~=''",
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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@ -61,10 +90,12 @@ shadow-exclude = [
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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# crop-shadow-to-monitor = false
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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shadow-exclude = [
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"window_type = 'menu'",
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];
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#################################
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# Fading #
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@ -85,7 +116,7 @@ fade-in-step = 0.03;
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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fade-delta = 4
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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@ -104,11 +135,11 @@ fade-out-step = 0.03;
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 0.8;
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inactive-opacity = 1.0;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 0.7;
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frame-opacity = 1.0;
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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@ -134,7 +165,9 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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# opacity-rule = []
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opacity-rule = [
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"80:class_g = 'Alacritty'"
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]
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#################################
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@ -144,27 +177,27 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 0
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corner-radius = 15
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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# Programs
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"class_g = 'Polybar'",
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# Window Manager Stuff
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"class_g = 'flexiflow'",
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"class_g = 'flexiflowsystray'",
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"QTILE_INTERNAL:32c = 1"
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];
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#################################
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# Background-Blurring #
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#################################
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-size = 12
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#
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# blur-deviation = false
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#
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# blur-strength = 5
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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@ -177,11 +210,11 @@ rounded-corners-exclude = [
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false
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# blur-background-frame = true
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false
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# blur-background-fixed = true
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# Specify the blur convolution kernel, with the following format:
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@ -189,15 +222,17 @@ rounded-corners-exclude = [
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ""
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blur-kern = "3x3box";
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# blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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# "window_type = 'desktop'",
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"window_type = 'menu'",
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"_GTK_FRAME_EXTENTS@:c",
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"class_g = 'conky'"
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];
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#################################
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@ -210,20 +245,15 @@ blur-background-exclude = [
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = "glx"
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backend = "xrender";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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backend = "glx";
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# Enable/disable VSync.
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# vsync = false
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vsync = true;
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vsync = false;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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@ -242,7 +272,7 @@ mark-ovredir-focused = true;
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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detect-rounded-corners = false;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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@ -304,7 +334,7 @@ detect-transient = true;
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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glx-no-stencil = true
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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@ -314,7 +344,7 @@ detect-transient = true;
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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@ -327,17 +357,11 @@ use-damage = true;
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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#
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# window-shader-fg = "default"
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# glx-fshader-win = ""
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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@ -361,12 +385,6 @@ use-damage = true;
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#
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# transparent-clipping = false
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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@ -409,13 +427,13 @@ log-level = "warn";
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# Controls whether the window of this type is to be always considered focused.
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# (By default, all window types except "normal" and "dialog" has this on.)
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#
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# full-shadow:::
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# full-shadow=true
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# Controls whether shadow is drawn under the parts of the window that you
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# normally won't be able to see. Useful when the window has parts of it
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# transparent, and you want shadows in those areas.
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#
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# clip-shadow-above:::
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# Controls whether shadows that would have been drawn above the window should
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# Controls wether shadows that would have been drawn above the window should
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# be clipped. Useful for dock windows that should have no shadow painted on top.
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#
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# redir-ignore:::
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@ -426,9 +444,9 @@ log-level = "warn";
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#
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wintypes:
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{
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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dock = { shadow = false; clip-shadow-above = true; }
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dnd = { shadow = false; }
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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};
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tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
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dock = { shadow = true; }
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dnd = { shadow = true; }
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popup_menu = { opacity = 1.0; }
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dropdown_menu = { opacity = 1.0; }
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};
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