diff --git a/dunst/.config/dunst/dunstrc b/dunst/.config/dunst/dunstrc index c098978e9..85f6b6569 100644 --- a/dunst/.config/dunst/dunstrc +++ b/dunst/.config/dunst/dunstrc @@ -85,7 +85,7 @@ text_icon_padding = 0 # Defines width in pixels of frame around the notification window. # Set to 0 to disable. -frame_width = 1 +frame_width = 2 # Defines color of the frame around the notification window. frame_color = "#81a1c1" @@ -228,7 +228,7 @@ class = Dunst # corners. # The radius will be automatically lowered if it exceeds half of the # notification height to avoid clipping text and/or icons. -corner_radius = 0 +corner_radius = 15 # Ignore the dbus closeNotification message. # Useful to enforce the timeout set by dunst configuration. Without this diff --git a/flexiflow/.config/flexiflow/flexiflow_bar/bar_updates.ini b/flexiflow/.config/flexiflow/flexiflow_bar/bar_updates.ini index 140a64537..c71d847c7 100644 --- a/flexiflow/.config/flexiflow/flexiflow_bar/bar_updates.ini +++ b/flexiflow/.config/flexiflow/flexiflow_bar/bar_updates.ini @@ -1,2 +1,2 @@ -LastUsed=1692638040 +LastUsed=1692652275 Message='Fully Updated' diff --git a/picom/.config/picom/picom.conf b/picom/.config/picom/picom.conf index 8ebf125a0..bca4fc504 100644 --- a/picom/.config/picom/picom.conf +++ b/picom/.config/picom/picom.conf @@ -1,3 +1,20 @@ +################################# +# Animations # +################################# + +# zoom, slide-up, slide-down + +animations: true; +animation-stiffness = 150 +animation-window-mass = 1 +animation-dampening = 25 +animation-clamping = false +animation-for-open-window = "slide-up"; #open window +animation-for-unmap-window = "slide-down"; #minimize window +animation-for-workspace-switch-in = "slide-up"; #the windows in the workspace that is coming in +animation-for-workspace-switch-out = "slide-down"; #the windows in the workspace that are coming out +animation-for-transient-window = "zoom"; #popup windows + ################################# # Shadows # ################################# @@ -7,23 +24,39 @@ # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # -# shadow = false +# shadow = false; shadow = true; +blur: { + method = "dual_kawase"; + strength = 5; + background = true; + background-frame = true; + background-fixed = true; +} # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 -shadow-radius = 7; +shadow-radius = 12; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) -# shadow-opacity = .75 +shadow-opacity = .50 # The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 +# shadow-offset-x = -7 shadow-offset-x = -7; # The top offset for shadows, in pixels. (defaults to -15) # shadow-offset-y = -15 -shadow-offset-y = -7; +shadow-offset-y = -9; +# Avoid drawing shadows on dock/panel windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +dock-shadow = true; + +# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dnd-shadow = false # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 @@ -34,25 +67,21 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) -shadow-color = "#434c5e" - -# Specify a list of conditions of windows that should have no shadow. +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use +# shadow-exclude = 'bounding_shaped' +# or +# shadow-exclude = 'bounding_shaped && !rounded_corners' +# instead. # -# examples: -# shadow-exclude = "n:e:Notification"; -# -# shadow-exclude = [] -shadow-exclude = [ - "name = 'Notification'", - "class_g = 'Conky'", - "class_g ?= 'Notify-osd'", - "class_g = 'Cairo-clock'", - "_GTK_FRAME_EXTENTS@:c" -]; +# shadow-ignore-shaped = '' -# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. -# clip-shadow-above = [] +# Add this one too for ... + # "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" +# Add this one above to the list to have no shadow in Openbox menu + # "! name~=''", # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use @@ -61,10 +90,12 @@ shadow-exclude = [ # # shadow-exclude-reg = "" -# Crop shadow of a window fully on a particular monitor to that monitor. This is -# currently implemented using the X RandR extension. -# crop-shadow-to-monitor = false +# Crop shadow of a window fully on a particular Xinerama screen to the screen. +# xinerama-shadow-crop = false +shadow-exclude = [ + "window_type = 'menu'", +]; ################################# # Fading # @@ -85,7 +116,7 @@ fade-in-step = 0.03; fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 +fade-delta = 4 # Specify a list of conditions of windows that should not be faded. # fade-exclude = [] @@ -104,11 +135,11 @@ fade-out-step = 0.03; # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # inactive-opacity = 1 -inactive-opacity = 0.8; +inactive-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # frame-opacity = 1.0 -frame-opacity = 0.7; +frame-opacity = 1.0; # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true @@ -134,7 +165,9 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ]; # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; # -# opacity-rule = [] +opacity-rule = [ + "80:class_g = 'Alacritty'" +] ################################# @@ -144,27 +177,27 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. -corner-radius = 0 +corner-radius = 15 # Exclude conditions for rounded corners. + rounded-corners-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", + # Programs + "class_g = 'Polybar'", + # Window Manager Stuff + "class_g = 'flexiflow'", + "class_g = 'flexiflowsystray'", + "QTILE_INTERNAL:32c = 1" ]; - ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = -# blur-size = 12 -# -# blur-deviation = false -# -# blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. @@ -177,11 +210,11 @@ rounded-corners-exclude = [ # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # -# blur-background-frame = false +# blur-background-frame = true # Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false +# blur-background-fixed = true # Specify the blur convolution kernel, with the following format: @@ -189,15 +222,17 @@ rounded-corners-exclude = [ # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = "" -blur-kern = "3x3box"; +# blur-kern = "3x3box"; # Exclude conditions for background blur. # blur-background-exclude = [] blur-background-exclude = [ "window_type = 'dock'", - "window_type = 'desktop'", - "_GTK_FRAME_EXTENTS@:c" + # "window_type = 'desktop'", + "window_type = 'menu'", + "_GTK_FRAME_EXTENTS@:c", + "class_g = 'conky'" ]; ################################# @@ -210,20 +245,15 @@ blur-background-exclude = [ # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # # backend = "glx" -backend = "xrender"; - -# Use higher precision during rendering, and apply dither when presenting the -# rendered screen. Reduces banding artifacts, but might cause performance -# degradation. Only works with OpenGL. -dithered-present = false; +backend = "glx"; # Enable/disable VSync. # vsync = false -vsync = true; +vsync = false; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false @@ -242,7 +272,7 @@ mark-ovredir-focused = true; # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false -detect-rounded-corners = true; +detect-rounded-corners = false; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. @@ -304,7 +334,7 @@ detect-transient = true; # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # -# glx-no-stencil = false +glx-no-stencil = true # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, @@ -314,7 +344,7 @@ detect-transient = true; # glx-no-rebind-pixmap = false # Disable the use of damage information. -# This cause the whole screen to be redrawn every time, instead of the part of the screen +# This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # @@ -327,17 +357,11 @@ use-damage = true; # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window -# contents. Read the man page for a detailed explanation of the interface. +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. # -# window-shader-fg = "default" - -# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar -# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. -# -# window-shader-fg-rule = [ -# "my_shader.frag:window_type != 'dock'" -# ] +# glx-fshader-win = "" # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. @@ -361,12 +385,6 @@ use-damage = true; # # transparent-clipping = false -# Specify a list of conditions of windows that should never have transparent -# clipping applied. Useful for screenshot tools, where you need to be able to -# see through transparent parts of the window. -# -# transparent-clipping-exclude = [] - # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. @@ -409,13 +427,13 @@ log-level = "warn"; # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # -# full-shadow::: +# full-shadow=true # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: -# Controls whether shadows that would have been drawn above the window should +# Controls wether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: @@ -426,9 +444,9 @@ log-level = "warn"; # wintypes: { - tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; clip-shadow-above = true; } - dnd = { shadow = false; } - popup_menu = { opacity = 0.8; } - dropdown_menu = { opacity = 0.8; } -}; \ No newline at end of file + tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; }; + dock = { shadow = true; } + dnd = { shadow = true; } + popup_menu = { opacity = 1.0; } + dropdown_menu = { opacity = 1.0; } +};