diff --git a/README.md b/README.md index ef20716..c5e1cb5 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,8 @@ A single-file, offline-friendly companion page for 100%-ing **Metal Gear Solid 2 ## Hosting it (GitHub Pages, Netlify, Cloudflare Pages, Neocities…) +**This copy is deployed at **, served from the `pages` branch of . + **The page itself hosts fine as-is.** It is one static HTML file with all the guide data, the 10 area maps and the colour coding baked in, and it stores progress in the browser's `localStorage`. Drop it in a repo, enable Pages, done. No build step, no dependencies. Two things behave differently on a static host: @@ -65,11 +67,11 @@ Double-click `index.html`. Everything works except live Steam sync. Note that op ## Steam sync -- Enter your **vanity name** (e.g. `mrmelonbread`) or **SteamID64** on the **πŸ”„ Steam Sync** tab and hit **Sync now**. +- Enter your **vanity name** (e.g. `gaben`) or **SteamID64** on the **πŸ”„ Steam Sync** tab and hit **Sync now**. - It re-syncs automatically every time the page loads. - Achievements you already own get a `STEAM βœ“` badge and a blue edge, and are counted as done. - Use the **⬇ Missing on Steam** filter on the Achievements tab to see only what is left. -- Your profile is pre-filled. Clear it with **Forget profile**. +- No profile is pre-filled in the public repo β€” type yours on the Steam Sync tab once and it is remembered in this browser. **If it fails,** the page tells you why. The usual cause is a private profile: Steam β†’ your profile β†’ **Edit Profile β†’ Privacy Settings β†’ Game details β†’ Public**. diff --git a/index.html b/index.html index c028dd1..3855eae 100644 --- a/index.html +++ b/index.html @@ -486,8 +486,10 @@ const BIGBOSS = {"intro":"Three hours, no rations, no kills, no radar, no s STATE ============================================================ */ const KEY = 'mgs2mc-guide-v1'; -/* Pre-filled so the page syncs itself on first load. Clear it with "Forget profile". */ -const DEFAULT_PROFILE = 'mrmelonbread'; +/* Optional: a Steam vanity name or SteamID64 to sync on first load. + Left empty in the public repo - type your own on the Steam Sync tab instead. + (Anyone still running a local copy keeps their saved profile in localStorage.) */ +const DEFAULT_PROFILE = ''; /* Live Steam sync needs a server (Steam sends no CORS headers). Leave this empty when running locally next to steam-sync.py. If you host this page on GitHub Pages / Netlify / Cloudflare, deploy steam-proxy-worker.js and paste its URL here to get sync back. */ diff --git a/steam-proxy-worker.js b/steam-proxy-worker.js index ac37056..a423b8d 100644 --- a/steam-proxy-worker.js +++ b/steam-proxy-worker.js @@ -18,15 +18,15 @@ * 4. In index.html, set: const STEAM_PROXY = 'https://mgs2-steam-proxy.YOURNAME.workers.dev'; * 5. Done β€” the page will use it automatically when it is not running on localhost. * - * Optional: change ALLOW_ORIGIN below from '*' to your page's origin to stop anyone else - * pointing their own page at your Worker. + * ALLOW_ORIGIN below is already pinned to the deploying page's origin, so nobody else + * can point their own page at this Worker. Add more origins to the list if you need to. * * The Worker makes exactly one outbound request, to the public Steam Community page for the * profile it is asked about. It stores nothing and logs nothing. */ const APPID = '2131640'; -const ALLOW_ORIGIN = '*'; // e.g. 'https://yourname.github.io' +const ALLOW_ORIGIN = 'https://rain.pages.melonbread.xyz'; // only this page may call the Worker const UA = 'Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0 Safari/537.36'; function cors(res) {