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16 changed files with 359 additions and 12 deletions

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@ -1,13 +1,13 @@
# Godot-Pong
Pong made poorly in godot. Just trying to make a some what complete projoct and move on. As of right now this game is **only** local multiplayer, and the first player to 5 points "wins". 🎉
Pong made poorly in godot. Just trying to make a some what complete project and move on. As of right now this game is **only** local multiplayer, and the first player to 5 points "wins". 🎉
## Controls:
- Keyboard
- Player 1 - WASD
- Player 2 - Arrow Keys
- Gamepad
- Multiple Gamepads (D-Pad & Left Analog Stick)
## Needs Work:
@ -15,5 +15,5 @@ Pong made poorly in godot. Just trying to make a some what complete projoct and
- CPU logic for single player (or CPU only) 🤖
- A settings menu that persists between launches 📓
- Some form of network multiplayer 💻
- Select menu options via gamepad 🎮
- ~~Select menu options via gamepad 🎮~~
- More sprite effects or fx in general 🔥

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assets/star.png.import Normal file
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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/star.png-db40ec76fb3fd808480ce0481255e27b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/star.png"
dest_files=[ "res://.import/star.png-db40ec76fb3fd808480ce0481255e27b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -45,6 +45,79 @@ window=false
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ ]
}
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
ui_page_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_page_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
P1_Up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)

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@ -1,6 +1,7 @@
extends Actor
export var top_speed: = 1000
onready var particles: Particles2D = $Particles2D
func _ready() -> void:
randomize()
@ -15,8 +16,12 @@ func _on_BounceCheck_body_entered(body: PhysicsBody2D) -> void:
bounce(body)
func bounce(object: PhysicsBody2D) -> void:
if speed.x <= top_speed:
if speed.x >= top_speed:
speed.x = top_speed
particles.visible = true
else:
speed.x *= 1.1
if object is Actor:
_direction.x = -_direction.x
$"SFX/BounceSound-2".play()

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@ -1,15 +1,27 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://src/Actors/Ball.gd" type="Script" id=1]
[ext_resource path="res://assets/Ball.png" type="Texture" id=2]
[ext_resource path="res://assets/bounce_sfx-01.ogg" type="AudioStream" id=3]
[ext_resource path="res://assets/bounce_sfx-02.ogg" type="AudioStream" id=4]
[ext_resource path="res://assets/star.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 14.25, 15 )
[sub_resource type="ParticlesMaterial" id=3]
flag_disable_z = true
direction = Vector3( -1, 0, 0 )
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 150.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 0.5
color = Color( 1, 1, 1, 0.470588 )
[node name="Ball" type="KinematicBody2D"]
script = ExtResource( 1 )
speed = Vector2( 200, 100 )
@ -39,4 +51,9 @@ stream = ExtResource( 3 )
[node name="BounceSound-2" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 4 )
[node name="Particles2D" type="Particles2D" parent="."]
visible = false
process_material = SubResource( 3 )
texture = ExtResource( 5 )
[connection signal="body_entered" from="BounceCheck" to="." method="_on_BounceCheck_body_entered"]

30
src/Save/save_settings.gd Normal file
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@ -0,0 +1,30 @@
extends Node
const SETTINGS_FILE = "GameSettings.save"
var game_data: = {}
func _ready() -> void:
load_data()
func load_data():
var file: = File.new()
if not file.file_exists(SETTINGS_FILE):
game_data = {
"fullscreen": false,
"vsync": false,
"particle_effects": true,
"master_vol": -10
}
save_data()
file.open(SETTINGS_FILE, File.READ)
game_data = file.get_var()
file.close()
func save_data():
var file: = File.new()
file.open(SETTINGS_FILE, File.WRITE)
file.store_var(game_data)
file.close()

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@ -69,7 +69,6 @@ __meta__ = {
}
[node name="Player1" parent="Actors" instance=ExtResource( 1 )]
pause_mode = 2
modulate = Color( 0.0862745, 0.54902, 0.254902, 1 )
position = Vector2( 64, 376 )

6
src/Screens/MainMenu.gd Normal file
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@ -0,0 +1,6 @@
extends Control
onready var play_button: Button = $MenuButtons/PlayButton
func _ready() -> void:
play_button.grab_focus()

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets-raw/BBB_Simulator_Black.otf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/Background.png" type="Texture" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://src/UI/QuitButton.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/UI/ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/UI/Title.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/Screens/MainMenu.gd" type="Script" id=7]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 1 )
@ -17,6 +18,7 @@ default_font = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 7 )
[node name="Background" type="TextureRect" parent="."]
modulate = Color( 0, 0, 0, 1 )
@ -50,13 +52,26 @@ alignment = 1
[node name="PlayButton" parent="MenuButtons" instance=ExtResource( 5 )]
margin_right = 171.0
margin_bottom = 47.0
margin_bottom = 40.0
focus_next = NodePath("../SettingsButton")
focus_previous = NodePath("../QuitButton")
size_flags_vertical = 3
text = "Play"
next_scene_path = "res://src/Screens/Game.tscn"
[node name="QuitButton" parent="MenuButtons" instance=ExtResource( 4 )]
margin_top = 51.0
[node name="SettingsButton" parent="MenuButtons" instance=ExtResource( 5 )]
margin_top = 44.0
margin_right = 171.0
margin_bottom = 99.0
margin_bottom = 84.0
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../PlayButton")
text = "Settings"
next_scene_path = "res://src/Screens/SettingsMenu.tscn"
[node name="QuitButton" parent="MenuButtons" instance=ExtResource( 4 )]
margin_top = 88.0
margin_right = 171.0
margin_bottom = 128.0
focus_next = NodePath("../PlayButton")
focus_previous = NodePath("../SettingsButton")
size_flags_vertical = 3

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@ -52,6 +52,8 @@ alignment = 1
[node name="Restart" parent="MenuButtons" instance=ExtResource( 5 )]
margin_right = 171.0
margin_bottom = 40.0
focus_next = NodePath("../MainMenuButton")
focus_previous = NodePath("../QuitButton")
text = "Restart"
next_scene_path = "res://src/Screens/Game.tscn"
@ -59,6 +61,8 @@ next_scene_path = "res://src/Screens/Game.tscn"
margin_top = 44.0
margin_right = 171.0
margin_bottom = 84.0
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../Restart")
text = "Main Menu"
next_scene_path = "res://src/Screens/MainMenu.tscn"
@ -66,3 +70,5 @@ next_scene_path = "res://src/Screens/MainMenu.tscn"
margin_top = 88.0
margin_right = 171.0
margin_bottom = 128.0
focus_next = NodePath("../Restart")
focus_previous = NodePath("../MainMenuButton")

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@ -0,0 +1,14 @@
extends Control
# TODO: Add GFX settings (resolution, fullscreen, effects & vsync)
# TODO: Add Audio settings (Master Volume, since only 2 SFX)
# TODO: Make them presist between launchs
onready var fullscreen: CheckButton = $MarginContainer/GameSettings/FullScreenToggle
onready var v_sync: CheckButton = $MarginContainer/GameSettings/VSyncCheckToggle
onready var paticle_effects: CheckButton = $MarginContainer/GameSettings/ParticleEffectsToggle
onready var game_volume_slider: HSlider = $MarginContainer/GameSettings/VolumeSlider/VolumeSliderBar
onready var game_volume_label: Label = $MarginContainer/GameSettings/VolumeSlider/VolumeSliderLabel
func _ready() -> void:
fullscreen.grab_focus()

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@ -0,0 +1,140 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/Background.png" type="Texture" id=1]
[ext_resource path="res://assets-raw/BBB_Simulator_Black.otf" type="DynamicFontData" id=2]
[ext_resource path="res://src/UI/Title.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/Screens/SettingsMenu.gd" type="Script" id=4]
[ext_resource path="res://src/UI/ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=6]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 2 )
[sub_resource type="Theme" id=2]
default_font = SubResource( 1 )
[sub_resource type="DynamicFont" id=3]
size = 12
font_data = ExtResource( 2 )
[node name="SettingsMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 4 )
__meta__ = {
"_edit_vertical_guides_": [ 640.0 ]
}
[node name="Background" type="TextureRect" parent="."]
modulate = Color( 0, 0, 0, 1 )
margin_right = 40.0
margin_bottom = 40.0
theme = SubResource( 2 )
texture = ExtResource( 1 )
[node name="Title" parent="." instance=ExtResource( 3 )]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -150.5
margin_top = 112.0
margin_right = 150.5
margin_bottom = 179.0
text = "Settings"
[node name="MarginContainer" type="MarginContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -150.0
margin_top = -100.0
margin_right = 150.0
margin_bottom = 100.0
theme = ExtResource( 6 )
[node name="GameSettings" type="GridContainer" parent="MarginContainer"]
margin_right = 300.0
margin_bottom = 200.0
columns = 2
[node name="FullScreenLabel" type="Label" parent="MarginContainer/GameSettings"]
margin_top = 4.0
margin_right = 194.0
margin_bottom = 38.0
text = "Fullscreen:"
[node name="FullScreenToggle" type="CheckButton" parent="MarginContainer/GameSettings"]
margin_left = 198.0
margin_right = 274.0
margin_bottom = 42.0
focus_next = NodePath("../VSyncToggle")
focus_previous = NodePath("../../../BackButton")
[node name="VSyncLabel" type="Label" parent="MarginContainer/GameSettings"]
margin_top = 50.0
margin_right = 194.0
margin_bottom = 84.0
text = "V-Sync:"
[node name="VSyncToggle" type="CheckButton" parent="MarginContainer/GameSettings"]
margin_left = 198.0
margin_top = 46.0
margin_right = 274.0
margin_bottom = 88.0
focus_next = NodePath("../ParticleEffectsToggle")
focus_previous = NodePath("../FullScreenToggle")
[node name="ParticleEffectsLabel" type="Label" parent="MarginContainer/GameSettings"]
margin_top = 96.0
margin_right = 194.0
margin_bottom = 130.0
text = "Particle Effects:"
[node name="ParticleEffectsToggle" type="CheckButton" parent="MarginContainer/GameSettings"]
margin_left = 198.0
margin_top = 92.0
margin_right = 274.0
margin_bottom = 134.0
focus_next = NodePath("../VolumeSlider/VolumeSliderBar")
focus_previous = NodePath("../VSyncToggle")
[node name="VolumeLabel" type="Label" parent="MarginContainer/GameSettings"]
margin_top = 140.0
margin_right = 194.0
margin_bottom = 174.0
text = "Volume:"
[node name="VolumeSlider" type="VBoxContainer" parent="MarginContainer/GameSettings"]
margin_left = 198.0
margin_top = 138.0
margin_right = 274.0
margin_bottom = 176.0
[node name="VolumeSliderBar" type="HSlider" parent="MarginContainer/GameSettings/VolumeSlider"]
margin_right = 76.0
margin_bottom = 16.0
focus_next = NodePath("../../../../BackButton")
focus_previous = NodePath("../../ParticleEffectsToggle")
[node name="VolumeSliderText" type="Label" parent="MarginContainer/GameSettings/VolumeSlider"]
margin_top = 20.0
margin_right = 76.0
margin_bottom = 38.0
custom_fonts/font = SubResource( 3 )
text = "100%"
align = 1
valign = 2
[node name="BackButton" parent="." instance=ExtResource( 5 )]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -97.0
margin_top = 144.0
margin_right = 97.0
margin_bottom = 184.0
focus_next = NodePath("../MarginContainer/GameSettings/FullScreenToggle")
focus_previous = NodePath("../MarginContainer/GameSettings/VolumeSlider/VolumeSliderBar")
text = "Back"
next_scene_path = "res://src/Screens/MainMenu.tscn"

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@ -4,6 +4,7 @@ onready var scene_tree = get_tree()
onready var p1_score: Label = $P1Score
onready var p2_score: Label = $P2Score
onready var pause_overlay: ColorRect = $PauseOverlay
onready var main_menu_button: Button = $PauseOverlay/MenuButtons/MainMenuButton
var paused: = false setget set_paused
@ -28,3 +29,5 @@ func set_paused(value: bool) -> void:
paused = value
scene_tree.paused = value
pause_overlay.visible = value
if value:
main_menu_button.grab_focus()

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@ -66,6 +66,8 @@ alignment = 1
margin_top = 7.0
margin_right = 171.0
margin_bottom = 47.0
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../QuitButton")
text = "Main Menu"
next_scene_path = "res://src/Screens/MainMenu.tscn"
@ -73,3 +75,5 @@ next_scene_path = "res://src/Screens/MainMenu.tscn"
margin_top = 51.0
margin_right = 171.0
margin_bottom = 91.0
focus_next = NodePath("../MainMenuButton")
focus_previous = NodePath("../MainMenuButton")