Added initial gamepad menu support
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99b8c777c7
commit
9d19dc41ee
@ -15,5 +15,5 @@ Pong made poorly in godot. Just trying to make a some what complete projoct and
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- CPU logic for single player (or CPU only) 🤖
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- A settings menu that persists between launches 📓
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- Some form of network multiplayer 💻
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- Select menu options via gamepad 🎮
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- More sprite effects or fx in general 🔥
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- ~Select menu options via gamepad 🎮~
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- More sprite effects or fx in general 🔥
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@ -45,6 +45,79 @@ window=false
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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ui_select={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_cancel={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_focus_next={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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ui_focus_prev={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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ui_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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ui_page_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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ui_page_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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P1_Up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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6
src/Screens/MainMenu.gd
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6
src/Screens/MainMenu.gd
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@ -0,0 +1,6 @@
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extends Control
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onready var play_button: Button = $MenuButtons/PlayButton
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func _ready() -> void:
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play_button.grab_focus()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://assets-raw/BBB_Simulator_Black.otf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/Background.png" type="Texture" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://src/UI/QuitButton.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/UI/ChangeScene.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/UI/Title.tscn" type="PackedScene" id=6]
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[ext_resource path="res://src/Screens/MainMenu.gd" type="Script" id=7]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 1 )
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@ -17,6 +18,7 @@ default_font = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 3 )
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script = ExtResource( 7 )
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[node name="Background" type="TextureRect" parent="."]
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modulate = Color( 0, 0, 0, 1 )
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@ -51,6 +53,8 @@ alignment = 1
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[node name="PlayButton" parent="MenuButtons" instance=ExtResource( 5 )]
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margin_right = 171.0
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margin_bottom = 47.0
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focus_next = NodePath("../QuitButton")
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focus_previous = NodePath("../QuitButton")
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size_flags_vertical = 3
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text = "Play"
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next_scene_path = "res://src/Screens/Game.tscn"
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@ -59,4 +63,6 @@ next_scene_path = "res://src/Screens/Game.tscn"
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margin_top = 51.0
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margin_right = 171.0
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margin_bottom = 99.0
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focus_next = NodePath("../PlayButton")
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focus_previous = NodePath("../PlayButton")
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size_flags_vertical = 3
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@ -52,6 +52,8 @@ alignment = 1
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[node name="Restart" parent="MenuButtons" instance=ExtResource( 5 )]
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margin_right = 171.0
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margin_bottom = 40.0
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focus_next = NodePath("../MainMenuButton")
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focus_previous = NodePath("../QuitButton")
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text = "Restart"
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next_scene_path = "res://src/Screens/Game.tscn"
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@ -59,6 +61,8 @@ next_scene_path = "res://src/Screens/Game.tscn"
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margin_top = 44.0
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margin_right = 171.0
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margin_bottom = 84.0
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focus_next = NodePath("../QuitButton")
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focus_previous = NodePath("../Restart")
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text = "Main Menu"
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next_scene_path = "res://src/Screens/MainMenu.tscn"
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@ -66,3 +70,5 @@ next_scene_path = "res://src/Screens/MainMenu.tscn"
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margin_top = 88.0
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margin_right = 171.0
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margin_bottom = 128.0
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focus_next = NodePath("../Restart")
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focus_previous = NodePath("../MainMenuButton")
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@ -4,6 +4,7 @@ onready var scene_tree = get_tree()
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onready var p1_score: Label = $P1Score
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onready var p2_score: Label = $P2Score
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onready var pause_overlay: ColorRect = $PauseOverlay
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onready var main_menu_button: Button = $PauseOverlay/MenuButtons/MainMenuButton
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var paused: = false setget set_paused
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@ -28,3 +29,5 @@ func set_paused(value: bool) -> void:
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paused = value
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scene_tree.paused = value
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pause_overlay.visible = value
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if value:
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main_menu_button.grab_focus()
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@ -66,6 +66,8 @@ alignment = 1
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margin_top = 7.0
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margin_right = 171.0
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margin_bottom = 47.0
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focus_next = NodePath("../QuitButton")
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focus_previous = NodePath("../QuitButton")
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text = "Main Menu"
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next_scene_path = "res://src/Screens/MainMenu.tscn"
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@ -73,3 +75,5 @@ next_scene_path = "res://src/Screens/MainMenu.tscn"
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margin_top = 51.0
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margin_right = 171.0
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margin_bottom = 91.0
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focus_next = NodePath("../MainMenuButton")
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focus_previous = NodePath("../MainMenuButton")
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