Added initial gamepad menu support

This commit is contained in:
Rain Clark 2022-04-25 18:32:33 -04:00
parent 99b8c777c7
commit 9d19dc41ee
7 changed files with 101 additions and 3 deletions

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@ -15,5 +15,5 @@ Pong made poorly in godot. Just trying to make a some what complete projoct and
- CPU logic for single player (or CPU only) 🤖 - CPU logic for single player (or CPU only) 🤖
- A settings menu that persists between launches 📓 - A settings menu that persists between launches 📓
- Some form of network multiplayer 💻 - Some form of network multiplayer 💻
- Select menu options via gamepad 🎮 - ~Select menu options via gamepad 🎮~
- More sprite effects or fx in general 🔥 - More sprite effects or fx in general 🔥

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@ -45,6 +45,79 @@ window=false
[input] [input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ ]
}
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
ui_page_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_page_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
P1_Up={ P1_Up={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)

6
src/Screens/MainMenu.gd Normal file
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@ -0,0 +1,6 @@
extends Control
onready var play_button: Button = $MenuButtons/PlayButton
func _ready() -> void:
play_button.grab_focus()

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://assets-raw/BBB_Simulator_Black.otf" type="DynamicFontData" id=1] [ext_resource path="res://assets-raw/BBB_Simulator_Black.otf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/Background.png" type="Texture" id=2] [ext_resource path="res://assets/Background.png" type="Texture" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://src/UI/QuitButton.tscn" type="PackedScene" id=4] [ext_resource path="res://src/UI/QuitButton.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/UI/ChangeScene.tscn" type="PackedScene" id=5] [ext_resource path="res://src/UI/ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/UI/Title.tscn" type="PackedScene" id=6] [ext_resource path="res://src/UI/Title.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/Screens/MainMenu.gd" type="Script" id=7]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 1 ) font_data = ExtResource( 1 )
@ -17,6 +18,7 @@ default_font = SubResource( 1 )
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
theme = ExtResource( 3 ) theme = ExtResource( 3 )
script = ExtResource( 7 )
[node name="Background" type="TextureRect" parent="."] [node name="Background" type="TextureRect" parent="."]
modulate = Color( 0, 0, 0, 1 ) modulate = Color( 0, 0, 0, 1 )
@ -51,6 +53,8 @@ alignment = 1
[node name="PlayButton" parent="MenuButtons" instance=ExtResource( 5 )] [node name="PlayButton" parent="MenuButtons" instance=ExtResource( 5 )]
margin_right = 171.0 margin_right = 171.0
margin_bottom = 47.0 margin_bottom = 47.0
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../QuitButton")
size_flags_vertical = 3 size_flags_vertical = 3
text = "Play" text = "Play"
next_scene_path = "res://src/Screens/Game.tscn" next_scene_path = "res://src/Screens/Game.tscn"
@ -59,4 +63,6 @@ next_scene_path = "res://src/Screens/Game.tscn"
margin_top = 51.0 margin_top = 51.0
margin_right = 171.0 margin_right = 171.0
margin_bottom = 99.0 margin_bottom = 99.0
focus_next = NodePath("../PlayButton")
focus_previous = NodePath("../PlayButton")
size_flags_vertical = 3 size_flags_vertical = 3

View File

@ -52,6 +52,8 @@ alignment = 1
[node name="Restart" parent="MenuButtons" instance=ExtResource( 5 )] [node name="Restart" parent="MenuButtons" instance=ExtResource( 5 )]
margin_right = 171.0 margin_right = 171.0
margin_bottom = 40.0 margin_bottom = 40.0
focus_next = NodePath("../MainMenuButton")
focus_previous = NodePath("../QuitButton")
text = "Restart" text = "Restart"
next_scene_path = "res://src/Screens/Game.tscn" next_scene_path = "res://src/Screens/Game.tscn"
@ -59,6 +61,8 @@ next_scene_path = "res://src/Screens/Game.tscn"
margin_top = 44.0 margin_top = 44.0
margin_right = 171.0 margin_right = 171.0
margin_bottom = 84.0 margin_bottom = 84.0
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../Restart")
text = "Main Menu" text = "Main Menu"
next_scene_path = "res://src/Screens/MainMenu.tscn" next_scene_path = "res://src/Screens/MainMenu.tscn"
@ -66,3 +70,5 @@ next_scene_path = "res://src/Screens/MainMenu.tscn"
margin_top = 88.0 margin_top = 88.0
margin_right = 171.0 margin_right = 171.0
margin_bottom = 128.0 margin_bottom = 128.0
focus_next = NodePath("../Restart")
focus_previous = NodePath("../MainMenuButton")

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@ -4,6 +4,7 @@ onready var scene_tree = get_tree()
onready var p1_score: Label = $P1Score onready var p1_score: Label = $P1Score
onready var p2_score: Label = $P2Score onready var p2_score: Label = $P2Score
onready var pause_overlay: ColorRect = $PauseOverlay onready var pause_overlay: ColorRect = $PauseOverlay
onready var main_menu_button: Button = $PauseOverlay/MenuButtons/MainMenuButton
var paused: = false setget set_paused var paused: = false setget set_paused
@ -28,3 +29,5 @@ func set_paused(value: bool) -> void:
paused = value paused = value
scene_tree.paused = value scene_tree.paused = value
pause_overlay.visible = value pause_overlay.visible = value
if value:
main_menu_button.grab_focus()

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@ -66,6 +66,8 @@ alignment = 1
margin_top = 7.0 margin_top = 7.0
margin_right = 171.0 margin_right = 171.0
margin_bottom = 47.0 margin_bottom = 47.0
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../QuitButton")
text = "Main Menu" text = "Main Menu"
next_scene_path = "res://src/Screens/MainMenu.tscn" next_scene_path = "res://src/Screens/MainMenu.tscn"
@ -73,3 +75,5 @@ next_scene_path = "res://src/Screens/MainMenu.tscn"
margin_top = 51.0 margin_top = 51.0
margin_right = 171.0 margin_right = 171.0
margin_bottom = 91.0 margin_bottom = 91.0
focus_next = NodePath("../MainMenuButton")
focus_previous = NodePath("../MainMenuButton")