mirror of
https://github.com/Melon-Bread/Pet.GB
synced 2024-11-28 13:58:20 -05:00
83 lines
2.3 KiB
Haxe
83 lines
2.3 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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class InfoMenu extends FlxTypedGroup<FlxSprite>
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{
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private var _sprBackground:FlxSprite;
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private var _txtTitle:FlxText;
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private var _txtAGE:FlxText;
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private var _txtINT:FlxText;
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private var _txtHAP:FlxText;
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private var _txtDIS:FlxText;
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private var _txtFooter:FlxText;
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private var _gel:Gel;
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public function new(gel:Gel)
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{
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super();
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_gel = gel;
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_sprBackground = new FlxSprite(9, 9, AssetPaths.Menu__png);
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add(_sprBackground);
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_txtTitle = new FlxText((_sprBackground.x + 11), (_sprBackground.y + 2), 0, "Gel Info", 16);
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_txtTitle.setFormat(AssetPaths.EarlyGameBoy__ttf, 16, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtTitle);
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// Content
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_txtAGE = new FlxText((_txtTitle.x + 7), (_sprBackground.y + 33), 0 , "Age: " + _gel.Age + " Days");
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_txtAGE.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtAGE);
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_txtINT = new FlxText(_txtAGE.x, (_txtAGE.y + _txtAGE.height + 1), 0, "Int: " + _gel.Intellect + " Pts");
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_txtINT.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add (_txtINT);
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_txtHAP = new FlxText(_txtINT.x, (_txtINT.y + _txtINT.height + 1), 0, "HAP: " + _gel.Happiness + " Pct");
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_txtHAP.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add (_txtHAP);
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_txtDIS = new FlxText(_txtHAP.x, (_txtHAP.y + _txtHAP.height + 1), 0, "DIS: " + _gel.Discipline + " Pct");
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_txtDIS.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add (_txtDIS);
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// Footer
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_txtFooter = new FlxText((_sprBackground.x + 12), (_sprBackground.height - 12), 0, "Press B To Close", 8);
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_txtFooter.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtFooter);
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active = false;
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visible = false;
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}
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public function OpenMenu():Void
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{
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//_sprBackground.drawFrame();
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visible = true;
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active = true;
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}
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override public function update(elapsed:Float):Void
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{
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super.update(elapsed);
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// TODO: When B is pressed fade this menu out
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if (FlxG.keys.pressed.Z || FlxG.gamepads.anyJustPressed(B))
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closeMenu();
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}
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private function closeMenu():Void
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{
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active = false;
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visible = false;
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}
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} |