package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.math.FlxMath; class PlayState extends FlxState { private var _sprBackground:FlxSprite; private var _gelPet:Gel; private var _hud:HUD; override public function create():Void { _sprBackground = new FlxSprite(0, 0, AssetPaths.background__png); add(_sprBackground); _gelPet = new Gel(); _gelPet.x = ((FlxG.width/2) - (_gelPet.width/2)); _gelPet.y = ((FlxG.height/2) - (_gelPet.height/2)); add(_gelPet); _hud = new HUD(_gelPet); add(_hud); super.create(); } override public function update(elapsed:Float):Void { super.update(elapsed); } }