package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.input.gamepad.FlxGamepad; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.util.FlxColor; class MenuState extends FlxState { private var _sprBackground:FlxSprite; private var _sprEgg:FlxSprite; private var _txtTitle:FlxText; private var _txtMessage:FlxText; private var _sndSelect:FlxSound; override public function create():Void { set_bgColor(FlxColor.fromRGB(136, 192, 112, 0)); FlxG.mouse.visible = false; FlxG.autoPause = false; _sprBackground = new FlxSprite(0, 0, AssetPaths.background__png); add(_sprBackground); _txtTitle = new FlxText(20, 0, 0, "Pet.GB", 8); _txtTitle.setFormat(AssetPaths.EarlyGameBoy__ttf, 16, FlxColor.fromRGB(8, 24, 32, 0), CENTER); _txtTitle.screenCenter(X); add(_txtTitle); _sprEgg = new FlxSprite(0, 0, AssetPaths.Egg__png); _sprEgg.x = (FlxG.width/2) - (_sprEgg.width/2); _sprEgg.y = (FlxG.height/2) - (_sprEgg.height/2); add(_sprEgg); _txtMessage = new FlxText(0, FlxG.height - 20, 0, "Press Start", 8); _txtMessage.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER); _txtMessage.screenCenter(X); add(_txtMessage); _sndSelect = FlxG.sound.load(AssetPaths.Select__ogg); super.create(); } override public function update(elapsed:Float):Void { if(FlxG.keys.pressed.ENTER || FlxG.gamepads.anyJustPressed(START)) pressStart(); super.update(elapsed); } private function pressStart():Void { _sndSelect.play(true); FlxG.camera.fade(FlxColor.fromRGB(136, 192, 112, 0), 0.5, true, function() { FlxG.switchState(new PlayState()); }); } }