package; import flixel.FlxG; import flixel.FlxGame; import flixel.util.FlxSave; import openfl.display.Sprite; class Main extends Sprite { public function new() { // SAVE BEGIN var _save = new FlxSave(); _save.bind("Pet.GB"); super(); addChild(new FlxGame(0, 0, MenuState)); // Loads volume if exists if (_save.data.volume != null) FlxG.sound.volume = _save.data.volume; // Set save data volume to default (100%) else _save.data.volume = 1; // SAVE WRITE _save.flush(); // SAVE END _save.close(); } }