package; import flixel.FlxG; import flixel.FlxGame; import flixel.util.FlxSave; import openfl.display.Sprite; class Main extends Sprite { // TODO: Add END_GAME Flags // TODO: Makes saving work for at least the config screen // TODO: Make Game Over screen public function new() { // SAVE BEGIN var _save = new FlxSave(); _save.bind("Pet.GB"); super(); addChild(new FlxGame(0, 0, MenuState, 1, 60, 60, true, false)); // Loads Settings if (_save.data.gameMuted = true) FlxG.sound.muted = _save.data.muted; if (_save.data.arrowInput == null) _save.data.arrowInput = true; // SAVE END _save.close(); } }