From f314eb78784fe056b3d8aa9b4cefd089e2dc51dc Mon Sep 17 00:00:00 2001 From: Rain Clark Date: Fri, 7 Oct 2016 06:03:48 -0400 Subject: [PATCH] Death Is Fast :light_rail: --- _tmp/GelNotes.html | 1204 -------------------------------------------- 1 file changed, 1204 deletions(-) delete mode 100644 _tmp/GelNotes.html diff --git a/_tmp/GelNotes.html b/_tmp/GelNotes.html deleted file mode 100644 index 6bc1a1a..0000000 --- a/_tmp/GelNotes.html +++ /dev/null @@ -1,1204 +0,0 @@ -GelNotes

~Gel Lyfe~

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TOP PRIORITIES:

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Moods

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Main Moods

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HAPPY:

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* Reqiures Happiness 61-100
-* MainAnimation = happy
-* Rasies change of int gain when studying?
-* Long term happy prevent END_GAME?
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NEUTRAL:

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* Requires Happiness 40-59
-* MainAnimation = netrual
-* Smallest of the main mood windows
-* No real loss or real gain
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ANGRY:

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* Requires Happiness 0-39
-* MainAnimation = angry
-* Will not study
-    * Need another penelty?
-* Long term anger triggers END_GAME?
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Sub Moods

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HUNGRY:

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* Requires _isHungry (Fullness<50)
-* SubMoodBox = "candy" 
-* Every hour _isHungry Happiness -10
-* Long term hunger triggers END_GAME?
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SLEEPY:

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* Requires _madeWaste (Sleepiness >= 90)
-* SubMoodBox = "ZzZz"
-* Will not study
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Special Moods

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WASTING:

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* Requires _madeWaste
-* Untriggers _wasteReady
-* InteractionsBox = "waste"
-* Every hour with waste lowers stats
-    * Discipline -10
-    * Happiness -10
-* Long term waste WILL trigger END_GAME
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SLEEPING

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* Requires isAsleep
-* MainAnimation = "sleeping"
-* Last 6-9 hours 
-* No real way to interact
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Modifiers

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Main Modifiers

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Happiness:

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* Controls main animation  
-    * 0-39 = ANGRY   
-    * 40-59 = NEUTRAL  
-    * 61-100 = HAPPY  
-* Shifts the most out of the main modifiers
-* Kinda decides the overall health of the gel
-    * Need to make this more of a factor for END_GAME
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Discipline:

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* First factor in determining how well the slime communicates
-* Only factor on how much it is willing to study
-* Hardest stat to raise?
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Intellect:

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* Second factor in determining how well the slime communicates
-* Can only be raised by studying and nothing else
-* Can not be lost (may change with age factor)
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Sub Modifiers

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Fullness:

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* Every hour 10 fullness lost
-* <=50 = _isHungry  
-* Every hour _isHungry 10 Happiness is lost
-* _isHungry untriggered when fullness >=75
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Sleepiness:

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* >=90 = _isTired
-* Every hour _isTired loses 5 happiness  
-* Every hour adds 5 points
-* Studying, when is successful, adds 10 points
-* Resting resets Sleepiness
-* Resting can last 6-9 hours (random)
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Waste:

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* Only increases when !_isHungry by random value (10, 20, 25) every hour after eating
-* Leaves a small window for player to WIPE
-* Ability to communicate based on Int & Discipline
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Menu Options

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* Save after every selection
-* Have to wait for slection to play out before selecting a new one
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INFO:

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* Displays basic info on the gel
-    * Age (HoursPassed/24)
-    * Happiness (percent)
-    * Discipline (percent)
-    * Current Hour (out of 24);
-* Many stats are hidden
-    * Fullness
-    * Waste
-    * Sleepiness
-* Pauses timer when viewing
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FEED:

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* InteractionBox = food
-* Fullness +25
-* Happiness +10;
-* Discipline -5
-* Over feeding (Fullness>100) leads to punishment
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STUDY:

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* InteractionBox = book
-* Can only be done once per hour
-* Requires a discipline check
-    * On fail, cant try again till new hour
-* Int +1
-    * May increase more based on Age & Happiness
-* Sleepiness +10
-* Happiness -5
-* Forces time by one hour
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REST:

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* Can only be done when _isTired
-* Puts player in Sleeping Mood
-    * Last 6-9 hours (random, may make discipline be a factor)
-    * Can only view INFO & CONF
-    * Happiness change determined by level
-        * HAPPY = Happiness - 15;
-        * NEUTRAL = Happiness +10
-        * ANGRY = Happiness +10;
-    * Fullness -50;
-    * Sleepiness =0;
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CHEER:

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* Happiness +10
-* Discipline -10;
-* Plays a short Encouraged animation before going back to current mood animation
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SCOLD:

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* Discipline +10
-* Happiness -10;
-* Plays a short Sad/Ashamed animation before going back to current mood animation
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WIPE:

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* Can only do once per hour
-* Three outcomes
-    * Early Wipe
-        * Happiness -10
-    * Good Wipe
-        * Discipline +10
-        * Happiness +10
-        * !_wasteReady
-    * Late Wipe
-        * _madeWaste
-        * Discipline -10
-        * Happiness -10
-        * removes waste from InteractionBox
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CONF:

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* Lets player change basic settings
-    * SE Volume
-    * Brightness?
-* Pauses timer when viewing
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