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mirror of https://github.com/Melon-Bread/Pet.GB synced 2024-11-24 20:58:19 -05:00

Info menu not works ℹ️

Pauses rest of game when open
This commit is contained in:
Rain Clark 2016-10-07 06:01:39 -04:00
parent 2a3a15742b
commit 94e90430d4
4 changed files with 126 additions and 9 deletions

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assets/images/Menu.png Normal file

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@ -1,17 +1,18 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.input.gamepad.FlxGamepad;
using flixel.util.FlxSpriteUtil;
// TODO: Make sure the HUD is just displaying & triggering Gel stuff
// TODO: Display in-game time
// TODO: Save system that saves every menu choice
class HUD extends FlxTypedGroup<FlxSprite>
{
// Top
@ -44,6 +45,9 @@ class HUD extends FlxTypedGroup<FlxSprite>
private var _sndSelect:FlxSound;
private var _sndNext:FlxSound;
// Menus
private var _infoMenu:InfoMenu;
// Misc
private var _menuOption:Int;
private var _sprSelect:FlxSprite;
@ -51,13 +55,14 @@ class HUD extends FlxTypedGroup<FlxSprite>
private var _gel:Gel;
public function new(g:Gel)
public function new(gel:Gel, infoMenu:InfoMenu)
{
super();
// Misc
_menuOption = 0;
_gel = g;
_gel = gel;
_infoMenu = infoMenu;
// Top
_sprTop = new FlxSprite(0, 0, AssetPaths.HUD_Background__png);
@ -143,14 +148,15 @@ class HUD extends FlxTypedGroup<FlxSprite>
_sprThoughts.animation.add("hungry", [0, 1, 2, 3, 4], 3, true);
_sprThoughts.animation.add("poopy", [5, 6, 7, 8, 9], 3, true);
_sprThoughts.animation.add("sleepy", [10, 11, 12, 13, 14], 4, true);
//_sprThoughts.visible = false;
add(_sprThoughts);
// KILL ME PLEASE
_tmpText = new FlxText(_sprInteraction.x, _sprInteraction.y, 0, "", 8);
add(_tmpText);
// DEBUG
FlxG.watch.add(_infoMenu, "exists", "Info Menu Open");
FlxG.watch.add(this, "_menuOption", "Menu Index");
FlxG.watch.add(_sprInteraction, "alpha", "Interact Alpha");
FlxG.watch.add(_sprInteraction, "visible", "Interact Visible");
@ -161,6 +167,9 @@ class HUD extends FlxTypedGroup<FlxSprite>
{
super.update(elapsed);
// If a menu is open do not let the rest of the game update
// TODO: Add WASD support?
// TODO: Add vertical menu movent
// TODO: Start + Select gives prompt to delete save file
@ -171,8 +180,6 @@ class HUD extends FlxTypedGroup<FlxSprite>
else if (FlxG.keys.justPressed.X || FlxG.gamepads.anyJustPressed(B))
makeOption(_menuOption);
_gel.update(elapsed);
// Gel Animation
if (_gel.CurrentMood == Gel.Mood.NEUTRAL)
_gel.animation.play("neutral", false);
@ -247,7 +254,7 @@ class HUD extends FlxTypedGroup<FlxSprite>
{
// INFO
case 0:
//
showInfo();
// FEED
case 1:
@ -281,13 +288,18 @@ class HUD extends FlxTypedGroup<FlxSprite>
// CONFIG
case 7:
//
showConfig();
}
_sndSelect.play(true);
}
}
private function showInfo():Void
{
_infoMenu.OpenMenu();
}
private function feedGel():Void
{
itemJoin("F");
@ -330,6 +342,11 @@ class HUD extends FlxTypedGroup<FlxSprite>
_sprInteraction.fadeOut(2, itemLeave);
}
private function showConfig():Void
{
}
private function itemJoin(letter:String = ""):Void
{
_sprInteraction.visible = true;

83
source/InfoMenu.hx Normal file
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@ -0,0 +1,83 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.text.FlxText;
import flixel.util.FlxColor;
class InfoMenu extends FlxTypedGroup<FlxSprite>
{
private var _sprBackground:FlxSprite;
private var _txtTitle:FlxText;
private var _txtAGE:FlxText;
private var _txtINT:FlxText;
private var _txtHAP:FlxText;
private var _txtDIS:FlxText;
private var _txtFooter:FlxText;
private var _gel:Gel;
public function new(gel:Gel)
{
super();
_gel = gel;
_sprBackground = new FlxSprite(9, 9, AssetPaths.Menu__png);
add(_sprBackground);
_txtTitle = new FlxText((_sprBackground.x + 11), (_sprBackground.y + 2), 0, "Gel Info", 16);
_txtTitle.setFormat(AssetPaths.EarlyGameBoy__ttf, 16, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
add(_txtTitle);
// Content
_txtAGE = new FlxText((_txtTitle.x + 7), (_sprBackground.y + 33), 0 , "Age: " + _gel.Age + " Days");
_txtAGE.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
add(_txtAGE);
_txtINT = new FlxText(_txtAGE.x, (_txtAGE.y + _txtAGE.height + 1), 0, "Int: " + _gel.Intellect + " Pts");
_txtINT.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
add (_txtINT);
_txtHAP = new FlxText(_txtINT.x, (_txtINT.y + _txtINT.height + 1), 0, "HAP: " + _gel.Happiness + " Pct");
_txtHAP.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
add (_txtHAP);
_txtDIS = new FlxText(_txtHAP.x, (_txtHAP.y + _txtHAP.height + 1), 0, "DIS: " + _gel.Discipline + " Pct");
_txtDIS.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
add (_txtDIS);
// Footer
_txtFooter = new FlxText((_sprBackground.x + 12), (_sprBackground.height - 12), 0, "Press B To Close", 8);
_txtFooter.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
add(_txtFooter);
active = false;
visible = false;
}
public function OpenMenu():Void
{
//_sprBackground.drawFrame();
visible = true;
active = true;
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
// TODO: When B is pressed fade this menu out
if (FlxG.keys.pressed.Z || FlxG.gamepads.anyJustPressed(B))
closeMenu();
}
private function closeMenu():Void
{
active = false;
visible = false;
}
}

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@ -13,6 +13,8 @@ class PlayState extends FlxState
private var _hud:HUD;
private var _infoMenu:InfoMenu;
override public function create():Void
{
@ -24,8 +26,11 @@ class PlayState extends FlxState
_gelPet.y = ((FlxG.height/2) - (_gelPet.height/2));
add(_gelPet);
_hud = new HUD(_gelPet);
// Interface
_infoMenu = new InfoMenu(_gelPet);
_hud = new HUD(_gelPet, _infoMenu);
add(_hud);
add(_infoMenu);
super.create();
@ -36,5 +41,17 @@ class PlayState extends FlxState
override public function update(elapsed:Float):Void
{
super.update(elapsed);
if (_infoMenu.visible)
{
_gelPet.active = false;
_gelPet._clock.pause(true);
_hud.active = false;
}
else
{
_gelPet.active = true;
_gelPet._clock.pause(false);
_hud.active = true;
}
}
}