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https://github.com/Melon-Bread/Pet.GB
synced 2024-11-24 20:58:19 -05:00
Toying with Gel animation speeds again 👾
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commit
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@ -202,4 +202,5 @@
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* SE Volume
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* SE Volume
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* Switch controls between Arrows (defualt) or WASD
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* Switch controls between Arrows (defualt) or WASD
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* Brightness?
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* Brightness?
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* Cancel (Exits menu without saving)
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* Pauses timer when viewing
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* Pauses timer when viewing
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@ -47,12 +47,12 @@ class Gel extends FlxSprite
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super(X, Y);
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super(X, Y);
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loadGraphic(AssetPaths.Player__png, true, 64, 64);
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loadGraphic(AssetPaths.Player__png, true, 64, 64);
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animation.add("neutral", [0, 1, 2, 3, 4, 5, 4, 3, 2, 1], 2, true);
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animation.add("neutral", [0, 1, 2, 3, 4, 5, 4, 3, 2, 1], 5, true);
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animation.add("happy", [6, 7, 8, 9, 10, 11, 10, 9, 8, 7], 2, true);
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animation.add("happy", [6, 7, 8, 9, 10, 11, 10, 9, 8, 7], 5 true);
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animation.add("angry", [12, 13, 14, 13], 2, true);
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animation.add("angry", [12, 13, 14, 13], 5, true);
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animation.add("sleeping", [15, 16, 17, 16], 1, true);
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animation.add("sleeping", [15, 16, 17, 16], 3, true);
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animation.add("excited", [18, 19, 20, 19], 3, false);
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animation.add("excited", [18, 19, 20, 19], 6, false);
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animation.add("ashamed", [21, 22, 23, 22], 3, false);
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animation.add("ashamed", [21, 22, 23, 22], 4, false);
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_clock = new Clock();
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_clock = new Clock();
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@ -167,16 +167,16 @@ class HUD extends FlxTypedGroup<FlxSprite>
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{
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{
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super.update(elapsed);
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super.update(elapsed);
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// If a menu is open do not let the rest of the game update
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// TODO: Add WASD support?
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// TODO: Add WASD support?
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// TODO: Add vertical menu movent
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// TODO: Start + Select gives prompt to delete save file
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// TODO: Start + Select gives prompt to delete save file
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if (FlxG.keys.justPressed.RIGHT || FlxG.gamepads.anyJustPressed(DPAD_RIGHT))
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if (FlxG.keys.justPressed.UP || FlxG.gamepads.anyJustPressed(DPAD_UP))
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nextOption(true);
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nextOption(UP);
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else if (FlxG.keys.justPressed.DOWN || FlxG.gamepads.anyJustPressed(DPAD_DOWN))
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nextOption(DOWN);
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else if (FlxG.keys.justPressed.LEFT || FlxG.gamepads.anyJustPressed(DPAD_LEFT))
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else if (FlxG.keys.justPressed.LEFT || FlxG.gamepads.anyJustPressed(DPAD_LEFT))
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nextOption(false);
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nextOption(LEFT);
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else if (FlxG.keys.justPressed.RIGHT || FlxG.gamepads.anyJustPressed(DPAD_RIGHT))
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nextOption(RIGHT);
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else if (FlxG.keys.justPressed.X || FlxG.gamepads.anyJustPressed(B))
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else if (FlxG.keys.justPressed.X || FlxG.gamepads.anyJustPressed(B))
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makeOption(_menuOption);
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makeOption(_menuOption);
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@ -202,30 +202,26 @@ class HUD extends FlxTypedGroup<FlxSprite>
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}
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}
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private function nextOption(increment:Bool):Void
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private function nextOption(direction:MenuDirection):Void
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{
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{
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// TODO: Add vertical menu movent
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// TODO: Fix double tap in same vert direction
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if (increment)
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switch (direction)
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{
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{
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if (_menuOption >= 7)
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case UP:
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_menuOption -= 4;
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if (_menuOption < 0)
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_menuOption = 0;
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_menuOption = 0;
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else
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_menuOption++;
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if (_menuOption >= 4)
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{
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_sprSelect.x = (_menuOption - 4) * 40;
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_sprSelect.y = _sprBottom.y;
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}
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else
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{
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_sprSelect.x = _menuOption * 40;
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_sprSelect.x = _menuOption * 40;
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_sprSelect.y = 0;
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_sprSelect.y = 0;
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}
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}
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case DOWN:
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else
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_menuOption += 4;
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{
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if (_menuOption > 7)
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_menuOption = 7;
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_sprSelect.x = (_menuOption - 4) * 40;
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_sprSelect.y = _sprBottom.y;
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case LEFT:
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if (_menuOption <= 0)
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if (_menuOption <= 0)
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_menuOption = 7;
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_menuOption = 7;
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else
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else
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@ -242,9 +238,26 @@ class HUD extends FlxTypedGroup<FlxSprite>
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_sprSelect.y = 0;
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_sprSelect.y = 0;
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}
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}
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case RIGHT:
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if (_menuOption >= 7)
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_menuOption = 0;
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else
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_menuOption++;
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if (_menuOption >= 4)
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{
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_sprSelect.x = (_menuOption - 4) * 40;
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_sprSelect.y = _sprBottom.y;
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}
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}
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else
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{
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_sprSelect.x = _menuOption * 40;
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_sprSelect.y = 0;
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}
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_sndNext.play(true);
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_sndNext.play(true);
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}
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}
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}
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private function makeOption(option:Int):Void
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private function makeOption(option:Int):Void
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{
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{
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@ -291,6 +304,7 @@ class HUD extends FlxTypedGroup<FlxSprite>
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showConfig();
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showConfig();
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}
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}
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_sndSelect.play(true);
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_sndSelect.play(true);
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// TODO: Save Game
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}
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}
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}
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}
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@ -361,6 +375,10 @@ class HUD extends FlxTypedGroup<FlxSprite>
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_gel.Wait = false;
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_gel.Wait = false;
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}
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}
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public function SaveGame()
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{
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}
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}
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}
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// TODO: Actually use this instead of _menuChoice
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// TODO: Actually use this instead of _menuChoice
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@ -375,3 +393,11 @@ enum MenuOption
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WIPE;
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WIPE;
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CONFIG;
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CONFIG;
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}
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}
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private enum MenuDirection
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{
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UP;
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DOWN;
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LEFT;
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RIGHT;
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}
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@ -1,7 +1,8 @@
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package;
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package;
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import flixel.FlxG;
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import flixel.FlxGame;
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import flixel.FlxGame;
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import openfl.Lib;
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import flixel.util.FlxSave;
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import openfl.display.Sprite;
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import openfl.display.Sprite;
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class Main extends Sprite
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class Main extends Sprite
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@ -9,7 +10,21 @@ class Main extends Sprite
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public function new()
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public function new()
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{
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{
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// SAVE BEGIN
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var _save = new FlxSave();
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_save.bind("Pet.GB");
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super();
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super();
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addChild(new FlxGame(0, 0, MenuState));
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addChild(new FlxGame(0, 0, MenuState));
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// Loads volume if exists
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if (_save.data.volume != null)
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FlxG.sound.volume = _save.data.volume;
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// Set save data volume to default (100%)
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else
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_save.data.volume = FlxG.sound.volume;
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// SAVE END
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_save.close();
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}
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}
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}
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}
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@ -15,20 +15,36 @@ class PlayState extends FlxState
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private var _infoMenu:InfoMenu;
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private var _infoMenu:InfoMenu;
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public static var GameVolume = 1;
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override public function create():Void
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override public function create():Void
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{
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{
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// SAVE BEGIN
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var _save:FlxSave = new FlxSave();
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_save.bind("Pet.GB")
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_sprBackground = new FlxSprite(0, 0, AssetPaths.background__png);
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_sprBackground = new FlxSprite(0, 0, AssetPaths.background__png);
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add(_sprBackground);
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add(_sprBackground);
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if (_save.data.GelPet == null)
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{
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_gelPet = new Gel();
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_gelPet = new Gel();
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_gelPet.x = ((FlxG.width/2) - (_gelPet.width/2));
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_gelPet.x = ((FlxG.width/2) - (_gelPet.width/2));
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_gelPet.y = ((FlxG.height/2) - (_gelPet.height/2));
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_gelPet.y = ((FlxG.height/2) - (_gelPet.height/2));
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}
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else
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{
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_gelPet = _save.data.GelPet;
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_gelPet._clock = _save.data.GelPet.Clock;
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}
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add(_gelPet);
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add(_gelPet);
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// Interface
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// Interface
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_infoMenu = new InfoMenu(_gelPet);
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_infoMenu = new InfoMenu(_gelPet);
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if (_save.data.HUD == null)
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_hud = new HUD(_gelPet, _infoMenu);
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_hud = new HUD(_gelPet, _infoMenu);
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else
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_hud = _save.data.HUD;
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add(_hud);
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add(_hud);
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add(_infoMenu);
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add(_infoMenu);
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@ -36,6 +52,9 @@ class PlayState extends FlxState
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// DEBUG
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// DEBUG
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FlxG.debugger.setLayout(FlxDebuggerLayout.RIGHT);
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FlxG.debugger.setLayout(FlxDebuggerLayout.RIGHT);
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// SAVE END
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_save.close();
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}
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}
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override public function update(elapsed:Float):Void
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override public function update(elapsed:Float):Void
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