mirror of
https://github.com/Melon-Bread/Pet.GB
synced 2024-11-24 20:58:19 -05:00
Final push before submit
Sorry for not breaking down commits
This commit is contained in:
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commit
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_tmp/BoxArt.png
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_tmp/BoxArt.png
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_tmp/FKGFGKHF.kra
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_tmp/FKGFGKHF.kra
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_tmp/Pallet.png
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assets/images/Cursor.png
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assets/images/Cursor.png
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195
source/ConfigMenu.hx
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195
source/ConfigMenu.hx
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@ -0,0 +1,195 @@
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import flixel.util.FlxSave;
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import haxe.xml.Parser;
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class ConfigMenu extends FlxTypedGroup<FlxSprite>
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{
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private var _sprBackground:FlxSprite;
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private var _sprCursor:FlxSprite;
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private var _menuChoice:Int = 0;
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private var _txtTitle:FlxText;
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private var _txtVolume:FlxText;
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private var _txtControls:FlxText;
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private var _txtFooter:FlxText;
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private var _gameMuted:Bool = false;
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private var _strMuted:String = "On";
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private var _usingArrows:Bool = true;
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private var _strControls:String = "Arrows";
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public function new()
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{
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super();
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loadSettings();
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_sprBackground = new FlxSprite(9, 9, AssetPaths.Menu__png);
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add(_sprBackground);
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// Title
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_txtTitle = new FlxText((_sprBackground.x + 11), (_sprBackground.y + 2), 0, "Config", 16);
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_txtTitle.setFormat(AssetPaths.EarlyGameBoy__ttf, 16, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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_txtTitle.x = (FlxG.width/2) - (_txtTitle.width/2);
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add(_txtTitle);
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_sprCursor = new FlxSprite(0, 0, AssetPaths.Cursor__png);
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_sprCursor.x = (_txtTitle.x - 15);
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_sprCursor.y = (_sprBackground.y + 37);
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add(_sprCursor);
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// Content
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_txtVolume = new FlxText((_sprCursor.x + _sprCursor.width), (_sprBackground.y + 33), 0 , "Sound: " + _strMuted);
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_txtVolume.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtVolume);
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_txtControls = new FlxText(_txtVolume.x, (_txtVolume.y + _txtVolume.height + 1), 0, "Controls: " + _strControls);
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_txtControls.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add (_txtControls);
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// Footer
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_txtFooter = new FlxText((_sprBackground.x), (_sprBackground.height - 12), 0, "Press Start To Save", 8);
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_txtFooter.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtFooter);
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active = false;
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visible = false;
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|
}
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override public function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (FlxG.keys.pressed.ENTER || FlxG.gamepads.anyJustPressed(START))
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saveConfig();
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if (_usingArrows)
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|
{
|
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if (FlxG.keys.justPressed.UP || FlxG.gamepads.anyJustPressed(DPAD_UP))
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nextChoice(-1);
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else if (FlxG.keys.justPressed.DOWN || FlxG.gamepads.anyJustPressed(DPAD_DOWN))
|
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|
nextChoice(1);
|
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|
else if (FlxG.keys.justPressed.LEFT || FlxG.gamepads.anyJustPressed(DPAD_LEFT))
|
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makeChoice();
|
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else if (FlxG.keys.justPressed.RIGHT || FlxG.gamepads.anyJustPressed(DPAD_RIGHT))
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|
makeChoice();
|
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|
|
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|
}
|
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|
else
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|
{
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|
if (FlxG.keys.justPressed.W || FlxG.gamepads.anyJustPressed(DPAD_UP))
|
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|
nextChoice(-1);
|
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|
else if (FlxG.keys.justPressed.S || FlxG.gamepads.anyJustPressed(DPAD_DOWN))
|
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nextChoice(1);
|
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|
else if (FlxG.keys.justPressed.A || FlxG.gamepads.anyJustPressed(DPAD_LEFT))
|
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|
makeChoice();
|
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|
else if (FlxG.keys.justPressed.D || FlxG.gamepads.anyJustPressed(DPAD_RIGHT))
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makeChoice();
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}
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|
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|
}
|
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private function nextChoice(amount:Int)
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{
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_menuChoice += amount;
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if (_menuChoice < 0)
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_menuChoice = 2;
|
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else if (_menuChoice > 1)
|
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_menuChoice = 0;
|
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|
switch (_menuChoice)
|
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|
{
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|
case 0:
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|
_sprCursor.y = (_sprBackground.y + 37);
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|
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|
case 1:
|
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|
_sprCursor.y = (_txtControls.y + 4);
|
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|
}
|
||||||
|
}
|
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|
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private function makeChoice()
|
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|
{
|
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|
switch (_menuChoice)
|
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|
{
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case 0:
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_gameMuted = !_gameMuted;
|
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|
case 1:
|
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_usingArrows = !_usingArrows;
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|
}
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updateInfo();
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|
}
|
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private function saveConfig():Void
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{
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var _save = new FlxSave();
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_save.bind("Pet.GB");
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if (_gameMuted)
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_save.data.muted = true;
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else if (!_gameMuted)
|
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|
_save.data.muted = false;
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if (_usingArrows)
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_save.data.arrowInput = true;
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else if (!_usingArrows)
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_save.data.arrowInput = false;
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_save.close();
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closeMenu();
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}
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public function OpenMenu():Void
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{
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loadSettings();
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visible = true;
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active = true;
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updateInfo();
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|
}
|
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|
|
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|
private function closeMenu():Void
|
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|
{
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active = false;
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visible = false;
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|
}
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private function updateInfo():Void
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{
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if (!_gameMuted)
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_strMuted = "On";
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else
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_strMuted = "Off";
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if (_usingArrows)
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_strControls = "Arrows";
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else
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_strControls = "WASD";
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_txtVolume.text = "Volume: " + _strMuted;
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_txtControls.text = "Controls: " + _strControls;
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|
}
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|
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||||||
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private function loadSettings():Void
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|
{
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var _save = new FlxSave();
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_save.bind("Pet.GB");
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_usingArrows = _save.data.arrowInput;
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FlxG.sound.muted = _save.data.muted;
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|
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||||||
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_save.close();
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|
}
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|
}
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39
source/EndState.hx
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39
source/EndState.hx
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@ -0,0 +1,39 @@
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package;
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||||||
|
|
||||||
|
import flixel.FlxG;
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||||||
|
import flixel.FlxState;
|
||||||
|
import flixel.text.FlxText;
|
||||||
|
import flixel.util.FlxColor;
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||||||
|
|
||||||
|
class EndState extends FlxState
|
||||||
|
{
|
||||||
|
private var _txtMessage:FlxText;
|
||||||
|
|
||||||
|
override public function create():Void
|
||||||
|
{
|
||||||
|
super.create();
|
||||||
|
|
||||||
|
|
||||||
|
_txtMessage = new FlxText(9, 9, 0, "Your Pet Gel Buddy\nHas Moved On.\n\nIt Feels You Should\nDo The Same.");
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_txtMessage.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(136, 192, 112, 0), CENTER);
|
||||||
|
add(_txtMessage);
|
||||||
|
}
|
||||||
|
|
||||||
|
override public function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
set_bgColor(FlxColor.fromRGB(8, 24, 32, 0));
|
||||||
|
|
||||||
|
if (FlxG.keys.pressed.ENTER || FlxG.gamepads.anyJustPressed(START))
|
||||||
|
goMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
private function goMainMenu():Void
|
||||||
|
{
|
||||||
|
FlxG.camera.fade(FlxColor.BLACK, .33, false, function()
|
||||||
|
{
|
||||||
|
FlxG.switchState(new MenuState());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
@ -3,6 +3,7 @@ package;
|
|||||||
import flixel.FlxG;
|
import flixel.FlxG;
|
||||||
import flixel.FlxSprite;
|
import flixel.FlxSprite;
|
||||||
import flixel.system.FlxSound;
|
import flixel.system.FlxSound;
|
||||||
|
import flixel.util.FlxSave;
|
||||||
|
|
||||||
class Gel extends FlxSprite
|
class Gel extends FlxSprite
|
||||||
{
|
{
|
||||||
@ -10,6 +11,11 @@ class Gel extends FlxSprite
|
|||||||
private var MIN_LEVEL(default, never):Int = 0;
|
private var MIN_LEVEL(default, never):Int = 0;
|
||||||
private var MAX_LEVEL(default, never):Int = 100;
|
private var MAX_LEVEL(default, never):Int = 100;
|
||||||
|
|
||||||
|
// END_GAME
|
||||||
|
public var ENDGAME:Bool = false;
|
||||||
|
private var _endFlags:Int = 0;
|
||||||
|
private var _hoursSuffering:Int = 0;
|
||||||
|
|
||||||
// Usless Stats that have no pupose yet
|
// Usless Stats that have no pupose yet
|
||||||
public var Intellect:Int = 1; // Had to be somewhat smart to get out of the egg
|
public var Intellect:Int = 1; // Had to be somewhat smart to get out of the egg
|
||||||
public var Age:Int = 1;
|
public var Age:Int = 1;
|
||||||
@ -65,6 +71,9 @@ class Gel extends FlxSprite
|
|||||||
_sndAshamed = FlxG.sound.load(AssetPaths.Ashamed__ogg);
|
_sndAshamed = FlxG.sound.load(AssetPaths.Ashamed__ogg);
|
||||||
|
|
||||||
// DEBUG
|
// DEBUG
|
||||||
|
FlxG.watch.add(this, "ENDGAME");
|
||||||
|
FlxG.watch.add(this, "_endFlags");
|
||||||
|
FlxG.watch.add(this, "_hoursSuffering");
|
||||||
FlxG.watch.add(this, "Age");
|
FlxG.watch.add(this, "Age");
|
||||||
FlxG.watch.add(this, "CurrentMood");
|
FlxG.watch.add(this, "CurrentMood");
|
||||||
FlxG.watch.add(animation, "finished");
|
FlxG.watch.add(animation, "finished");
|
||||||
@ -90,6 +99,11 @@ class Gel extends FlxSprite
|
|||||||
{
|
{
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
|
||||||
|
loadSettings();
|
||||||
|
|
||||||
|
if (_endFlags > 2)
|
||||||
|
ENDGAME = true;
|
||||||
|
|
||||||
_clock.update();
|
_clock.update();
|
||||||
if (_clock.HourPassed)
|
if (_clock.HourPassed)
|
||||||
newHour();
|
newHour();
|
||||||
@ -358,12 +372,22 @@ class Gel extends FlxSprite
|
|||||||
_hasStudied = false;
|
_hasStudied = false;
|
||||||
|
|
||||||
_clock.HourPassed = false;
|
_clock.HourPassed = false;
|
||||||
|
|
||||||
|
// END_GAME Checks
|
||||||
|
if (CurrentMood == ANGRY || _madeWaste || _isHungry)
|
||||||
|
_hoursSuffering ++;
|
||||||
|
else
|
||||||
|
_hoursSuffering = 0;
|
||||||
|
|
||||||
|
if (_hoursSuffering > 1)
|
||||||
|
_endFlags++;
|
||||||
|
else if (_hoursSuffering > 3)
|
||||||
|
ENDGAME = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private function newDay():Void
|
private function newDay():Void
|
||||||
{
|
{
|
||||||
Age++;
|
Age++;
|
||||||
// TODO: Add END_GAME checks here
|
|
||||||
_clock.DayPassed = false;
|
_clock.DayPassed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -395,6 +419,15 @@ class Gel extends FlxSprite
|
|||||||
else if (Waste < MIN_LEVEL)
|
else if (Waste < MIN_LEVEL)
|
||||||
Waste = MIN_LEVEL;
|
Waste = MIN_LEVEL;
|
||||||
}
|
}
|
||||||
|
private function loadSettings():Void
|
||||||
|
{
|
||||||
|
var _save = new FlxSave();
|
||||||
|
_save.bind("Pet.GB");
|
||||||
|
|
||||||
|
FlxG.sound.muted = _save.data.muted;
|
||||||
|
|
||||||
|
_save.close();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
enum Mood
|
enum Mood
|
||||||
|
@ -8,6 +8,8 @@ import flixel.group.FlxGroup;
|
|||||||
import flixel.system.FlxSound;
|
import flixel.system.FlxSound;
|
||||||
import flixel.text.FlxText;
|
import flixel.text.FlxText;
|
||||||
import flixel.util.FlxColor;
|
import flixel.util.FlxColor;
|
||||||
|
import flixel.util.FlxSave;
|
||||||
|
import haxe.xml.Parser;
|
||||||
|
|
||||||
using flixel.util.FlxSpriteUtil;
|
using flixel.util.FlxSpriteUtil;
|
||||||
|
|
||||||
@ -52,22 +54,29 @@ class HUD extends FlxTypedGroup<FlxSprite>
|
|||||||
|
|
||||||
// Menus
|
// Menus
|
||||||
private var _infoMenu:InfoMenu;
|
private var _infoMenu:InfoMenu;
|
||||||
|
private var _configMenu:ConfigMenu;
|
||||||
|
|
||||||
// Misc
|
// Misc
|
||||||
private var _menuOption:Int;
|
private var _menuOption:Int;
|
||||||
private var _sprSelect:FlxSprite;
|
private var _sprSelect:FlxSprite;
|
||||||
private var _gel:Gel;
|
private var _gel:Gel;
|
||||||
private var _clock:Clock;
|
private var _clock:Clock;
|
||||||
|
private var _usingArrows:Bool = true;
|
||||||
|
|
||||||
public function new(gel:Gel, clock:Clock, infoMenu:InfoMenu)
|
public function new(gel:Gel, clock:Clock, infoMenu:InfoMenu, configMenu:ConfigMenu)
|
||||||
{
|
{
|
||||||
super();
|
super();
|
||||||
|
|
||||||
|
loadSettings();
|
||||||
|
|
||||||
// Misc
|
// Misc
|
||||||
_menuOption = 0;
|
_menuOption = 0;
|
||||||
_gel = gel;
|
_gel = gel;
|
||||||
_clock = clock;
|
_clock = clock;
|
||||||
_infoMenu = infoMenu;
|
_infoMenu = infoMenu;
|
||||||
|
_configMenu = configMenu;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Top
|
// Top
|
||||||
_sprTop = new FlxSprite(0, 0, AssetPaths.HUD_Background__png);
|
_sprTop = new FlxSprite(0, 0, AssetPaths.HUD_Background__png);
|
||||||
@ -179,9 +188,19 @@ class HUD extends FlxTypedGroup<FlxSprite>
|
|||||||
override public function update(elapsed:Float):Void
|
override public function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
loadSettings();
|
||||||
|
|
||||||
// TODO: Add WASD support?
|
if (_gel.ENDGAME)
|
||||||
// TODO: Start + Select gives prompt to delete save file
|
{
|
||||||
|
FlxG.camera.fade(FlxColor.fromRGB(8, 24, 32, 0), 0.5, true, function()
|
||||||
|
{
|
||||||
|
FlxG.switchState(new EndState());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (_usingArrows)
|
||||||
|
{
|
||||||
if (FlxG.keys.justPressed.UP || FlxG.gamepads.anyJustPressed(DPAD_UP))
|
if (FlxG.keys.justPressed.UP || FlxG.gamepads.anyJustPressed(DPAD_UP))
|
||||||
nextOption(UP);
|
nextOption(UP);
|
||||||
else if (FlxG.keys.justPressed.DOWN || FlxG.gamepads.anyJustPressed(DPAD_DOWN))
|
else if (FlxG.keys.justPressed.DOWN || FlxG.gamepads.anyJustPressed(DPAD_DOWN))
|
||||||
@ -192,6 +211,20 @@ class HUD extends FlxTypedGroup<FlxSprite>
|
|||||||
nextOption(RIGHT);
|
nextOption(RIGHT);
|
||||||
else if (FlxG.keys.justPressed.X || FlxG.gamepads.anyJustPressed(B))
|
else if (FlxG.keys.justPressed.X || FlxG.gamepads.anyJustPressed(B))
|
||||||
makeOption(_menuOption);
|
makeOption(_menuOption);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (FlxG.keys.justPressed.W || FlxG.gamepads.anyJustPressed(DPAD_UP))
|
||||||
|
nextOption(UP);
|
||||||
|
else if (FlxG.keys.justPressed.S || FlxG.gamepads.anyJustPressed(DPAD_DOWN))
|
||||||
|
nextOption(DOWN);
|
||||||
|
else if (FlxG.keys.justPressed.A || FlxG.gamepads.anyJustPressed(DPAD_LEFT))
|
||||||
|
nextOption(LEFT);
|
||||||
|
else if (FlxG.keys.justPressed.D || FlxG.gamepads.anyJustPressed(DPAD_RIGHT))
|
||||||
|
nextOption(RIGHT);
|
||||||
|
else if (FlxG.keys.justPressed.X || FlxG.gamepads.anyJustPressed(B))
|
||||||
|
makeOption(_menuOption);
|
||||||
|
}
|
||||||
|
|
||||||
// Wasting Check
|
// Wasting Check
|
||||||
if (_gel._madeWaste == true)
|
if (_gel._madeWaste == true)
|
||||||
@ -283,7 +316,7 @@ class HUD extends FlxTypedGroup<FlxSprite>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
_sndNext.play(true);
|
_sndNext.play(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function makeOption(option:Int):Void
|
private function makeOption(option:Int):Void
|
||||||
{
|
{
|
||||||
@ -382,7 +415,7 @@ class HUD extends FlxTypedGroup<FlxSprite>
|
|||||||
|
|
||||||
private function showConfig():Void
|
private function showConfig():Void
|
||||||
{
|
{
|
||||||
// TODO: Make Config menu and call it here
|
_configMenu.OpenMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
private function showThought(thought:String):Void
|
private function showThought(thought:String):Void
|
||||||
@ -410,6 +443,18 @@ class HUD extends FlxTypedGroup<FlxSprite>
|
|||||||
_sprInteraction.animation.play("none");
|
_sprInteraction.animation.play("none");
|
||||||
_gel.Wait = false;
|
_gel.Wait = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function loadSettings():Void
|
||||||
|
{
|
||||||
|
var _save = new FlxSave();
|
||||||
|
_save.bind("Pet.GB");
|
||||||
|
|
||||||
|
_usingArrows = _save.data.arrowInput;
|
||||||
|
FlxG.sound.muted = _save.data.muted;
|
||||||
|
|
||||||
|
_save.close();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private enum MenuDirection
|
private enum MenuDirection
|
||||||
|
@ -27,6 +27,7 @@ class InfoMenu extends FlxTypedGroup<FlxSprite>
|
|||||||
_sprBackground = new FlxSprite(9, 9, AssetPaths.Menu__png);
|
_sprBackground = new FlxSprite(9, 9, AssetPaths.Menu__png);
|
||||||
add(_sprBackground);
|
add(_sprBackground);
|
||||||
|
|
||||||
|
// Title
|
||||||
_txtTitle = new FlxText((_sprBackground.x + 11), (_sprBackground.y + 2), 0, "Gel Info", 16);
|
_txtTitle = new FlxText((_sprBackground.x + 11), (_sprBackground.y + 2), 0, "Gel Info", 16);
|
||||||
_txtTitle.setFormat(AssetPaths.EarlyGameBoy__ttf, 16, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
|
_txtTitle.setFormat(AssetPaths.EarlyGameBoy__ttf, 16, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
|
||||||
add(_txtTitle);
|
add(_txtTitle);
|
||||||
@ -60,8 +61,6 @@ class InfoMenu extends FlxTypedGroup<FlxSprite>
|
|||||||
|
|
||||||
public function OpenMenu():Void
|
public function OpenMenu():Void
|
||||||
{
|
{
|
||||||
//_sprBackground.drawFrame();
|
|
||||||
|
|
||||||
visible = true;
|
visible = true;
|
||||||
active = true;
|
active = true;
|
||||||
updateInfo();
|
updateInfo();
|
||||||
|
@ -7,7 +7,6 @@ import openfl.display.Sprite;
|
|||||||
|
|
||||||
class Main extends Sprite
|
class Main extends Sprite
|
||||||
{
|
{
|
||||||
// TODO: Fix Gel Colors
|
|
||||||
// TODO: Add END_GAME Flags
|
// TODO: Add END_GAME Flags
|
||||||
// TODO: Makes saving work for at least the config screen
|
// TODO: Makes saving work for at least the config screen
|
||||||
// TODO: Make Game Over screen
|
// TODO: Make Game Over screen
|
||||||
@ -18,17 +17,13 @@ class Main extends Sprite
|
|||||||
_save.bind("Pet.GB");
|
_save.bind("Pet.GB");
|
||||||
|
|
||||||
super();
|
super();
|
||||||
addChild(new FlxGame(0, 0, MenuState));
|
addChild(new FlxGame(0, 0, MenuState, 1, 60, 60, true, false));
|
||||||
|
|
||||||
// Loads volume if exists
|
// Loads Settings
|
||||||
if (_save.data.volume != null)
|
if (_save.data.gameMuted = true)
|
||||||
FlxG.sound.volume = _save.data.volume;
|
FlxG.sound.muted = _save.data.muted;
|
||||||
// Set save data volume to default (100%)
|
if (_save.data.arrowInput == null)
|
||||||
else
|
_save.data.arrowInput = true;
|
||||||
_save.data.volume = 1;
|
|
||||||
|
|
||||||
// SAVE WRITE
|
|
||||||
_save.flush();
|
|
||||||
|
|
||||||
// SAVE END
|
// SAVE END
|
||||||
_save.close();
|
_save.close();
|
||||||
|
@ -17,6 +17,7 @@ class PlayState extends FlxState
|
|||||||
private var _hud:HUD;
|
private var _hud:HUD;
|
||||||
|
|
||||||
private var _infoMenu:InfoMenu;
|
private var _infoMenu:InfoMenu;
|
||||||
|
private var _configMenu:ConfigMenu;
|
||||||
|
|
||||||
|
|
||||||
override public function create():Void
|
override public function create():Void
|
||||||
@ -30,33 +31,28 @@ class PlayState extends FlxState
|
|||||||
|
|
||||||
_clock = new Clock();
|
_clock = new Clock();
|
||||||
|
|
||||||
if (_save.data.GelPet == null)
|
|
||||||
{
|
|
||||||
_gelPet = new Gel(0, 0, _clock);
|
_gelPet = new Gel(0, 0, _clock);
|
||||||
_gelPet.x = ((FlxG.width/2) - (_gelPet.width/2));
|
_gelPet.x = ((FlxG.width/2) - (_gelPet.width/2));
|
||||||
_gelPet.y = ((FlxG.height/2) - (_gelPet.height/2));
|
_gelPet.y = ((FlxG.height/2) - (_gelPet.height/2));
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_gelPet = _save.data.gel;
|
|
||||||
_gelPet._clock = _save.data.clock;
|
|
||||||
}
|
|
||||||
add(_gelPet);
|
add(_gelPet);
|
||||||
|
|
||||||
// Interface
|
// Interface
|
||||||
_infoMenu = new InfoMenu(_gelPet);
|
_infoMenu = new InfoMenu(_gelPet);
|
||||||
if (_save.data.HUD == null)
|
_configMenu = new ConfigMenu();
|
||||||
_hud = new HUD(_gelPet, _clock, _infoMenu);
|
_hud = new HUD(_gelPet, _clock, _infoMenu, _configMenu);
|
||||||
else
|
|
||||||
_hud = _save.data.hud;
|
|
||||||
add(_hud);
|
add(_hud);
|
||||||
add(_infoMenu);
|
add(_infoMenu);
|
||||||
|
add(_configMenu);
|
||||||
|
|
||||||
super.create();
|
super.create();
|
||||||
|
|
||||||
// DEBUG
|
// DEBUG
|
||||||
FlxG.debugger.setLayout(FlxDebuggerLayout.RIGHT);
|
FlxG.debugger.setLayout(FlxDebuggerLayout.RIGHT);
|
||||||
|
|
||||||
|
// Loads Settings
|
||||||
|
FlxG.sound.muted = _save.data.muted;
|
||||||
|
|
||||||
|
|
||||||
// SAVE END
|
// SAVE END
|
||||||
_save.close();
|
_save.close();
|
||||||
}
|
}
|
||||||
@ -64,10 +60,10 @@ class PlayState extends FlxState
|
|||||||
override public function update(elapsed:Float):Void
|
override public function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
if (_infoMenu.visible)
|
if (_infoMenu.visible || _configMenu.visible)
|
||||||
{
|
{
|
||||||
_gelPet.active = false;
|
_gelPet.active = false;
|
||||||
_clock.pause(true);
|
_clock.pause();
|
||||||
_hud.active = false;
|
_hud.active = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -75,7 +71,6 @@ class PlayState extends FlxState
|
|||||||
_gelPet.active = true;
|
_gelPet.active = true;
|
||||||
_clock.pause(false);
|
_clock.pause(false);
|
||||||
_hud.active = true;
|
_hud.active = true;
|
||||||
saveGame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_gelPet.CurrentMood == Gel.Mood.EXCITED || _gelPet.CurrentMood == Gel.Mood.ASHAMED)
|
if (_gelPet.CurrentMood == Gel.Mood.EXCITED || _gelPet.CurrentMood == Gel.Mood.ASHAMED)
|
||||||
@ -83,36 +78,4 @@ class PlayState extends FlxState
|
|||||||
else
|
else
|
||||||
_clock.pause(false);
|
_clock.pause(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function saveGame()
|
|
||||||
{
|
|
||||||
// SAVE BEGIN
|
|
||||||
var _save:FlxSave = new FlxSave();
|
|
||||||
_save.bind("Pet.GB");
|
|
||||||
|
|
||||||
// SAVED DATA
|
|
||||||
_save.data.gel = _gelPet;
|
|
||||||
_save.data.clock = _gelPet._clock;
|
|
||||||
_save.data.hud = _hud;
|
|
||||||
//_save.data.age = _gel.age;
|
|
||||||
|
|
||||||
// WRITE SAVE
|
|
||||||
//_save.flush();
|
|
||||||
|
|
||||||
// SAVE END
|
|
||||||
_save.close;
|
|
||||||
}
|
|
||||||
|
|
||||||
private function quitGame():Void
|
|
||||||
{
|
|
||||||
// SAVE BEGIN
|
|
||||||
var _save:FlxSave = new FlxSave();
|
|
||||||
_save.bind("Pet.GB");
|
|
||||||
|
|
||||||
// SAVED DATA
|
|
||||||
_save.data.HUD = _hud;
|
|
||||||
|
|
||||||
// SAVE END
|
|
||||||
_save.close;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user