From 31a0388f28701806be84b7589bbfa3fb35b5228a Mon Sep 17 00:00:00 2001 From: Rain Clark Date: Tue, 4 Oct 2016 07:10:44 -0400 Subject: [PATCH] Initial Commit :sleepy: --- GelNotes.md | 191 +++++++ _tmp/GelNotes.html | 1204 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 1395 insertions(+) create mode 100644 GelNotes.md create mode 100644 _tmp/GelNotes.html diff --git a/GelNotes.md b/GelNotes.md new file mode 100644 index 0000000..999230d --- /dev/null +++ b/GelNotes.md @@ -0,0 +1,191 @@ +#~Gel Lyfe~ +--- + +##TOP PRIORITIES: +* **Translate real time to game time** +* **Decide what it means for a hour to pass in game** + * **Also what a day means, besides age** +* **Communication Success formula** + * **Based on Int & Discipline** +* **Figure out END_GAME** + * *What triggers it???* + +--- + +#Moods + +##Main Moods + +###HAPPY: + * Reqiures Happiness 61-100 + * MainAnimation = happy + * Rasies change of int gain when studying? + * Long term happy prevent END_GAME? + +###NEUTRAL: + * Requires Happiness 40-59 + * MainAnimation = netrual + * Smallest of the main mood windows + * No real loss or real gain + +###ANGRY: + * Requires Happiness 0-39 + * MainAnimation = angry + * Will not study + * Need another penelty? + * Long term anger triggers END_GAME? + +##Sub Moods + +###HUNGRY: + * Requires _isHungry (Fullness<50) + * SubMoodBox = "candy" + * Every hour _isHungry Happiness -10 + * Long term hunger triggers END_GAME? + +###SLEEPY: + * Requires _madeWaste (Sleepiness >= 90) + * SubMoodBox = "ZzZz" + * Will not study + +##Special Moods + +###WASTING: + * Requires _madeWaste + * Untriggers _wasteReady + * InteractionsBox = "waste" + * Every hour with waste lowers stats + * Discipline -10 + * Happiness -10 + * Long term waste WILL trigger END_GAME + +###SLEEPING + * Requires isAsleep + * MainAnimation = "sleeping" + * Last 6-9 hours + * No real way to interact + +--- + +#Modifiers + +##Main Modifiers + +###Happiness: + * Controls main animation + * 0-39 = ANGRY + * 40-59 = NEUTRAL + * 61-100 = HAPPY + * Shifts the most out of the main modifiers + * Kinda decides the overall health of the gel + * Need to make this more of a factor for END_GAME + +###Discipline: + * First factor in determining how well the slime communicates + * Only factor on how much it is willing to study + * Hardest stat to raise? + +###Intellect: + * Second factor in determining how well the slime communicates + * Can only be raised by studying and nothing else + * Can not be lost (may change with age factor) + + +##Sub Modifiers + +###Fullness: + * Every hour 10 fullness lost + * <=50 = _isHungry + * Every hour _isHungry 10 Happiness is lost + * _isHungry untriggered when fullness >=75 + +###Sleepiness: + * >=90 = _isTired + * Every hour _isTired loses 5 happiness + * Every hour adds 5 points + * Studying, when is successful, adds 10 points + * Resting resets Sleepiness + * Resting can last 6-9 hours (random) + +###Waste: + * Only increases when !_isHungry by random value (10, 20, 25) every hour after eating + * Leaves a small window for player to WIPE + * Ability to communicate based on Int & Discipline +--- + +#Menu Options + * Save after every selection + * Have to wait for slection to play out before selecting a new one + +###INFO: + * Displays basic info on the gel + * Age (HoursPassed/24) + * Happiness (percent) + * Discipline (percent) + * Current Hour (out of 24); + * Many stats are hidden + * Fullness + * Waste + * Sleepiness + * Pauses timer when viewing + +###FEED: + * InteractionBox = food + * Fullness +25 + * Happiness +10; + * Discipline -5 + * Over feeding (Fullness>100) leads to punishment + +###STUDY: + * InteractionBox = book + * Can only be done once per hour + * Requires a discipline check + * On fail, cant try again till new hour + * Int +1 + * May increase more based on Age & Happiness + * Sleepiness +10 + * Happiness -5 + * Forces time by one hour + +###REST: + * Can only be done when _isTired + * Puts player in Sleeping Mood + * Last 6-9 hours (random, may make discipline be a factor) + * Can only view INFO & CONF + * Happiness change determined by level + * HAPPY = Happiness - 15; + * NEUTRAL = Happiness +10 + * ANGRY = Happiness +10; + * Fullness -50; + * Sleepiness =0; + +###CHEER: + * Happiness +10 + * Discipline -10; + * Plays a short Encouraged animation before going back to current mood animation + +###SCOLD: + * Discipline +10 + * Happiness -10; + * Plays a short Sad/Ashamed animation before going back to current mood animation + +###WIPE: + * Can only do once per hour + * Three outcomes + * Early Wipe + * Happiness -10 + * Good Wipe + * Discipline +10 + * Happiness +10 + * !_wasteReady + * Late Wipe + * _madeWaste + * Discipline -10 + * Happiness -10 + * removes waste from InteractionBox + +##CONF: + * Lets player change basic settings + * SE Volume + * Brightness? + * Pauses timer when viewing diff --git a/_tmp/GelNotes.html b/_tmp/GelNotes.html new file mode 100644 index 0000000..6bc1a1a --- /dev/null +++ b/_tmp/GelNotes.html @@ -0,0 +1,1204 @@ +GelNotes

~Gel Lyfe~

+
+

TOP PRIORITIES:

+ +
+

Moods

+

Main Moods

+

HAPPY:

+
* Reqiures Happiness 61-100
+* MainAnimation = happy
+* Rasies change of int gain when studying?
+* Long term happy prevent END_GAME?
+
+

NEUTRAL:

+
* Requires Happiness 40-59
+* MainAnimation = netrual
+* Smallest of the main mood windows
+* No real loss or real gain
+
+

ANGRY:

+
* Requires Happiness 0-39
+* MainAnimation = angry
+* Will not study
+    * Need another penelty?
+* Long term anger triggers END_GAME?
+
+

Sub Moods

+

HUNGRY:

+
* Requires _isHungry (Fullness<50)
+* SubMoodBox = "candy" 
+* Every hour _isHungry Happiness -10
+* Long term hunger triggers END_GAME?
+
+

SLEEPY:

+
* Requires _madeWaste (Sleepiness >= 90)
+* SubMoodBox = "ZzZz"
+* Will not study
+
+

Special Moods

+

WASTING:

+
* Requires _madeWaste
+* Untriggers _wasteReady
+* InteractionsBox = "waste"
+* Every hour with waste lowers stats
+    * Discipline -10
+    * Happiness -10
+* Long term waste WILL trigger END_GAME
+
+

SLEEPING

+
* Requires isAsleep
+* MainAnimation = "sleeping"
+* Last 6-9 hours 
+* No real way to interact
+
+
+

Modifiers

+

Main Modifiers

+

Happiness:

+
* Controls main animation  
+    * 0-39 = ANGRY   
+    * 40-59 = NEUTRAL  
+    * 61-100 = HAPPY  
+* Shifts the most out of the main modifiers
+* Kinda decides the overall health of the gel
+    * Need to make this more of a factor for END_GAME
+
+

Discipline:

+
* First factor in determining how well the slime communicates
+* Only factor on how much it is willing to study
+* Hardest stat to raise?
+
+

Intellect:

+
* Second factor in determining how well the slime communicates
+* Can only be raised by studying and nothing else
+* Can not be lost (may change with age factor)
+
+

Sub Modifiers

+

Fullness:

+
* Every hour 10 fullness lost
+* <=50 = _isHungry  
+* Every hour _isHungry 10 Happiness is lost
+* _isHungry untriggered when fullness >=75
+
+

Sleepiness:

+
* >=90 = _isTired
+* Every hour _isTired loses 5 happiness  
+* Every hour adds 5 points
+* Studying, when is successful, adds 10 points
+* Resting resets Sleepiness
+* Resting can last 6-9 hours (random)
+
+

Waste:

+
* Only increases when !_isHungry by random value (10, 20, 25) every hour after eating
+* Leaves a small window for player to WIPE
+* Ability to communicate based on Int & Discipline
+
+
+

Menu Options

+
* Save after every selection
+* Have to wait for slection to play out before selecting a new one
+
+

INFO:

+
* Displays basic info on the gel
+    * Age (HoursPassed/24)
+    * Happiness (percent)
+    * Discipline (percent)
+    * Current Hour (out of 24);
+* Many stats are hidden
+    * Fullness
+    * Waste
+    * Sleepiness
+* Pauses timer when viewing
+
+

FEED:

+
* InteractionBox = food
+* Fullness +25
+* Happiness +10;
+* Discipline -5
+* Over feeding (Fullness>100) leads to punishment
+
+

STUDY:

+
* InteractionBox = book
+* Can only be done once per hour
+* Requires a discipline check
+    * On fail, cant try again till new hour
+* Int +1
+    * May increase more based on Age & Happiness
+* Sleepiness +10
+* Happiness -5
+* Forces time by one hour
+
+

REST:

+
* Can only be done when _isTired
+* Puts player in Sleeping Mood
+    * Last 6-9 hours (random, may make discipline be a factor)
+    * Can only view INFO & CONF
+    * Happiness change determined by level
+        * HAPPY = Happiness - 15;
+        * NEUTRAL = Happiness +10
+        * ANGRY = Happiness +10;
+    * Fullness -50;
+    * Sleepiness =0;
+
+

CHEER:

+
* Happiness +10
+* Discipline -10;
+* Plays a short Encouraged animation before going back to current mood animation
+
+

SCOLD:

+
* Discipline +10
+* Happiness -10;
+* Plays a short Sad/Ashamed animation before going back to current mood animation
+
+

WIPE:

+
* Can only do once per hour
+* Three outcomes
+    * Early Wipe
+        * Happiness -10
+    * Good Wipe
+        * Discipline +10
+        * Happiness +10
+        * !_wasteReady
+    * Late Wipe
+        * _madeWaste
+        * Discipline -10
+        * Happiness -10
+        * removes waste from InteractionBox
+
+

CONF:

+
* Lets player change basic settings
+    * SE Volume
+    * Brightness?
+* Pauses timer when viewing
+
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