mirror of
https://github.com/Melon-Bread/Pet.GB
synced 2024-11-24 20:58:19 -05:00
Gel now has range of emotions 💧
This commit is contained in:
parent
44a5613e1c
commit
0a197f6fac
@ -21,14 +21,15 @@ class Gel extends FlxSprite
|
||||
public var Waste = 0;
|
||||
|
||||
//private var _inEgg:Bool = true;
|
||||
private var _isHungry:Bool = false;
|
||||
private var _wasteReady:Bool = false;
|
||||
public var _isHungry:Bool = false;
|
||||
public var _wasteReady:Bool = false;
|
||||
private var _madeWaste:Bool = false;
|
||||
private var _isTired:Bool = false;
|
||||
public var _isTired:Bool = false;
|
||||
private var _isAsleep:Bool = false;
|
||||
|
||||
// Mood
|
||||
private var _currentMood:Mood = NEUTRAL;
|
||||
// Mood/Needs
|
||||
public var CurrentMood:Mood = HAPPY;
|
||||
public var CurrentNeed:Need = NONE;
|
||||
|
||||
//
|
||||
public var Wait:Bool = false;
|
||||
@ -38,27 +39,53 @@ class Gel extends FlxSprite
|
||||
super(X, Y);
|
||||
|
||||
loadGraphic(AssetPaths.Player__png, true, 64, 64);
|
||||
animation.add("neutral", [1, 2, 3, 4, 5, 6, 5, 4, 3, 2], 5, true);
|
||||
animation.add("happy", [1, 2, 3, 4, 5, 6, 5, 4, 3, 2], 5, true);
|
||||
animation.add("angry", [1, 2, 3, 4, 5, 6, 5, 4, 3, 2], 5, true);
|
||||
animation.add("neutral", [0, 1, 2, 3, 4, 5, 4, 5, 2, 1], 4, true);
|
||||
animation.add("happy", [6, 7, 8, 9, 10, 11, 10, 9, 8, 7], 4, true);
|
||||
animation.add("angry", [12, 13, 14, 13], 4, true);
|
||||
animation.add("sleeping", [15, 16, 17, 16], 3, true);
|
||||
animation.add("excited", [18, 19, 20, 19], 5, false);
|
||||
animation.add("ashamed", [21, 22, 23, 22], 5, false);
|
||||
|
||||
// DEBUG
|
||||
FlxG.watch.add(this, "CurrentMood");
|
||||
FlxG.watch.add(this, "CurrentNeed");
|
||||
FlxG.watch.add(this.animation, "curAnim");
|
||||
FlxG.watch.add(this, "Wait");
|
||||
FlxG.watch.add(this, "Happiness");
|
||||
FlxG.watch.add(this, "Discipline");
|
||||
FlxG.watch.add(this, "Fullness");
|
||||
}
|
||||
|
||||
override function update(elsapsed:Float):Void
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (animation.curAnim == null)
|
||||
animation.play("neutral");
|
||||
super.update(elapsed);
|
||||
|
||||
super.update(elsapsed);
|
||||
checkMood();
|
||||
checkNeed();
|
||||
}
|
||||
|
||||
private function checkMood():Void
|
||||
{
|
||||
if (Happiness >= 61)
|
||||
CurrentMood = HAPPY;
|
||||
else if (Happiness >= 40 && Happiness <= 60)
|
||||
CurrentMood = NEUTRAL;
|
||||
else if (Happiness <= 39)
|
||||
CurrentMood = ANGRY;
|
||||
|
||||
}
|
||||
|
||||
private function checkNeed():Void
|
||||
{
|
||||
// TODO: Add need flah triggers
|
||||
if (_isHungry)
|
||||
CurrentNeed = HUNGRY;
|
||||
else if (_wasteReady)
|
||||
CurrentNeed = POOPY;
|
||||
else if (_isTired)
|
||||
CurrentNeed = SLEEPY;
|
||||
else
|
||||
CurrentNeed = NONE;
|
||||
|
||||
}
|
||||
|
||||
@ -89,7 +116,6 @@ class Gel extends FlxSprite
|
||||
|
||||
Happiness += 10;
|
||||
Discipline -= 10;
|
||||
|
||||
checkRange();
|
||||
}
|
||||
|
||||
@ -99,7 +125,7 @@ class Gel extends FlxSprite
|
||||
|
||||
Happiness -= 10;
|
||||
Discipline += 10;
|
||||
|
||||
checkRange();
|
||||
}
|
||||
|
||||
private function checkRange():Void
|
||||
@ -126,8 +152,6 @@ enum Mood
|
||||
NEUTRAL;
|
||||
HAPPY;
|
||||
ANGRY;
|
||||
HUNGRY;
|
||||
SLEEPY;
|
||||
|
||||
WASTING;
|
||||
SLEEPING;
|
||||
@ -135,3 +159,11 @@ enum Mood
|
||||
ENCOURAGED;
|
||||
SAD;
|
||||
}
|
||||
|
||||
enum Need
|
||||
{
|
||||
NONE;
|
||||
HUNGRY;
|
||||
SLEEPY;
|
||||
POOPY;
|
||||
}
|
Loading…
Reference in New Issue
Block a user