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Pet.GB/source/Clock.hx

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package;
import flixel.FlxG;
import flixel.util.FlxTimer;
class Clock {
private var _hours:Int = 0;
private var _timer:FlxTimer;
public var HourPassed:Bool = false;
public var DayPassed:Bool = false;
public function new(RtG:Int = 20):Void //120
{
_timer = new FlxTimer();
// Every 3 real-time minutes 1 in-game hour passes
_timer.start(RtG, hourEnd, 5); //24
// DEBUG
FlxG.watch.add(_timer, "progress", "Day Completion:");
FlxG.watch.add(_timer, "loopsLeft","Hours Left:");
}
public function update():Void
{
if (_timer.finished)
dayEnd();
}
private function hourEnd(Timer:FlxTimer):Void
{
// TODO: alert the Gel a hour has passed make it do its stat changes
HourPassed = true;
}
private function dayEnd():Void
{
// TODO: alert the Gel a day has passed to age++
_timer.reset();
DayPassed = true;
}
}