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Pet.GB/source/Clock.hx

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package;
import flixel.FlxG;
import flixel.util.FlxTimer;
class Clock
{
private var _timer:FlxTimer;
public var CurrentHour:Int = 0;
public var HourPassed:Bool = false;
public var DayPassed:Bool = false;
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public function new(RtG:Int = 20, HtD = 24) //60 & 24
{
_timer = new FlxTimer();
// Every 3 real-time minutes 1 in-game hour passes
_timer.start(RtG, hourEnd, HtD);
// DEBUG
FlxG.watch.add(_timer, "progress", "Day Completion:");
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FlxG.watch.add(_timer, "loopsLeft","Hour:");
}
public function update():Void
{
if (_timer.finished)
dayEnd();
}
private function hourEnd(Timer:FlxTimer):Void
{
HourPassed = true;
CurrentHour = _timer.elapsedLoops;
}
private function dayEnd():Void
{
_timer.reset();
DayPassed = true;
}
public function pause(isPaused:Bool = true):Void
{
if (isPaused)
{
_timer.active = false;
}
else
{
_timer.active = true;
}
}
}