mirror of
https://github.com/Melon-Bread/Pet.GB
synced 2024-11-24 20:58:19 -05:00
235 lines
5.5 KiB
Haxe
235 lines
5.5 KiB
Haxe
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.system.FlxSound;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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class HUD extends FlxTypedGroup<FlxSprite>
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{
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// Top
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private var _sprTop:FlxSprite;
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private var _txtInfo:FlxText;
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private var _sprInfo:FlxSprite;
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private var _txtFeed:FlxText;
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private var _sprFeed:FlxSprite;
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private var _txtTrain:FlxText;
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private var _sprTrain:FlxSprite;
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private var _txtRest:FlxText;
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private var _sprRest:FlxSprite;
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// Bottom
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private var _sprBottom:FlxSprite;
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private var _txtCheer:FlxText;
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private var _sprCheer:FlxSprite;
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private var _txtScold:FlxText;
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private var _sprScold:FlxSprite;
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private var _txtWipe:FlxText;
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private var _sprWipe:FlxSprite;
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private var _txtConfig:FlxText;
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private var _sprConfig:FlxSprite;
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// Sounds
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private var _sndSelect:FlxSound;
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private var _sndNext:FlxSound;
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// Misc
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private var _menuOption:Int;
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private var _sprSelect:FlxSprite;
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private var _gel:Gel;
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public function new(g:Gel)
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{
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super();
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// Top
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_sprTop = new FlxSprite(0, 0, AssetPaths.HUD_Background__png);
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add(_sprTop);
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// Info
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_txtInfo = new FlxText(1, (_sprTop.height - 13), 0, "Info", 8);
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_txtInfo.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtInfo);
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_sprInfo = new FlxSprite((_txtInfo.x + 3), (_txtInfo.y - 17), AssetPaths.Info__png);
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add(_sprInfo);
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// Feed
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_txtFeed = new FlxText((_txtInfo.x + _txtInfo.width + 4), (_sprTop.height - 13), 0, "Feed", 8);
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_txtFeed.setFormat(AssetPaths.EarlyGameBoy__ttf, 8 , FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtFeed);
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_sprFeed = new FlxSprite((_txtFeed.x + 2), (_txtFeed.y - 17), AssetPaths.Feed__png);
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add(_sprFeed);
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// Train
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_txtTrain = new FlxText((_txtFeed.x + _txtFeed.width - 1), (_sprTop.height - 13), 0, "Train", 8);
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_txtTrain.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtTrain);
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_sprTrain = new FlxSprite((_txtTrain.x + 6), (_txtTrain.y - 17), AssetPaths.Train__png);
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add(_sprTrain);
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// Rest
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_txtRest = new FlxText((_txtTrain.x + _txtTrain.width), (_sprTop.height - 13), 0, "Rest", 8);
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_txtRest.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtRest);
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_sprRest = new FlxSprite((_txtRest.x + 2), (_txtRest.y - 17), AssetPaths.Rest__png);
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add(_sprRest);
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// Bottom
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_sprBottom = new FlxSprite(0, (FlxG.height - _sprTop.height), AssetPaths.HUD_Background__png);
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add(_sprBottom);
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// Cheer
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_txtCheer = new FlxText(-2, (FlxG.height - 13), 0, "Cheer", 8);
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_txtCheer.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtCheer);
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_sprCheer = new FlxSprite((_txtCheer.x + 6), (_txtCheer.y - 17), AssetPaths.Cheer__png);
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add (_sprCheer);
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// Scold
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_txtScold = new FlxText((_txtCheer.x + _txtCheer.width - 5), (FlxG.height - 13), 0, "Scold", 8);
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_txtScold.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtScold);
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_sprScold = new FlxSprite((_txtScold.x + 6), (_txtScold.y - 17), AssetPaths.Scold__png);
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add(_sprScold);
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// Wipe
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_txtWipe = new FlxText((_txtScold.x + _txtScold.width - 1), (FlxG.height - 13), 0, "Wipe", 8);
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_txtWipe.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtWipe);
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_sprWipe = new FlxSprite((_txtWipe.x + 2), (_txtWipe.y - 17), AssetPaths.Wipe__png);
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add(_sprWipe);
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// Config
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_txtConfig = new FlxText((_txtWipe.x + _txtWipe.width + 3), (FlxG.height - 13), 0, "Conf", 8);
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_txtConfig.setFormat(AssetPaths.EarlyGameBoy__ttf, 8, FlxColor.fromRGB(8, 24, 32, 0), CENTER);
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add(_txtConfig);
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_sprConfig = new FlxSprite((_txtConfig.x + 2), (_txtConfig.y - 17), AssetPaths.Config__png);
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add(_sprConfig);
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// Sound
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_sndSelect = FlxG.sound.load(AssetPaths.Select__ogg);
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_sndNext = FlxG.sound.load(AssetPaths.Next__ogg);
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// Misc
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_menuOption = 0;
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_gel = g;
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_sprSelect = new FlxSprite(0, 0, AssetPaths.tmpSelect__png);
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add(_sprSelect);
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// DEBUG
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FlxG.watch.add(this, "_menuOption", "Menu Index");
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FlxG.watch.add(_sprSelect, "x", "Selection X");
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FlxG.watch.add(_sprSelect, "y", "Selection Y");
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}
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override public function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.RIGHT)
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nextOption(true);
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else if (FlxG.keys.justPressed.LEFT)
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nextOption(false);
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else if (FlxG.keys.justPressed.X)
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makeOption(_menuOption);
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}
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private function nextOption(increment:Bool):Void
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{
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if (increment)
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{
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if (_menuOption >= 7)
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_menuOption = 0;
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else
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_menuOption++;
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if (_menuOption >= 4)
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{
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_sprSelect.x = (_menuOption - 4) * 40;
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_sprSelect.y = _sprBottom.y;
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}
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else
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{
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_sprSelect.x = _menuOption * 40;
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_sprSelect.y = 0;
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}
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}
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else
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{
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if (_menuOption <= 0)
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_menuOption = 7;
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else
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_menuOption--;
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if (_menuOption >= 4)
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{
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_sprSelect.x = (_menuOption - 4) * 40;
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_sprSelect.y = _sprBottom.y;
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}
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else
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{
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_sprSelect.x = _menuOption * 40;
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_sprSelect.y = 0;
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}
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}
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_sndNext.play(true);
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}
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private function makeOption(option:Int):Void
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{
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switch(option)
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{
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case 0:
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//
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// FEED
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case 1:
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feedGel();
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case 2:
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//
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case 3:
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//
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case 4:
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//
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case 5:
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//
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case 6:
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//
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case 7:
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//
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}
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_sndSelect.play(true);
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}
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private function feedGel():Void
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{
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_gel.EatFood();
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}
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}
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enum MenuOption
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{
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INFO;
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FEED;
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TRAIN;
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REST;
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CHEER;
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SCOLD;
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WIPE;
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CONFIG;
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}
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