2016-10-03 20:43:09 -04:00
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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class Gel extends FlxSprite
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{
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// Modifiers Range
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private var MIN_LEVEL(default, never):Int = 0;
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private var MAX_LEVEL(default, never):Int = 100;
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// Usless Stats that have no pupose yet
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public var Int:Int = 0;
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public var Age:Int = 0;
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// Mood Modifiers
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public var Happiness:Int = 50;
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public var Discipline:Int = 50;
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public var Fullness = 50;
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2016-10-04 01:30:51 -04:00
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public var Sleepiness = 0;
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2016-10-03 20:43:09 -04:00
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//private var _inEgg:Bool = true;
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private var _isHungry:Bool = false;
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private var _hasEaten:Bool = false;
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private var _madeWaste:Bool = false;
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// Mood
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private var _currentMood:Mood = NORMAL;
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public function new(?X:Float=0, ?Y:Float=0)
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{
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super(X, Y);
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loadGraphic(AssetPaths.Player__png, true, 64, 64);
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animation.add("blink", [1, 2, 3, 4, 5, 6, 5, 4, 3, 2], 5, true);
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// DEBUG
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FlxG.watch.add(this, "Happiness");
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FlxG.watch.add(this, "Fullness");
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}
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override function update(elsapsed:Float):Void
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{
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if (animation.curAnim == null)
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animation.play("blink");
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super.update(elsapsed);
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}
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private function checkMood():Void
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{
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}
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/*
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*
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*/
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public function EatFood():Void
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{
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// Stat changes
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Fullness += 25;
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Happiness += 10;
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checkRange();
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}
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private function checkRange():Void
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{
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if (Fullness > MAX_LEVEL)
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Fullness = MAX_LEVEL;
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else if (Fullness < MIN_LEVEL)
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Fullness = MIN_LEVEL;
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if (Happiness > MAX_LEVEL)
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Happiness = MAX_LEVEL;
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else if (Happiness < MIN_LEVEL)
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Happiness = MIN_LEVEL;
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if (Discipline > MAX_LEVEL)
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Discipline = MAX_LEVEL;
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else if (Discipline < MIN_LEVEL)
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Discipline = MIN_LEVEL;
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}
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}
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enum Mood
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{
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NORMAL;
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HAPPY;
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ANGRY;
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HUNGRY;
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TIRED;
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WASTE;
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ENCOURAGED;
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SAD;
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}
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