Comets.gd/scenes/ship.tscn

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[gd_scene load_steps=8 format=3 uid="uid://cbo47ftx0vcro"]
[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
[ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"]
[ext_resource type="AudioStream" uid="uid://cycpanck51dqd" path="res://assets/sfx/explosion.wav" id="4_gdodt"]
[sub_resource type="Animation" id="Animation_ctlro"]
resource_name = "crash"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CrashSound:playing")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.6),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="Animation" id="Animation_qfhr1"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CrashSound:playing")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmf3"]
_data = {
"RESET": SubResource("Animation_qfhr1"),
"crash": SubResource("Animation_ctlro")
}
[node name="Ship" type="CharacterBody2D" groups=["ship"]]
collision_mask = 2
script = ExtResource("1_japvq")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ymcdl")
[node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"]
position = Vector2(0, 18)
emission_shape = 1
emission_sphere_radius = 3.0
spread = 105.9
gravity = Vector2(0, 0)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(0, -1)
polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
[node name="ShotCooldown" type="Timer" parent="."]
wait_time = 0.75
one_shot = true
[node name="Gun" type="Marker2D" parent="."]
position = Vector2(0, -33)
[node name="Projectiles" type="Node" parent="."]
[node name="ShootSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_kvryg")
[node name="CrashSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_gdodt")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_3jmf3")
}
[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]