Comets.gd/scenes/ship.tscn

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[gd_scene load_steps=14 format=3 uid="uid://cbo47ftx0vcro"]
[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
[ext_resource type="Shader" path="res://assets/shaders/PixelExplosion.gdshader" id="2_pn2x0"]
[ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"]
[ext_resource type="AudioStream" uid="uid://cycpanck51dqd" path="res://assets/sfx/crash.wav" id="4_i4skj"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_dlo0u"]
seed = 13
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gyado"]
width = 64
height = 64
generate_mipmaps = false
noise = SubResource("FastNoiseLite_dlo0u")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_t7wfq"]
noise_type = 0
seed = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2qoa7"]
width = 64
height = 64
generate_mipmaps = false
noise = SubResource("FastNoiseLite_t7wfq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lba6n"]
shader = ExtResource("2_pn2x0")
shader_parameter/progress = 0.0
shader_parameter/strength = 1.0
shader_parameter/noise_tex_normal = SubResource("NoiseTexture2D_2qoa7")
shader_parameter/noise_tex = SubResource("NoiseTexture2D_gyado")
[sub_resource type="Animation" id="Animation_qfhr1"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CrashSound:playing")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:material:shader_parameter/progress")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D/CPUParticles2D:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_ctlro"]
resource_name = "crash"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CrashSound:playing")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.6),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:material:shader_parameter/progress")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D/CPUParticles2D:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmf3"]
_data = {
"RESET": SubResource("Animation_qfhr1"),
"crash": SubResource("Animation_ctlro")
}
[node name="Ship" type="CharacterBody2D" groups=["ship"]]
scale = Vector2(0.25, 0.25)
collision_mask = 2
script = ExtResource("1_japvq")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_lba6n")
texture = ExtResource("1_ymcdl")
[node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"]
position = Vector2(0, 18)
emission_shape = 1
emission_sphere_radius = 3.0
spread = 105.9
gravity = Vector2(0, 0)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
visible = false
position = Vector2(0, -1)
polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
[node name="ShotCooldown" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="WarpCooldown" type="Timer" parent="."]
one_shot = true
[node name="Gun" type="Marker2D" parent="."]
position = Vector2(0, -33)
[node name="Projectiles" type="Node" parent="."]
[node name="ShootSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_kvryg")
[node name="CrashSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_i4skj")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_3jmf3")
}
[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]
[connection signal="timeout" from="WarpCooldown" to="." method="_on_warp_cooldown_timeout"]