mirror of
https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
179 lines
5.0 KiB
Plaintext
179 lines
5.0 KiB
Plaintext
[gd_scene load_steps=14 format=3 uid="uid://cbo47ftx0vcro"]
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[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
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[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
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[ext_resource type="Shader" path="res://assets/shaders/PixelExplosion.gdshader" id="2_pn2x0"]
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[ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"]
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[ext_resource type="AudioStream" uid="uid://cycpanck51dqd" path="res://assets/sfx/crash.wav" id="4_i4skj"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_dlo0u"]
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seed = 13
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gyado"]
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width = 64
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height = 64
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_dlo0u")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_t7wfq"]
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noise_type = 0
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seed = 3
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2qoa7"]
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width = 64
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height = 64
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_t7wfq")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lba6n"]
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shader = ExtResource("2_pn2x0")
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shader_parameter/progress = 0.0
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shader_parameter/strength = 1.0
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shader_parameter/noise_tex_normal = SubResource("NoiseTexture2D_2qoa7")
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shader_parameter/noise_tex = SubResource("NoiseTexture2D_gyado")
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[sub_resource type="Animation" id="Animation_qfhr1"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CrashSound:playing")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:material:shader_parameter/progress")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D/CPUParticles2D:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_ctlro"]
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resource_name = "crash"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CrashSound:playing")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.6),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"queue_free"
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}]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:material:shader_parameter/progress")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D/CPUParticles2D:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmf3"]
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_data = {
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"RESET": SubResource("Animation_qfhr1"),
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"crash": SubResource("Animation_ctlro")
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}
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[node name="Ship" type="CharacterBody2D" groups=["ship"]]
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scale = Vector2(0.25, 0.25)
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collision_mask = 2
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script = ExtResource("1_japvq")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_lba6n")
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texture = ExtResource("1_ymcdl")
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[node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"]
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position = Vector2(0, 18)
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emission_shape = 1
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emission_sphere_radius = 3.0
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spread = 105.9
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gravity = Vector2(0, 0)
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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visible = false
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position = Vector2(0, -1)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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[node name="ShotCooldown" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[node name="WarpCooldown" type="Timer" parent="."]
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one_shot = true
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[node name="Gun" type="Marker2D" parent="."]
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position = Vector2(0, -33)
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[node name="Projectiles" type="Node" parent="."]
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[node name="ShootSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_kvryg")
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[node name="CrashSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_i4skj")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_3jmf3")
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}
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[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]
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[connection signal="timeout" from="WarpCooldown" to="." method="_on_warp_cooldown_timeout"]
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