extends Area2D @export var max_speed := 1200.0 @export var steering_factor := 3.0 var velocity := Vector2.ZERO func _process(delta: float) -> void: # TODO: Maybe look into tank controls like classic Astroids var direction := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") if direction.length() > 1.0: direction.normalized() var desired_velocity := max_speed * direction var steering := desired_velocity - velocity velocity += steering * steering_factor * delta position += velocity * delta if velocity.length() > 0.0: $Sprite2D.rotation = velocity.angle() var viewport_size := get_viewport_rect().size position.x = wrap(position.x, 0, viewport_size.x) position.y = wrap(position.y, 0,viewport_size.y) func fire_gun() -> void: