extends Area2D @export var max_speed := 1400.00 var direction := Vector2.ZERO func _process(delta: float) -> void: position += direction * max_speed * delta #print("Bullet Pos: " + str(position)) #var viewport_size := get_viewport_rect().size #position.x = wrap(position.x, 0, viewport_size.x) #position.y = wrap(position.y, 0,viewport_size.y) func _on_life_timer_timeout() -> void: queue_free()