extends Area2D @export var speed := 1400.00 var direction := Vector2.UP var life_span = 0.5 var screen_wrap = true func _ready() -> void: $LifeTimer.wait_time = life_span func _physics_process(delta: float) -> void: # Movement position += direction.rotated(rotation) * speed * delta # Screenwrap if screen_wrap: var viewport_size := get_viewport_rect().size position.x = wrap(position.x, 0, viewport_size.x) position.y = wrap(position.y, 0,viewport_size.y) func _on_life_timer_timeout() -> void: queue_free()