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Fixed ship collision shape
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parent
3d5e3cd8b8
commit
ca5ac810b4
@ -1,11 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"]
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[gd_scene load_steps=3 format=3 uid="uid://cbo47ftx0vcro"]
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[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
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[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_115lu"]
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size = Vector2(35, 35)
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[node name="Ship" type="CharacterBody2D" groups=["ship"]]
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collision_mask = 2
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script = ExtResource("1_japvq")
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@ -20,9 +17,9 @@ emission_sphere_radius = 3.0
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spread = 105.9
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gravity = Vector2(0, 0)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.54049
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shape = SubResource("RectangleShape2D_115lu")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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position = Vector2(0, -1)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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[node name="ShotCooldown" type="Timer" parent="."]
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wait_time = 2.0
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