mirror of
https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
Cleaned up GameOver screen
This commit is contained in:
parent
bf76938876
commit
c982ef46ae
@ -1,8 +1,23 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://0yktrbyp6cr3"]
|
[gd_scene load_steps=4 format=3 uid="uid://0yktrbyp6cr3"]
|
||||||
|
|
||||||
[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="1_lbk85"]
|
[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="1_lbk85"]
|
||||||
[ext_resource type="Script" path="res://scripts/game_over_screen.gd" id="1_o2tyf"]
|
[ext_resource type="Script" path="res://scripts/game_over_screen.gd" id="1_o2tyf"]
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_73wxv"]
|
||||||
|
bg_color = Color(0, 0, 0, 1)
|
||||||
|
border_width_left = 1
|
||||||
|
border_width_top = 1
|
||||||
|
border_width_right = 1
|
||||||
|
border_width_bottom = 1
|
||||||
|
border_color = Color(1, 1, 1, 1)
|
||||||
|
border_blend = true
|
||||||
|
corner_radius_top_left = 8
|
||||||
|
corner_radius_top_right = 8
|
||||||
|
corner_radius_bottom_right = 8
|
||||||
|
corner_radius_bottom_left = 8
|
||||||
|
shadow_color = Color(1, 1, 1, 0.6)
|
||||||
|
shadow_size = 8
|
||||||
|
|
||||||
[node name="GameOverScreen" type="Control"]
|
[node name="GameOverScreen" type="Control"]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
@ -34,6 +49,7 @@ offset_right = 192.0
|
|||||||
offset_bottom = 124.0
|
offset_bottom = 124.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
|
theme_override_styles/panel = SubResource("StyleBoxFlat_73wxv")
|
||||||
|
|
||||||
[node name="GameOverLabel" type="Label" parent="Panel"]
|
[node name="GameOverLabel" type="Label" parent="Panel"]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
@ -1,11 +1,8 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
func _on_retry_button_pressed() -> void:
|
func _on_retry_button_pressed() -> void:
|
||||||
# TODO: Reload main game scene from level 1
|
|
||||||
get_tree().change_scene_to_file("res://scenes/game.tscn")
|
get_tree().change_scene_to_file("res://scenes/game.tscn")
|
||||||
|
|
||||||
|
|
||||||
func _on_quit_button_pressed() -> void:
|
func _on_quit_button_pressed() -> void:
|
||||||
# TODO: Go to title screen instead of killing the game
|
# TODO: Go to title screen instead of killing the game
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
|
Loading…
Reference in New Issue
Block a user