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https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
Set up groups, layers, and bullet wrap around
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a5e7731b47
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@ -6,7 +6,8 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5nukh"]
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size = Vector2(4, 16)
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[node name="Bullet" type="Area2D"]
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[node name="Bullet" type="Area2D" groups=["projectile"]]
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collision_layer = 2
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script = ExtResource("1_jyq7a")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -20,6 +21,4 @@ shape = SubResource("RectangleShape2D_5nukh")
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one_shot = true
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autostart = true
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[node name="Camera2D" type="Camera2D" parent="."]
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[connection signal="timeout" from="LifeTimer" to="." method="_on_life_timer_timeout"]
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@ -5,7 +5,7 @@
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hwy8o"]
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[node name="Ship" type="Area2D"]
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[node name="Ship" type="Area2D" groups=["ship"]]
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script = ExtResource("1_japvq")
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max_speed = null
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steering_factor = null
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@ -1,8 +1,13 @@
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extends Area2D
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@export var max_speed := 1400.00
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var direction := Vector2.ZERO
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func _process(delta: float) -> void:
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pass
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var viewport_size := get_viewport_rect().size
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position.x = wrap(position.x, 0, viewport_size.x)
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position.y = wrap(position.y, 0,viewport_size.y)
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func _on_life_timer_timeout() -> void:
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queue_free()
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@ -17,6 +17,7 @@ func _process(delta: float) -> void:
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position += velocity * delta
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if velocity.length() > 0.0:
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# TODO: Have the CollisionShape toate with the sprite
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$Sprite2D.rotation = velocity.angle()
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var viewport_size := get_viewport_rect().size
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