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https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
Added Shoot sound
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assets/sfx/shoot.wav
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BIN
assets/sfx/shoot.wav
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assets/sfx/shoot.wav.import
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assets/sfx/shoot.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cg6v2xvf4jkkv"
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path="res://.godot/imported/shoot.wav-e9bec753846e12fa31bfb2e7cf2b2288.sample"
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[deps]
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source_file="res://assets/sfx/shoot.wav"
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dest_files=["res://.godot/imported/shoot.wav-e9bec753846e12fa31bfb2e7cf2b2288.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cbo47ftx0vcro"]
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[gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"]
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[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
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[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
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[ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"]
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[node name="Ship" type="CharacterBody2D" groups=["ship"]]
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collision_mask = 2
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@ -22,7 +23,7 @@ position = Vector2(0, -1)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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[node name="ShotCooldown" type="Timer" parent="."]
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wait_time = 2.0
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wait_time = 0.75
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one_shot = true
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[node name="Gun" type="Marker2D" parent="."]
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@ -30,4 +31,7 @@ position = Vector2(0, -33)
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[node name="Projectiles" type="Node" parent="."]
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[node name="ShootSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_kvryg")
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[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]
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@ -38,6 +38,7 @@ func fire_gun(pos : Vector2, rot : float) -> void:
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bullet.position = pos
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bullet.rotation = rot
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$Projectiles.add_child(bullet)
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$ShootSound.play()
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can_shoot = false
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$ShotCooldown.start()
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