Added Shoot sound

This commit is contained in:
Rain Clark 2024-05-12 00:26:06 -04:00
parent ca5ac810b4
commit b7f15d9875
4 changed files with 31 additions and 2 deletions

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assets/sfx/shoot.wav Normal file

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cg6v2xvf4jkkv"
path="res://.godot/imported/shoot.wav-e9bec753846e12fa31bfb2e7cf2b2288.sample"
[deps]
source_file="res://assets/sfx/shoot.wav"
dest_files=["res://.godot/imported/shoot.wav-e9bec753846e12fa31bfb2e7cf2b2288.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cbo47ftx0vcro"] [gd_scene load_steps=4 format=3 uid="uid://cbo47ftx0vcro"]
[ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"] [ext_resource type="Script" path="res://scripts/ship.gd" id="1_japvq"]
[ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"] [ext_resource type="Texture2D" uid="uid://qcnuvee2jcp0" path="res://assets/img/ship.png" id="1_ymcdl"]
[ext_resource type="AudioStream" uid="uid://cg6v2xvf4jkkv" path="res://assets/sfx/shoot.wav" id="3_kvryg"]
[node name="Ship" type="CharacterBody2D" groups=["ship"]] [node name="Ship" type="CharacterBody2D" groups=["ship"]]
collision_mask = 2 collision_mask = 2
@ -22,7 +23,7 @@ position = Vector2(0, -1)
polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27) polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
[node name="ShotCooldown" type="Timer" parent="."] [node name="ShotCooldown" type="Timer" parent="."]
wait_time = 2.0 wait_time = 0.75
one_shot = true one_shot = true
[node name="Gun" type="Marker2D" parent="."] [node name="Gun" type="Marker2D" parent="."]
@ -30,4 +31,7 @@ position = Vector2(0, -33)
[node name="Projectiles" type="Node" parent="."] [node name="Projectiles" type="Node" parent="."]
[node name="ShootSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_kvryg")
[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"] [connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]

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@ -38,6 +38,7 @@ func fire_gun(pos : Vector2, rot : float) -> void:
bullet.position = pos bullet.position = pos
bullet.rotation = rot bullet.rotation = rot
$Projectiles.add_child(bullet) $Projectiles.add_child(bullet)
$ShootSound.play()
can_shoot = false can_shoot = false
$ShotCooldown.start() $ShotCooldown.start()