Adjusted scale and shot timer

This commit is contained in:
Rain Clark 2024-05-13 17:35:11 -04:00
parent 3e01723e81
commit 96f15c4c1e
2 changed files with 2 additions and 2 deletions

View File

@ -56,6 +56,7 @@ _data = {
}
[node name="Ship" type="CharacterBody2D" groups=["ship"]]
scale = Vector2(0.25, 0.25)
collision_mask = 2
script = ExtResource("1_japvq")
@ -74,7 +75,7 @@ position = Vector2(0, -1)
polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
[node name="ShotCooldown" type="Timer" parent="."]
wait_time = 0.75
wait_time = 0.5
one_shot = true
[node name="Gun" type="Marker2D" parent="."]

View File

@ -2,7 +2,6 @@ extends CharacterBody2D
# TODO: Add the ability to "warp"
# FIXME: Tweak speed and shoot time values
# FIXME: Tweak Ship's scale
signal crashed