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Adjusted scale and shot timer
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3e01723e81
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@ -56,6 +56,7 @@ _data = {
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}
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}
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[node name="Ship" type="CharacterBody2D" groups=["ship"]]
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[node name="Ship" type="CharacterBody2D" groups=["ship"]]
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scale = Vector2(0.25, 0.25)
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collision_mask = 2
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collision_mask = 2
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script = ExtResource("1_japvq")
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script = ExtResource("1_japvq")
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@ -74,7 +75,7 @@ position = Vector2(0, -1)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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[node name="ShotCooldown" type="Timer" parent="."]
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[node name="ShotCooldown" type="Timer" parent="."]
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wait_time = 0.75
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wait_time = 0.5
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one_shot = true
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one_shot = true
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[node name="Gun" type="Marker2D" parent="."]
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[node name="Gun" type="Marker2D" parent="."]
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@ -2,7 +2,6 @@ extends CharacterBody2D
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# TODO: Add the ability to "warp"
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# TODO: Add the ability to "warp"
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# FIXME: Tweak speed and shoot time values
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# FIXME: Tweak speed and shoot time values
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# FIXME: Tweak Ship's scale
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signal crashed
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signal crashed
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